Kenshi's agility is only measured by his love for booze.After drinking a consumable,he will increase his Attack Speed and Movement Speed by 10% for 5 seconds.This stacks 3 times.After 3 stacks,It will go into a 10 second cooldown.If hit by any enemy this bonus is diminished by 4%.
Cooldown: 7 seconds
Kenshi releases a precise hand strike,dealing physical damage and a applying a debuff on the target that makes them take double physical damage from spell and attacks that lasts for 2.5 seconds.
Kenshi smacks the target enemy with his cane with surprising agility.He will deal physical damage.If he casts this ability again on the same enemy,the enemy will take double damage and if he is hit a third time he will be slowed by 20% for 2.5 seconds
Physical Damage: : 20 / 30 / 35 / 40 (+ 20% AD)
Cooldown: 9 seconds
Passive: Every 6th attack Kenshi will roundhouse kick,dealing his normal damage plus 6% of the enemies missing health in physical damage.
Active: His next attack will apply his passive and also knock himself back and the targeted enemy a short distance back.The enemy is knocked back a farther distance than Kenshi.