Fiora, the Grand Duelist is a champion in League of Legends.
Fiora dashes in a line (the ability is now a linear skillshot rather than a single-target ability), passing through minions and colliding with the first champion it hits, dealing physical damage to both minions and champions. Champions hit by lunge have their armor reduced by 5/10/20/25/30% for 3 seconds. Lunge can be cast a second time at no cost within 2.5 seconds if Fiora hits an enemy champion, and will refresh the duration of the armor debuff if it hits the same champion.
|leveling = |cooldown = |cost = 65 |costtype = mana |range = 500 }}Fiora gains 5/10/15/20/25% Attack Speed
|description2 = Fiora readies her blade and will deflect the next basic attack to hit her, …
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My IP reserves are starting to build up again and I think it's time for me to get a new Champion. What I want to know is, who do you guys think I should get? My main considerations are Either or .
Pros of Malz: High Burst, Voidlings tank turrets, outrageous farming ability, purple, levitates.
Pros of Syndra: High burst, good for learning careful positioning, balls of
steeldarkness, invading the enemy jungle is always fun, purple, levitates, looks like Midna from LoZ.
Cons of both: No mobility, both of their ulti's require them to stand still.
Cons of Syndra: Requires good positioning to angle skills just right and takes good management of dark orbs to get full use of ult.
I'd like your guys' opinion, the other Champ I'm considering is becaus…
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If you could have the powers/abilities/talents of any League champion, who would you choose? Personally I would choose . Why Ezreal? The ability to control magic and launch magic projectiles from my palms is pretty awesome in and of itself. Add in the ability to instantly teleport in a blink and you've got a recipe for tons of fun and badassery. So I want to know who's powers would you want if you could have any champion's abilities?
My other top contenders were:Read more >
Moleman slashes his claws in a wide cone in front of him. Dealing damage to all enemies hit and adding 2 stacks of his passive to them. This ability does 1.5x damage to minions.
Moleman strikes towards the surface with devastating force, causing spikes to arise above him. The spike deal damage to all enemies hit.
Moleman digs underground, becoming untargetable and can remain there for 2/2.25/2.5/2.75/3 seconds. While underground he cannot attack above-ground enemies and gains +30/45/50/65/70% bonus movement speed. His abilities are also replaced by new ones while underground.
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Here's the problem, I enjoy playing support. I love Leona, enjoy Taric, have a blast with Blitz, and all that. I do pretty good in laning phase, but once the laning phase ends it's like all common sense leaves me. Alright... maybe not that bad. Actually the only problem I have outside of lane is ward stocking and placement. Every time I support, I buy as many wards as I can while still progressing on my build. I usually go for Philo's then straight to Ruby Sighstone. Even with all the wards I can get I am constantly being told that we need more. I get overwhelmed by all the wards that apparently need placed, because I don't have enough gold to stock up on wards and keep steady progress on my build.
So here's my big question; about how many …
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