League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
1 Growth 18 1 Growth 18
Health 400 (+65) Attack damage (+0)
Health regen. 6.5 (+0.62) Attack speed 0.625 (+1.75%)
Mana 250 (+50) Armor 12 (+4)
Mana regen. 7 (+0.6) Magic resist. 30 (+0)
Attack range 575 Mov. speed N/A

Beranis, the Master of Elements is a Custom Champion in League of Legends.

Abilities[]

Ethereal Form

ChampionSquare

Beranis ignores unit collision. (Except when Earth Element is chosen at level 6) Elemental Upgrades: Fire: 3 Consecutive basic attacks lowers the targets Magic Resist by 8/12/16%. Water: Basic attacks deal splash damage to nearby enemies. Earth: Gains +10/15/20 Armor. Air: Increases Movement speed by 12/14/16% and decreases the damage of every 6th enemy basic attack by 20/30/40%.

Info
  • No additional details.

Ether Lance

ChampionSquare

Active: Sends out an Elemental Spirit in a straight line, dealing Magic Damage to all units it passes through (Deals less damage after each enemy). Elemental Upgrades: Fire: Deals 20/25/30% bonus damage. Water: Slows Enemies hit by 15/20/25% for 2 seconds. Earth: Stuns the first enemy champion hit for 0.75/1/1.25 seconds. Air: Knocks back enemies a short distance.

  • Damage: 70 / 100 / 130 / 160 / 200 (+ 70% AP)

Info
  • No additional details.

Vengeful Spirit

ChampionSquare

Passive: Grants 1 stack of Elemental Restoration when taking damage below 40% health (Max 3 stacks). Elemental Restoration: 1 stack grants +5/7/9/11/13% (+ 0.5% per 100 health missing) Spell Vamp for Beranis' next ability.

  • Damage Per Second: 20 / 30 / 40 / 50 / 60 (+ 15% AP)
  • Maximum Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)

Active: Sends a Spirit to stick to a target and deals magic damage over 4 seconds. Elemental Upgrades: Fire: Burns the ground beneath the target leaving a trail that does 20/40/60 damage per second to targets that walk over it. Water: Basic attacks from Beranis do an additional 30/50/70 (+ 60% AD) bonus damage as physical damage. Earth: Reduces the armor of the target by 7/10/13%. Air: Allies attacking the target gain +15/20/25% Attack Speed

Info
  • No additional details.

Ancient Assurance

ChampionSquare

Active: Shields target Ally for 5 seconds Elemental Upgrades: Fire: Burns nearby enemies for 30/40/50 (+ 50% bonus AP) Magic Damage per second Water: Every second some of the water shield shoots out to deal 30/40/50 (+ 20% bonus AD) Physical Damage to the nearest enemies (prioritises Champions) for a total of 5 shots. Earth: Increases Shield Strength by 40/70/100. Air: Increases target movement speed by 5/6/7%

  • Shield Strength: 100 / 150 / 200 / 250 / 300 (+ 70% AP) (+ 30% bonus armor)


Masterful Spirit

ChampionSquare

Passive: Upon Reaching level 6, Beranis will choose between 1 of the 4 elements depending on his situation and role. Each element grants different buffs for each of his abilities as well as a passive buff. Once he has chosen an element he cannot choose another, instead his chosen element gains strength and adds more to the buffs gained.

Active: Beranis channels for 1.5 second and becomes untargetable, after the channel he becomes the full embodiment of his chosen element for 8/10/12 seconds and gains Health, Armor and Magic Resistance.

Elemental Upgrades: Fire: Beranis' abilities do 6/8/10% (+ 1% per 100 AP) Bonus damage as true damage. Water: Increases Attack speed by 20/25/30% and gains 10/15/20% Armor Penetration and Lifesteal. Earth: Nearby Allies gain 15/20/25 Armor and Magic Resistance. Air: Nearby Allies gain 10/15/20% movement speed and Health Regeneration.

  • Bonus Health:: 200 / 300 / 400 (+ 50 per 1000 Health)
  • Armor & Magic Resistance:: 10 / 20 / 30

Info
  • No additional details.

Advertisement