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Dialmond

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Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 125 Move. speed N/A

Dialmond, the Mana Spawn is a champion in League of Legends.

Abilities

Living Battery
ChampionSquare

Mana Synergy: Dialmond gains ability power equal to 2.0% of its bonus mana and bonus mana equal to 105% of its ability power. These bonuses do not stack with themselves.

Archangel's Staff item.png Archangel's Staff and Seraph's Embrace item.png Seraph's Embrace bonuses to ability power (And any increases to this bonuses) are not affected by this passive.


Flaw in the Mana fluxes: Dialmond mana regeneration per 5 seconds can not be raised above 0 with the exception of active or triggered items effects and champions skills.

Half the "normal" mana regeneration is equally redistributed to allied champion with mana within 1000.

Ability Details
Living Battery is a self-buff.

Additional Information:

  • While stated that the bonuses do not stack with themselves, that is not entirely true. When the bonus AP granted by Living Battery interacts with ability power modifiers, such as Rabadon's Deathcap item.png Rabadon's Deathcap or Archmage mastery s4.png Archmage, the bonus AP gained from those modifiers triggers more mana from Living Battery. This creates a cyclic loop. The same is also true for maximum mana modifiers, such as Expanded Mind mastery s4.png Expanded Mind.


Energy Drain
RANGE: 600
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Dialmond drains the lifeforce of his target, dealing magic damage and regaining mana points based on a % of its missing mana. Dialmond can cast Energy Bolt within 3 seconds.

  • Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Mana regain at 100%: 15 / 25 / 35 / 45 / 55 (+ 15% AP) (+ 6% bonus mana) (+ 100% item's mana regeneration)
  • Mana regain at 0%: 30 / 50 / 70 / 90 / 110 (+ 30% AP) (+ 12% bonus mana) (+ 200% item's mana regeneration)
Energy Bolt
RANGE: 800
COST: 50 / 80 / 110 / 140 / 170 mana
ChampionSquare

Active: Dialmond shot a bolt of energy that land at targeted area after 0.4 second, dealing magic damage to every enemies hit.

  • Damage: 40 / 70 / 100 / 130 / 160 (+ 40% AP)

If only one enemy is hit, the bolt inflict (100% total AD) bonus physical damage, count as a single target ability and apply on-hit effect.

Ability Details
Energy Drain is a single target ability. Energy Bolt is a ground-targeted area of effect ability.

Additional Information:


Mana Barrier
COST: 70 / 85 / 100 / 115 / 130 mana
COOLDOWN: 7
ChampionSquare

Active: Dialmond gains a shield for up to 4 seconds. While the shield is active, Dialmond gain bonus armor and magic resistance. Dialmond can cast Concussive Wave within 3 seconds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 8% bonus mana)
  • Armor & Magic Resist: 40 / 60 / 80 / 100 / 120 (+ 20% bonus armor) (+ 20% bonus magic resistance)
Concussive Wave
RANGE: 800
COST: 50 / 65 / 80 / 95 / 110 mana
ChampionSquare

Active: Dialmond unleash a wave of pure force in a 45° cone, dealing magic damage and pushing by 300 units enemies.

  • Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Maximum Damage: 90 / 150 / 210 / 270 / 330 (+ 90% AP)

Half the current value of the Mana Barrier is inflict as bonus magic damage.

Ability Details
Mana Barrier is a self-buff ability. Concussive Wave is a conic area of effect spell.


Ability Details
Mana Link is a single targeted ability that generate a tether. Link Detonation is a point blank auto-targeted ability.

Additional Information:


Mana Storm
RANGE: 600
COST: 40 initial mana per second
COOLDOWN: 6
ChampionSquare

Toggle: Dialmond surround itself with a maelstrom of pure energy, dealing magic damage every half seconds to enemies nearby. 15% of the damage done to champions are transform into a shield for Dialmond, with each instance lasting up to 3 seconds.

  • Damage: 80 / 120 / 160 (+ 16% AP) (+ 4% bonus mana)

Dialmond can re-activate Mana Storm at any time to disable its effects, and it will deactivate automatically if it runs out of mana. Mana Storm deals a tick of damage to enemies within when canceled.

The mana cost to sustain Mana Storm increases every second.

  • Additional mana cost each second: 10 / 12 / 14
Ability Details
Mana Storm is a toggled ability with a persistent ground-targeted area of effect component when active..

Additional Information:

  • Mana Storm has no cast time and does not interrupt Dialmond's previous orders.
  • Mana Storm is not a channeled ability. As such, crowd control will not stop its effects and will persist throughout the untargetability of Zhonya's Hourglass item.png Zhonya's Hourglass.
  • Both activating and de-activating Mana Storm counts as an ability activate for the purposes of effects such as Sheen item.png Sheen and Force Pulse.png Force Pulse.


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