Beranis ignores unit collision. (Except when Earth Element is chosen at level 6)
Elemental Upgrades:Fire: 3 Consecutive basic attacks lowers the targets Magic Resist by 8/12/16%. Water: Basic attacks deal splash damage to nearby enemies. Earth: Gains +10/15/20 Armor. Air: Increases Movement speed by 12/14/16% and decreases the damage of every 6th enemy basic attack by 20/30/40%.
COST: 25/30/35/40/45 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Sends out an Elemental Spirit in a straight line, dealing Magic Damage to all units it passes through (Deals less damage after each enemy).
Elemental Upgrades:Fire: Deals 20/25/30% bonus damage. Water: Slows Enemies hit by 15/20/25% for 2 seconds. Earth: Stuns the first enemy champion hit for 0.75/1/1.25 seconds. Air: Knocks back enemies a short distance.
Damage: 70 / 100 / 130 / 160 / 200 (+ 70% AP)
COST: 60/65/70/75/80 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Passive: Grants 1 stack of Elemental Restoration when taking damage below 40% health (Max 3 stacks). Elemental Restoration: 1 stack grants +5/7/9/11/13% (+ 0.5% per 100 health missing) Spell Vamp for Beranis' next ability.
Active: Sends a Spirit to stick to a target and deals magic damage over 4 seconds.
Elemental Upgrades:Fire: Burns the ground beneath the target leaving a trail that does 20/40/60 damage per second to targets that walk over it. Water: Basic attacks from Beranis do an additional 30/50/70 (+ 60% AD) bonus damage as physical damage. Earth: Reduces the armor of the target by 7/10/13%. Air: Allies attacking the target gain +15/20/25% Attack Speed
COST: 80/95/110/125/140 mana
Active: Shields target Ally for 5 seconds
Elemental Upgrades:Fire: Burns nearby enemies for 30/40/50 (+ 50% bonus AP) Magic Damage per second Water: Every second some of the water shield shoots out to deal 30/40/50 (+ 20% bonus AD) Physical Damage to the nearest enemies (prioritises Champions) for a total of 5 shots. Earth: Increases Shield Strength by 40/70/100. Air: Increases target movement speed by 5/6/7%
Passive: Upon Reaching level 6, Beranis will choose between 1 of the 4 elements depending on his situation and role. Each element grants different buffs for each of his abilities as well as a passive buff. Once he has chosen an element he cannot choose another, instead his chosen element gains strength and adds more to the buffs gained.
Active: Beranis channels for 1.5 second and becomes untargetable, after the channel he becomes the full embodiment of his chosen element for 8/10/12 seconds and gains Health, Armor and Magic Resistance.
Elemental Upgrades:Fire: Beranis' abilities do 6/8/10% (+ 1% per 100 AP) Bonus damage as true damage. Water: Increases Attack speed by 20/25/30% and gains 10/15/20% Armor Penetration and Lifesteal. Earth: Nearby Allies gain 15/20/25 Armor and Magic Resistance. Air: Nearby Allies gain 10/15/20% movement speed and Health Regeneration.