After casting a spell, Sky's next two basic attacks for the next 7 seconds grants her 600 bonus Attack Range. Applies 75% Slow to enemies if Sky is within her "Sea Trail".
RANGE:600 / 90 / 250
COST: 80 mana
Active: Sky tosses her Anchor forward, dealing 60 / 85 / 110 / 135 / 160(+ 60% of her Attack Damage) Physical Damage to the enemy champion being hit (deals 50% increased damage to minions, deals 90% total damage on monsters). Upon hitting, the Anchor stops and stuns the champion between 1 to 2 seconds based on how near the champion is. Upon hitting an enemy champion or terrain or reaching the maximum range, Sky can cast Breaching Waves or clicking either the Anchor or the rope to perform Tidal Breach, dashing forward to grab again her Anchor and knocks airborne all enemies pass through.
Breaching Waves: Sky pulls her anchor towards her while creating "Sea Trails" and waves that knocks all enemies caught airborne. Reduces the cooldown by 25% after casting.
Guidance of the Sea
COST: 100 mana
STATIC COOLDOWN: 15
Active: Sky calls the Guidance of the Sea, making all lost health for the next 4 seconds converted into shield damage. Applies after the duration and lasts for 4 seconds.
Passive: Grants her bonus Slow Resistance equal to her current Tenacity.
Guardian of the Sea's Path
COST: 20 Mana per second
Passive: Grants her 25% bonus movement speed and attack speed while on the river or within her "Sea Trail".
All enemies within the "Sea Trail" will be slowed by 75%.
Toggle: Sky creates "Sea Trail" that last for 7 seconds after toggling off. If Sky is within the river, all enemies within the river will be slowed by 75%.
RANGE:600 / 300
COST: 180 mana
COOLDOWN: 120 / 90 / 60
Active: Sky slams her Anchor, dealing 100 / 200 / 300(+20% of her Maximum Health) magic damage, stunning briefly all enemies within range, creates "Sea Trail" and making her invulnerable and untargetable for the next 5 seconds.
While Guardian's Fate is on effect, Sky cannot attack, cast basic spells and can pass all units.