Marijo uses Ammo as her primary resource of basic attacks, having 250 Ammo at the start of the game. Marijo consumes 5 Ammo each attack while 10 Ammo when she deals critical damage. When her Ammo reaches 0, she can't perform basic attacks and reloads ganing 250 Ammo for 6/5.5/5/4.5 seconds(Based on current level of War Destroyer). Marijo can purchase Format Module Diskette on the shop for 1000 Gold, allowing her to discard her current module and select again 1 from 3 Modules from Orb Launcher Module.
= Mage as Secondary Role removed.
= Total health from Level 1-18 changed from 468 – 886 to 468 – 1624
= Now, she can purchase FMD(Format Module Diskette) for 1000 Gold, allowing her to discard her current module and select again 1 from 3 Modules for Orb Launcher Module.
Passive (New) = Orb Launcher Module At the Start of the game before learning her 1st spell to use, Marijo will select 1 from 3 modules for her basic attacks. Marijo will select between
Stinger Mode - (Dealing 175% damage on its basic attacks and 100% increased explosion range but interceptable by enemies including turrets, inhibitors and Nexus.),
Javelin Mode - (Increasing her attack radius by 175. When Javelin Mode is selected, her basic attacks launches in the sky and falls down to the target after a second. When the projectile is in the sky, it locks the last position of the target before it lands.) or
Double Trigger Mode - (Allowing her basic attacks to bounce on a single target with the lowest health. When Double Trigger Mode is selected, all on-hit effects including the effect of Orb Upgrade will proc on the bounced attack.).
The effect of the module is effective at her next 5 basic attacks every 15 seconds.
Killing a champion grants her Flare Orb that makes her basic attacks reveal enemies for 1.5 seconds and lasts for 10 seconds.
Orb Reload still the same.
She always deal AoE Physical Damage.
Q (New) = Orb Upgrade Upon activation, Marijo's Basic attacks will be upgraded for 15 seconds. They share each upgrade's duration.
-(1st Cast)Incendiary Orb - (Basic attacks deals (75% AD) Physical Damage and burn targets by (25% AD) physical damage for 4 seconds).
-(2nd Cast)Exploding Orb - (Basic attacks deals 10% increased damage and always critically strike on minions.)
-(3rd Cast)Surface Orb - (Basic attacks explodes in a cone, dealing (75% AD) Physical Damage on all enemies behind the target.)
Activating the spell again when on 3rd cast will go back to 1st cast and so on.
W = Infantrist's Tactic = Shield decreased from 100% to 25% Missing Health. = Duration is increased by 1 second for every 100 AP.
E = Mark of the Destroyer = On-hit Magic Damage per missing health changed from 5% / 10% / 15% / 20% / 25% +100% AP to 1% / 2% / 3% / 4% / 5% +1% for every 46 AP