Passive: Whenever Zena uses a ability she marks all enemies hit by that ability for 6 seconds, staking up to a maximum of 3 marks. Every mark deals (0.25*total AD + 0.5*armor) bonus Magic Damage.
When Zena hits an enemy with 3 stacks, all the stacks on all enemies will be consumed and the ability used has a additional effect.
COST: 30 Energy
Active: Zena slices all enemies in front of her in a 180 degree cone. Stunning enemies for 1 second in a 60 degree cone, snaring enemies for 1.5 seconds in a 120 degree cone and slowing enemies for 2 seconds in a 180 degree cone. If Shadows Scythe hits a enemy with 3 stacks of Shadows Redundent, all enemies with Shadow Redundant stacks will be stunned for (0.60*number of Shadows Redundant stacks) seconds.
Physical Damage: 80/110/140/170/200 (+80% Total AD)
COST: 25 Energy
Passive: Zena gains armor and magic resistance for every Shadows Redundant Stack active
Armor and Magic Resist per stack: 2 / 4 / 6 / 8 / 10 (+1 per 75 bonus AD)
Active: Zena slices through the air with her scythe dealing Physical damage in two crossing lines, stunning all enemies for 1.5 seconds if they were hit by both lines. If Zena hits a Champion with 3 stacks of Shadows Redundant with Shadows Bisection, she deals additional true damage .
Physical Damage per Line: 60/75/90/105/120 (+80% Bonus AD)
True Damage 30/50/70/90/110
COST: 120 Energy
Active: Zena Leaps a long range, dealing Magic Damage both at her starting location and at her landing location. Also she spawnes a Scythe Shadow at her starting location. Scythe Shadows follow Zena's movements, but they doesn't attack or use abilities. After 7 seconds, or when reactivating the ability Zena leaps half the distance in the direction facing, and teleporting back to her Scythe Shadow. When she teleports back she deals Magic Damage on both wer starting and ending location. If Zena hist a enemy with Dark Leap that has 3 stacks, the cooldown on Dark Leap is refreshed.
Magic Damage: 40/65/90/115/140 (+ 20% Total AD(+ 80% AP)
COST: 30/60/90 Health
Active: Zena focusses on targeted enemy champion, dashing to it with all active Scyhe Shadows, each dealing Physical Damage. Upon using Death's Dance Zena Spawnes a Scythe Shadow at her starting location, after 2 seconds or when reactivating the ability she teleports back to her Scythe Shadow. If Zena Uses Death's Dance on a target with 3 Shadows Redundant stacks, she can reactivate the ability to dash another time, and negate the teleportation from the first Scythe Shadow.
Physical Damage: 50/200/350 (+ 80% Bonus AD)(+ 50% Total AD)