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Template:Champion infoDialmond, the Mana Spawn is a champion in League of Legends.

Abilities

Living Battery

ChampionSquare

Mana Synergy: Dialmond gains ability power equal to 2.0% of its bonus mana and bonus mana equal to 105% of its ability power. These bonuses do not stack with themselves.

Archangel's Staff Archangel's Staff and Seraph's Embrace Seraph's Embrace bonuses to ability power (And any increases to this bonuses) are not affected by this passive.


Flaw in the Mana fluxes: Dialmond mana regeneration per 5 seconds can not be raised above 0 with the exception of active or triggered items effects and champions skills.

Half the "normal" mana regeneration is equally redistributed to allied champion with mana within 1000.

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Energy Drain

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Active: Dialmond drains the lifeforce of his target, dealing magic damage and regaining mana points based on a % of its missing mana. Dialmond can cast Energy Bolt within 3 seconds.

  • Damage: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
  • Mana regain at 100%: 15 / 25 / 35 / 45 / 55 (+ 15% AP) (+ 6% bonus mana) (+ 100% item's mana regeneration)
  • Mana regain at 0%: 30 / 50 / 70 / 90 / 110 (+ 30% AP) (+ 12% bonus mana) (+ 200% item's mana regeneration)

Energy Bolt

ChampionSquare

Active: Dialmond shot a bolt of energy that land at targeted area after 0.4 second, dealing magic damage to every enemies hit.

  • Damage: 40 / 70 / 100 / 130 / 160 (+ 40% AP)

If only one enemy is hit, the bolt inflict (100% total AD) bonus physical damage, count as a single target ability and apply on-hit effect.

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Mana Barrier

ChampionSquare

Active: Dialmond gains a shield for up to 4 seconds. While the shield is active, Dialmond gain bonus armor and magic resistance. Dialmond can cast Concussive Wave within 3 seconds.

  • Shield Strength: 60 / 100 / 140 / 180 / 220 (+ 8% bonus mana)
  • Armor & Magic Resist: 40 / 60 / 80 / 100 / 120 (+ 20% bonus armor) (+ 20% bonus magic resistance)

Concussive Wave

ChampionSquare

Active: Dialmond unleash a wave of pure force in a 45° cone, dealing magic damage and pushing by 300 units enemies.

  • Damage: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
  • Maximum Damage: 90 / 150 / 210 / 270 / 330 (+ 90% AP)

Half the current value of the Mana Barrier is inflict as bonus magic damage.

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Mana Link

ChampionSquare

Dialmond create a link with the targeted enemy for 3 seconds, dealing magic damage to it.

  • Damage: 30 / 50 / 70 / 90 / 110 (+ 12% bonus mana)
  • Retribution effect: 10% / 13% / 16% / 19% / 22%

While the link is active, a percentage of damage done to Dialdmond, before any reductions such as armor, are inflicted to the targets, as magic damage.

After 1 second, Dialmond can cast Link detonation within 2 seconds.

Link Detonation

ChampionSquare

Active: Dialmond detonate the link, dealing magic damage to the original target and stunning it 1 second.

  • Damage: 30 / 50 / 70 / 90 / 110 (+ 50% AP)
  • Total Damage: 60 / 100 / 140 / 180 / 220 (+ 50% AP) (+ 12% bonus mana)

Enemies nearby the target take half the damage and are stun 0.5 second.

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Mana Storm

ChampionSquare

Toggle: Dialmond surround itself with a maelstrom of pure energy, dealing magic damage every half seconds to enemies nearby. 15% of the damage done to champions are transform into a shield for Dialmond, with each instance lasting up to 3 seconds.

  • Damage: 80 / 120 / 160 (+ 16% AP) (+ 4% bonus mana)

Dialmond can re-activate Mana Storm at any time to disable its effects, and it will deactivate automatically if it runs out of mana. Mana Storm deals a tick of damage to enemies within when canceled.

The mana cost to sustain Mana Storm increases every second.

  • Additional mana cost each second: 10 / 12 / 14

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