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Faulkner

GerkIIDX October 31, 2012 User blog:GerkIIDX

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1 Growth 18 1 Growth 18
Health 470 (+97) Attack damage 57.8 (+3.4)
Health regen. 7 (+0.6) Attack speed 0.825 (+3.0%)
Energy 200 Armor 15.1 (+4.1)
Energy regen. 50 Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Faulkner, the Steeled Arms is a champion concept for League of Legends.


Abilities

Arcanic Polarity
ChampionSquare

Faulkner's abilities and critical hits polarize his target for 7 seconds, reducing movement speed, armor, and magic resistance by 1% per instance and giving it to Faulkner. Stacks up to 5 times.


Combined Arms
RANGE: 1,000
COST: 90 energy
COOLDOWN: 11 / 10 / 9 / 8 / 7
ChampionSquare

Active: Faulkner fires a combination energy blast/wave slash from his armaments, dealing damage and polarizing every enemy in its path.

  • Magic Damage: 140 / 160 / 180 / 200 / 220 (+ 65% AP) (+ 25% AD)


Steel Succession
COST: 80 / 75 / 70 / 65 / 60 energy
COOLDOWN: 9
ChampionSquare

Active: Faulkner dashes to the target location, slashing enemies along the way. Unless stopped, he then delivers an overhead strike seeking out the most polarized enemy (Applies on-hit effects.)

  • Dash Range: 250 / 280 / 310 / 340 / 370


  • Dash Physical Damage: 30 / 40 / 50 / 60 / 70 (+ 50% AD)


  • Strike Range: 180 + 30 per Arcanic Polarity Stack


  • Strike Physical Damage: 30 / 40 / 50 / 60 / 70 (+ 40% AP) (+ 100% AD)


Power Cycle
COST: 30 energy per second
COOLDOWN: 5
ChampionSquare

Turn Off: Whenever Faulkner polarizes an opponent, he regains energy. turn On: Generates a damage-absorbing shield over the course of 5 seconds. While the shield is present, enemies that remain in proximity to Faulkner will become polarized.

  • Energy Regained: 4 / 6 / 8 / 10

12


  • Shield Strength: 85 / 125 / 165 / 205 / 245 (+ 100% AP)


  • Polarization Time: 3 / 2.75 / 2.5 / 2.25 / 2 seconds


Overcharge
COOLDOWN: 130 / 110 / 90
ChampionSquare

Active: Faulkner supercharges his arm with his sword's innate power. While charged, abilities have no cost and the effects of Arcanic Polarity are doubled.

  • Duration: 7 / 9 / 11


Undermine
RANGE: 500
ChampionSquare

Active: After a brief concentration, Faulkner strikes the ground violently, damaging and drawing in all nearby enemies, stunning them for 0.8 seconds and removing two polarity charges. If any enemy in range is still polarized, the skill will immediately recast for 25% reduced damage.

  • Magic Damage: 275 / 325 / 375 (+ 35% AP) (+ 25% AD)




Notes

  • Steel Succession's dash targets the most polarized enemy - if two targets are present the closer one is targeted instead.
  • Undermine pulls affected enemies approximately 300 units, further for those on the edge of the area of effect and less for those closer to Faulkner.

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