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1 Growth 18 1 Growth 18
Health 450(+80) Attack damage (+0)
Health regen. 7(+0.70) Attack speed 0.500(+0.5)
Mana 300(+5) Armor 14(+1.5)
Mana regen. 8.30(0.70) Magic resist. 17(+1.5)
Attack range 125 Mov. speed N/A

Sanctum,The Death Bringer is a custom champion in League of Legends.

Abilities[]

Death Chill

Glop48 48ancient apparition chilling touch

Sanctums basic attacks reduce armour per attack.This effect stacks with consecutive hits,but if the enemy isn't attacked for a period,the effect is lost.Also once somebody is killed while under this effect,nearby enemies will be slowed by 14% for 4 seconds.

Info
  • No additional details.

Distruption

Glop48 outworld destroyer astral imprisonment

Active: Distrupts the dark energies around the enemy,slowing attack speed,and after 3 seconds will spawn an illusion which deals bonus damage but takes bonus damage and only attacks the main target

  • Attack Speed Slow: : 25% / 30% / 35% / 40% / 45%
  • Illusion Damage: : 20 / 25 / 30 / 35 / 40

Info
  • No additional details.

Damnation

Glop48 phantom assassin phantom strike

On minion cast: Instantly kills a creep,getting the gold that he will get by killing it but getting less expirience.This can not be used 5 seconds after it went off cooldown On enemy cast : Deals 50 magic damage,that is based on maximum health.If he kills an enemy with this ability he gains bonus 5 gold.

  • Magic damage: : 50 / 60 / 70 / 80 / 85 (+ 60% AP)

Info
  • No additional details.

Death's Companion

Glop48 Hoof Stomp icon

Sanctum commands his dark horse to charge ahead,dealing magical damage and leaving a dark trail which also deals magical damage and slows for 40% for 5 seconds

  • Magical Damage: : 45 / 50 / 55 / 60 / 65 (+ 46% AP)
  • Trail Damage: : 20 / 25 / 30 / 35 / 40 (+ 46% AP)

Info
  • No additional details.

Death's Veil

Glop48 Grave Chill icon

Sanctum coveres a large area in a veil of death and and destruction,dealing huge magical damage over time and reducing the vision range of his enemies.If any enemy dies while this skill persists,all allies in a radius will be healed.

  • Magic damage: : 75 / 85 / 90 (+ 50% AP)
  • Heal: : 30 / 40 / 45 (+ 40% AP)

Info
  • No additional details.

Background[]

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