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Yeraz Support, Tank, Melee



Passive-Life Essence- When Yeraz takes damage, allied units around Yeraz gain 4/7/10 armor and magic resist for 3 seconds(Stacks up to 3 times), and Yeraz gains half of that.


Q-Shimmer Thrust-Yeraz dashes forward, leaving behind a trail of diamond dust and dealing 60/110/150/190/215(+.5 per AP) magic damage. The trail of diamond dust heals 60/100/130/150/170(+.25 per AP) to allied units and lasts 3 seconds. Each unit can only be healed once by this effect. Costs 90 Mana. 11 second cooldown. Range: 550


W-Ring of Thorns-Yeraz raises a ring of thorns in a target area for 3 seconds. Enemy units who pass through it are dealt 60/100/140/170/200(+.4 per AP) magic damage, inflicted with Grievous Wound for 5 seconds, and are slowed by 25/30/35/40/45% for 2 seconds. Enemy units can only be afflicted by this effect once while Ring of Thorns stands. Costs 90 Mana. 12/11/10/9/8 second cooldown. Range: 500. Ring Radius: 450


E-Mineral Armor- (Passive) Yeraz’s armor is enchanted with minerals, granting him 3/5/7/9/11 Health and Mana regen. (Active) Yeraz’s armor bursts, removing his bonuses and giving allied units 5/9/13/16/19 Attack Damage and Ability Power for 2/2.5/3/3.25/3.75 seconds, while stunning enemy units for 1 seconds. Allied units who enter the radius after it was casted will gain the bonus. Costs 80/85/90/95/100 Mana. 20/18/16/14/12 second cooldown. Radius of AoE stun: 200


R-Natural Guard-Yeraz blesses an allied unit, taking their damage for the next 1.5/2/2.5 seconds. Yeraz gains 30% damage reduction during the duration. When the duration ends, Yeraz releases the damage, dealing 10/20/30% of it as True damage to enemy units and silences them for .5 seconds. Costs 125/150/175 Mana. 150/130/110 second cooldown. Max 200/300/400 Damage. Casting Range: 675


Summoner's Rift
Starting




Please give feedback, its very appreciated. Ranges and radiuses will be posted when I figure out what is fair.

Lore and etc. will be posted when i write it.

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