Introduction

Yes, Miss Fortune Miss Fortune was meant to be an AD Carry, but I like playing champs out of meta. Check out my JungleCrank guide and you'll see exactly what I mean (that's following the meta rather, Blitzcrank Blitzcrank was made to be a melee fighter) Anyway, this guide will be on AP Mid Fortune! You'll start wondering if I am a troll, but check this out: 5% AP ratio on Impure Shots.png Impure Shots (it may not seem like much, but she can stack it really fast) 80% AP ratio on Make It Rain.png Make It Rain, and 20% AP ratio on Bullet Time.png Bullet Time (which is actually a LOT more than it is) make her a viable choice. But please, do not play her in ranked, as with all of my guides (already published and soon-to-come) play her only in normals until you get familiar with her. Even then, don't bother.

Pros and Cons

Pros
  1. Amazing AoE ult
  2. Great early level burst
  3. Strut.png Strut allows dodging skillshots that much easier
Cons
  1. Her main non-ult ability, Make It Rain, has a long cooldown
  2. Hard to trade in lane safely
  3. One smart Flash.png Flash can dodge all of MF's main damage

Runes

  • Greater Mark of Magic Penetration
    • Alternatives: Greater Mark of Attack Damage
  • Greater Seal of Armor
    • Alternatives: Greater Seal of Mana Regen / Scaling Mana Regen / Scaling Health
  • Greater Glyph of Magic Resist
    • Alternatives: Greater Glyph of Scaling Magic Resist / Scaling Ability Power
  • Greater Quintessence of Movement Speed
    • Alternatives: Greater Quintessence of Ability Power / Attack Damage

Pretty standard rune setup for AP Mids, nothing special to be explained here. Take AD runes if you want to dominate early with your stronger autoattack - Q - autoattack harasses.

Masteries

Ability Order

Max Make It Rain.png E first for effective lane clear
  1. Double Up.png Double Up
  2. Make It Rain.png Make It Rain
  3. Make It Rain.png Make It Rain
  4. Impure Shots.png Impure Shots
  5. Make It Rain.png Make It Rain
  6. Bullet Time.png Bullet Time
  7. Make It Rain.png Make It Rain
  8. Impure Shots.png Impure Shots
  9. Make It Rain.png Make It Rain
  10. Impure Shots.png Impure Shots
  11. Bullet Time.png Bullet Time
  12. Impure Shots.png Impure Shots
  13. Impure Shots.png Impure Shots
  14. Double Up.png Double Up
  15. Double Up.png Double Up
  16. Bullet Time.png Bullet Time
  17. Double Up.png Double Up
  18. Double Up.png Double Up

General Item Build (no specific order)

Summoner Spells

  • Ignite.png Ignite: Fills in the lack of guaranteed damage from early game AP Miss Fortune.
  • Flash.png Flash or Ghost.png Ghost: Whatever fits you more. Really, this is up to you, but as always, I prefer Flash.

Ability Combos

  1. Quick early burst combo: Autoattack - Double Up - Autoattack (Double Up resets your autoattack timer)
  2. Ranged kill combo: Make It Rain - Bullet Time
  3. All-in combo: Make It Rain - Ignite - Impure Shots + Autoattacks + Double Up - Bullet Time

Be sure to be always moving between your autoattacks to dodge skillshots!

Early Lane Phase

At this time, your main goal is to farm up for items. However, at level 1, you can use the AA-Q-AA combo to harass your enemy effectively. Be sure to time it right and retreat quickly so you don't take too much minion damage. If you are up against a melee champion, effective autoattack harassing will put them behind farm. If you packed AD runes, abuse the additional 9~15 AD to your benefit. After putting 2+ points into Make It Rain, you can harass a bit with it as long as you aren't spamming it and getting yourself low on mana. At level 6, you can try to roam or go for a kill with Bullet Time. If you at least made them burn flash, it is definitely worth it.

Mid Game

You won't be dealing significant damage yet, however your ultimate will still hurt if channeled fully. Keep farming and take down turrets and Dragon dragon(s) with your team.

Late Game

Your ult will deal massive AoE damage to the whole team. Be sure to only fight when your ultimate is up, or else you will deal almost to no damage unless you get in close range. A good positioned Bullet Time has the power to grant you victory.

Team Fights

Team fighting as Miss Fortune is really simple. Position. Ult. Use your Make It Rain in advance or after the ult channel to slow any threats coming toward you and/or your AD Carry. With W's attack speed bonus, the passive magic damage, Spellsword mastery 2013.png Spellsword, and Lich Bane, your autoattacks will hurt a fair bit. Kite to your full abilities and deal as much damage as possible without dying.

Synergizing Champions

It is a known fact that AoE ults synergize well with pretty much anything. But for Miss Fortune, AoE CC is extremely important as they can hold an entire team in place for the full duration of Bullet Time (few examples: Kennen, Amumu, Sona, Malphite, etc) I'm pretty sure how destructive Katarina Katarina's Death Lotus.png Death Lotus can be when fully channeled. Similarly, Bullet Time offers the same luxury.

Closing Comments

I do feel that my guide is suited to the very obvious and best-case scenarios, and not all games will turn out the same exact way you wanted it to. Regardless, have fun with AP Mid Fortune in your games, trust me she works better than you would think.