Active: Pyper's next 3 auto attacks do additional damage, the third attack slows the target hit and heals Pyper. If Pyper has 5 stacks of Mud on his third attack he stuns the target for 1 second instead.
Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.
Pyper summons 2 Mole allies to circle a target area for 6 seconds dealing small amounts of damage to enemies near the edge, if an enemy champion leaves the circle one of the Moles will stop circling and chase the target and deal magic damage, reveal and slow them, the next enemy champion to leave will break the circle and the last mole standing will sacrifice himself dealing magic damage in a medium radius. If no enemy champions leave the circle before the duration ends, both moles will sacrifice themselves, but it will do 40% less damage.
Damage per second (edge): 40 / 50 / 60 (+ 5% AP)
Maximum Damage (edge): 240 / 300 / 360 (+ 30% AP)
1st Mole damage: 120 / 160 / 200 (+ 50% AP)
Slow: 60 / 75 / 90 %
2nd Mole damage: 140 / 200 / 250 (+ 30% AP)
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