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1 Growth 18 1 Growth 18
Health 410 (+88) Attack damage (+0)
Health regen. 7 (+0.8) Attack speed 0.636 (+2.4%)
Mana 210 (+45) Armor 18 (+3.6)
Mana regen. 6 (+0.45) Magic resist. 30 (+1.25)
Attack range 165 (Melee) Mov. speed N/A

Pyper, the Lost Mole is a custom champion in League of Legends.

Abilities[]

Underground Insight

ChampionSquare

Pyper "listens" for his enemies through the vibrations in the earth, allowing him to have vision beyond walls and has increased range of vision.

Info
  • No additional details.

Tunnel tools

ChampionSquare

Active: Pyper drills to target location knocking up enemy champions and dealing damage.

  • Damage: 80 / 100 / 140 / 180 / 220 (+ 50% AD)

Info
  • No additional details.

Mudcover

ChampionSquare

Passive: Pyper gains a stack of Mud after using an ability, upon reaching 5 stacks of Mud he gains a temporary shield lasting 4 seconds.

  • Shield Strength: 30 / 50 / 80 / 120 / 150 (+ 6% maximum health)

Active: Pyper's next 3 auto attacks do additional damage, the third attack slows the target hit and heals Pyper. If Pyper has 5 stacks of Mud on his third attack he stuns the target for 1 second instead.

  • Additional damage: 20 / 25 / 30 / 40 / 60 (+ 10% bonus AD)
  • Heal on 3rd attack: 50 / 70 / 90 / 120 / 150 (+ 0.5% max health)
  • Slow: 15 / 17 / 20 / 25 / 30 %

Info
  • No additional details.

1st Ability with Multiple Effects

ChampionSquare

Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)

2nd Ability with Multiple Effects

ChampionSquare

Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.


Terran Tag

ChampionSquare

Pyper summons 2 Mole allies to circle a target area for 6 seconds dealing small amounts of damage to enemies near the edge, if an enemy champion leaves the circle one of the Moles will stop circling and chase the target and deal magic damage, reveal and slow them, the next enemy champion to leave will break the circle and the last mole standing will sacrifice himself dealing magic damage in a medium radius. If no enemy champions leave the circle before the duration ends, both moles will sacrifice themselves, but it will do 40% less damage.

  • Damage per second (edge): 40 / 50 / 60 (+ 5% AP)
  • Maximum Damage (edge): 240 / 300 / 360 (+ 30% AP)
  • 1st Mole damage: 120 / 160 / 200 (+ 50% AP)
  • Slow: 60 / 75 / 90 %
  • 2nd Mole damage: 140 / 200 / 250 (+ 30% AP)

Info
  • No additional details.

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