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Custom Champ Idea-Moleman

Champion Background Strategy Skins & Trivia
1 Growth 18 1 Growth 18
Health 520 (+78) Attack damage 51(+3.4)
Health regen. 7.8 Attack speed 0.6722(+4.2%)
Mana 344(+53) Armor 23(+2.8)
Mana regen. 100 (+50) Magic resist. 18(+2.5)
Attack range 130 Mov. speed N/A


Brandished Claws

Moleman's claws have been hardened by years of tunneling and excavation, causing his basic attacks to reduce the target's armor by 1.5/2/2.5/3/3.5/4 for 2 seconds. This effect can stack up to 5 times.

Sweeping Claws
RANGE: 250
COST: 45/50/60/70/80 mana
COOLDOWN: 10 / 8 / 7 / 6 / 5

Active: Moleman slashes his claws in a wide cone in front of him. Dealing damage to all enemies hit and adding 2 stacks of his passive to them. This ability does 1.5x damage to minions.

  • Physical damage: 50 / 90 / 120 / 150 / 200 (+ 75% AD)

Terra Spikes
RANGE: 325
COST: 60/75/80/85/90 mana
COOLDOWN: 9/7/6/5/4 

Active:Moleman strikes towards the surface with devastating force, causing spikes to arise above him. The spike deal damage to all enemies hit.

  • Physical damage: 50 / 90 / 150 / 200 / 250 (+ 60%  AD)

COST: 55/65/75/85/100 mana
COOLDOWN: 15/14/13/12/11 (Begins after Erupt's use)

Active: Moleman digs underground, becoming untargetable and can remain there for 2/2.25/2.5/2.75/3 seconds. While underground he cannot attack above-ground enemies and gains +30/45/50/65/70% bonus movement speed. His abilities are also replaced by new ones while underground.

COST: 90 mana

Active:Activate this ability or target an enemy champion to cause Moleman to burst forth from the ground, becoming targetable and ending his movement speed bonus. Knocks up enemies around him at point of emergence. 

Crust & Mantle
COST: 50/55/60/65/70 Mana
COOLDOWN: 12/11/10/9/8

Active: Moleman hardens himself, creating a shield that absorbs a flat amount of damage for 3 seconds.

  • Shield: 65 / 95 / 125 / 200 / 300 (+ 100% AP)

RANGE: 300
COST: 60/80/90/95/110 Mana

Active: Moleman creates cracks under the enemies above him, entombing them for 2 seconds. (Note: While enemies are Entombed, they cannot use Flash or any blink abilities. They are also unable to use any abilities, but may still autoattack and use other summoner spells such as ignite)

Shallow Grave
RANGE: Self Cast
COST: 100/175/295 mana
COOLDOWN: 110/95/85

Active: Moleman pulls the enemy directly above him underground with him, suppressing them for 2 seconds and slashing wildly at them 4 times. Each slash stacks his passive. He then tosses them back to the surface 550 units behind his starting position. Allies and enemies can not target the supressed enemy while they are underground.

  • Physical damage: 200 / 400 / 600 (+ 150% bonus AD)


 Leave a comment with your thoughts. This champ is still in the very early stages of development for me, and I will probably change him a ton.

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