League of Legends Wiki

Comments3

(Custom Champion) Gregor, the Darkness Druid

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

1 Growth 18 1 Growth 18
Health 368 (+74) Attack damage 50 (+2.5)
Health regen. 0.45 (+0.65) Attack speed 0.665 (+1.5%)
Mana 190 (+65) Armor 12 (+1.2)
Mana regen. 1.2 (+0.55) Magic resist. 30 (+1.25)
Attack range 455 Mov. speed N/A
Gregor, the Darkness Druid is a custom champion in League of Legends. 

Abilities

Shadow Rings
ChampionSquare

Whenever Gregor casts a spell, a Shadow Ring is conjured at a relative location. The rings are consumed when enemy champions pass over one, affecting them with Pilfered Mind.

Pilfered Mind reduces the enemy's vision by 175 and grants it to Gregor, while also revealing the champion. Lasts 5 seconds.

Up to 4 rings can exist, with each new one replacing the oldest one after the cap is reached. The rings do not trigger spell shields and ignore them completely.


Creeping Haze
RANGE: 700
COST: 60/80/90/120/140 mana
COOLDOWN: 12/11/10/9/8
ChampionSquare

Active: Produces a trail of haze that travels in a line, lingering at the end of its path or enveloping the first champion hit. Enemies affected by the haze take magic damage and are silenced for 1.5 seconds. The haze will persist for a duration, inflicting magic damage every 0.6 seconds. Shadow Rings: The ring is conjured at the end of the path.

  • Magic damage: 55 / 90 / 130 / 160 / 220 (+ 30% AP)
  • Magic damage per second: 15 / 20 / 30 / 45 / 55
  • Duration: 2 / 2.5 / 3 / 4 / 5


Shadow Wave
RANGE: 1000
COST: 90/110/140/160/180 mana
COOLDOWN: 16/14/13/11/10
ChampionSquare

Active: Conjures a wave of darkness that slowly expands as it reaches its maximum range, affecting all enemies in a cone. The wave inflicts magic damage to all enemies and reduces their sight range to 675 units for a duration. Shadow Rings: The ring is conjured at Gregor's location.

  • Magic damage: 75 / 110 / 160 / 200 / 250 (+80% AP)
  • Duration: 2 / 2 / 3 / 3 / 4
  • Maximum width: 200 / 300 / 400 / 450 / 500


Black Illusion
RANGE: 550
COST: 80/100/120/140/160 mana
COOLDOWN: 15/14/13/12/11
ChampionSquare

Active - On Ally cast: Creates an imperfect visage of that ally. The illusion will copy 50% of that champion's base stats and will follow them. The copy stays by the targeted ally's side, attacking the same targets at half their attack speed dealing physical damage based on Gregor's attack damage.

The illusion will take any damage your ally might receive, and it expires when its HP is depleted or after a duration.

Active - On Enemy cast: Creates an imperfect visage of the target enemy that copies 50% of their base stats. The illusion will follow and autoattack the targeted enemy for a duration at half their attack speed, dealing physical damage based on Gregor's attack damage. Only turrets and summoner spells can target the summoned illusion.

Shadow Rings: The ring is conjured where the illusion expires.

Gregor must be within 1200 range for the illusion to remain active.

  • Duration: 2 / 3 / 3 / 4 / 5
  • Physical damage: (35% AD)


Great Vanishing
RANGE: 550
COST: 150/180/200 mana
COOLDOWN: 80/75/55
ChampionSquare

Active: Gregor and an allied nearby champion become stealthed over 3 seconds (4 seconds if taking damage). Autoattacks wil not occur while stealthed unless ordered to do so. Any action other than movement will cancel the invisibility for both champions. After 4 seconds of full stealth, the invisibility will slowly expire over 3 seconds (2 if taking damage).

Gregor can self-cast this ability for 1 additional second of full stealth, only concealing himself. The invisibility wears off if Gregor is farther than 600 range (in the case of an ally cast). Only Gregor and a single ally can be hidden with this ability.

Shadow Rings: The ring is conjured under the nearest enemy champion within 1000 range.


Notes

- The vision reduction from multiple Shadow Rings do not stack on a single champion.

- Champions already affected by vision reduction do not trigger Shadow Rings.

- The vision reduction from Shadow Wave overwrites Pilfered Mind.

- The vision Gregor gains with Pilfered Mind stacks if multiple champions are affected.

Also on Fandom

Random Wiki