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(Custom Champion) White Wolf, the Sacred Blade

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1 Growth 18 1 Growth 18
Health 386 (+102) Attack damage 57.5 (+4)
Health regen. 6.55 (+0.65) Attack speed 0.659 (+3.1%)
energy 200 Armor 12 (+3)
  Magic resist. 30 (+1.25)
Attack range 140 Mov. speed N/A

White Wolf, the Sacred Blade is a custom champion in League of Legends.

Abilities

Battle Trance
ChampionSquare

Casting abilities and successful basic attacks create Battle Trance stacks, which caps at 100. Basic attacks grant 2.5% of the damage dealt as Battle Trance stacks, with critical hits granting double stacks. Every 3% of maximum health White Wolf loses is also converted into Battle Trance stacks.

Tiger's Claws: Tiger's Claws triggers when you hit with a basic attack at 100% Battle Trance. White Wolf gains 15% movement speed and attack speed, and 10% life steal. These bonuses decay with the Battle Trance stacks over the next 3 seconds.

Storm Winds: Storm Winds trigger when you cast an ability at 100% Battle Trance. White Wolf gains 15% cooldown reduction and spell vamp, and 3% of his missing health as health regen. These bonuses decay with the Battle Trance stacks over the next 5 seconds.


Flash Cut
RANGE: 600
COST: 50/50/55/55/60 energy
COOLDOWN: 12/11/10/9/8
ChampionSquare

Active: White Wolf dashes in a line, inflicting physical damage to all enemies in his path. Enemies at the end of his path take the most damage. This ability can be cast twice in succession before going on full cooldown.

  • Min. Physical damage: 40 / 70 / 140 / 180 / 220 (+15% AD)
  • Max. Physical damage: 80 / 140 / 180 / 220 / 250 (+35% AD)
  • Battle Trance: 10 on cast (+10 per champion hit)


Purity Slash
RANGE: 500
COST: 60/60/65/65/70 energy
COOLDOWN: 13/12/11/10/9
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Active: White Wolf cuts the air, knocking up the first enemy or monster hit and damaging all enemies in a line. His next 3 basic attacks gain bonus life steal and attack speed.

  • Physical damage: 90 / 155 / 190 / 230 / 275 (+40% AD)
  • Bonus Lifesteal: 2% / 4% / 6% / 8% / 10% (+1% AP)
  • Bonus Attack Speed: 10% / 20% / 30% / 40% / 50%
  • Battle Trance: 10 on cast (+3% of damage dealt)


Luster Break
RANGE: 200
COST: 65/70/75/80/85 energy
COOLDOWN: 16/15/14/13/12
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Active: White Wolf's next basic attack gains armor penetration and bonus physical damage. The damage dealt by this attack will ignore shields.

  • Physical Damage: 50 / 70 / 100 / 150 / 180 (+60% bonus AD)
  • Armor Penetration: 10 / 12 / 15 / 17 / 20 (+3% of target's armor)
  • Battle Trance: 10 on cast (+10 if target is shielded)


Art of the Typhoon
COOLDOWN: 45/40/35
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Passive: Basic attacks restore 1.5% of the damage dealt as energy. Active: White Wolf restores 100 energy, and the next ability cast within 7 seconds becomes empowered. Using an empowered ability will cause its normal version to go on an extended cooldown and increase its cost.

  • Battle Trance: 15 on cast


Flash Cut - Blade Typhoon
RANGE: 600
COST: 80/85/90 energy
COOLDOWN: 50/45/40
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Active: White Wolf dashes in a line, inflicting physical damage to all enemies in his path. Enemies at the end of his path take the most damage. Art of the Typhoon: Enemy champions and monsters are slowed by 30% and take physical damage over 3 seconds.

  • Min. Physical damage: 40 / 70 / 140 / 180 / 220 (+35% AD)
  • Max. Physical damage: 80 / 140 / 180 / 220 / 250 (+55% AD)
  • Bonus Physical damage per second: 15 / 25 / 35 / 45 / 55 (+12% AD)
  • Battle Trance: 20 on cast


Purity Slash - Typhoon Gust
RANGE: 500
COST: 75/80/85 energy
COOLDOWN: 20/18/15
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Active: White Wolf cuts the air, knocking up the first enemy or monster hit and damaging all enemies in a line. His next 3 basic attacks gain bonus life steal and attack speed. Art of the Typhoon: White Wolf's slash becomes a cleave, knocking up all enemies in a cone in front of him.

  • Physical damage: 90 / 155 / 190 / 230 / 275 (+60% AD)
  • Bonus Lifesteal: 4% / 6% / 8% / 10% / 12% (+1% AP)
  • Bonus Attack Speed: 10% / 20% / 30% / 40% / 50%
  • Battle Trance: 20 on cast (+4% of damage dealt)


Luster Break - Typhoon Strike
RANGE: 200
COST: 85/90/95 energy
COOLDOWN: 20/18/16
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Active: White Wolf's next basic attack gains armor penetration and bonus physical damage. The damage dealt by this attack will ignore shields.



Art of the Typhoon: The enemy struck is stunned for 1 second.

  • Physical Damage: 50 / 70 / 100 / 150 / 180 (+80% bonus AD)
  • Armor Penetration: 10 / 12 / 15 / 17 / 20 (+5% of target's armor)
  • Battle Trance: 20 on cast


Art of the Typhoon - Typhoon Blast
COST: 90/95/100 energy
COOLDOWN: 70/65/60
ChampionSquare

Active: White Wolf cuts the air around him, knocking all enemies away a slight distance and inflicting physical damage based on their missing health.

  • Physical Damage: 120 / 180 / 220 / 260 / 300 (+100% bonus AD)(+100% AP)(+10% of target's missing health)
  • Radius: 400
  • Battle Trance: 30 on cast (+8% of damage dealt)



Notes

- Battle Trance is triggered at max cap with a basic attack or ability cast. Upon being triggered, its bonus will last 3 seconds, with the posted bonus being the max and decaying along with the stacks until vanishing.

- Battle Trance stacks can still be gained as they decay. The bonuses will last as long as Battle Trance is above 0.

- Art of the Typhoon's activation and active energy restore has its own cooldown. Upon activation, Art of the Typhoon becomes Typhoon Blast.

- Art of the Typhoon puts itself and the empowered ability on cooldown. Using Typhoon Blast stacks additional cooldown on itself.

- The empowered ability is not separate from the basic ability. Activating Art of the Typhoon won't alter the cooldown of any ability, only when an empowered version is used.

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