Dust in the wind: Jessa uses two resources. She uses both Ammo and Mana respectively. Ammo for her basic attacks and Mana for her spells. Basic attacks including critical strikes consumes 12 Ammo, increases by 1 per level while her spells has thier respective Mana costs. Landing an offensive spell on a champion refunds Ammo equal to 15% of it's costs(50% effective against monsters. When Jessa runs out of Ammo or insufficient Ammo to perform a basic attack, Jessa disarms herself for 3 seconds and restores 25% of her maximum Ammo. Jessa has 200 Ammo on her pocket and increases by 16 per kills and 8 per assists.
Gunblade Harmony: Jessa deals bonus damage on her basic attacks equal to (+ 25% of her Ability Power) and gains increased attack range equal to (+ 25% of her Attack Damage).
COST: 40 mana
COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8
Passive: Jessa can cast Flak Strike when 2 nearby Airborne enemies(Prioritizes Champions) are nearby.
Damage: 25 / 50 / 75 / 100 / 125 (+ 10% AD)
Active: Jessa bursts her gunblades in a direction. Dealing physical damage. Deals True Damage instead to monsters(capped at 50% total damage).
COST: 35 mana
Active: Jessa strikes 2 nearby Airborne enemies(Prioritize Champions), dealing physical damage. Deals True Damage against monsters(capped at 50% total damage).
Active (First Cast): Jessa blocks a certain number of basic attacks and spells. Attackers are being "Marked" for 10 seconds. This spell cannot be interrupted while moving. At this time, Jessa can't perform basic attacks for a duration of 5 seconds. Two basic attacks from minions, small monsters and large monsters count as 1.
Blocked Attacks: 2 / 3 / 4 / 5 / 6
Active (Second Cast): Jessa blinks to a "Marked" target and knocking it Airborne, dealing Physical Damage and all remaining attacks to be blocked are discarded.
Active: Jessa slashes her gunblades in a direction, creating a destructive wave of wind. It deals physical damage and reduces the affected targets' Armor when hit equal to 5 plus ( 2.5% Total Attack Damage).It has a 3 seconds cooldown between casts. Jessa can store 3 Slicing Winds at once and goes on cooldown when all Slicing Winds are casted.