Hello people. Been a long while since I released a new blog, while most of my recent activity is updating old ones (they are still alive!!) or just reviewing concepts. Nonetheless, this concept has been floating around my page and desktop. Thus, having given GreenMoriyama Izo profile square Izo the first part of the "Bolverk Update" and seeing that "Part Two" of it will not be soon, here is an item that I believe would be a nice addition to the game. It provides a new mechanic that LivesByProxy (or LBP) and I thought together, called "Ghost-prints" (or Ghost-steps), a vision-based mechanic that reveals enemy champions in a unique way. Below is the explanation of how it works, instead of writing it under the trivia or notes section for the item itself:

"Ghost-prints" is a Vision mechanic akin to detection, allowing the user of the item or ability to see ghostly footprints of any units, even if they are invisible or in the Fog of War. These footprints linger for a second before fading over a few more seconds.

"Ghost-prints" is a Vision mechanic akin to detection, allowing the user of the item or ability to see ghostly footprints of any units, even if they are invisible or in the Fog of War. Footprints are unique to each unit, although some are pooled together, such as minion-prints for minions, wolf-prints for wolves.

These footprints linger behind the unit, lasting clearly for a second before fading over a few more seconds (around 3 to 4 seconds if not longer). This is much like that of Zombie Brand Brand's footprint animations, as seen here. Due to being silent with no mark on the mini-map, the user has to be vigilant as to where these footprints appear. Range of detection is sight range (~1100), and detects every 6 seconds when out of combat for 6 seconds. Instances of detection is individual per enemy.

This mechanic is similar to Rek'Sai Rek'Sai's Tremor Sense, being better in detection due to being able to indirectly reveal even still/motionless champions, but is inferior in that the footsteps are smaller in size (thus less noticeable) than the tremors. GreenMoriyama Silent Chime Silent Chime helps make jungling easier, especially against counter-junglers who steal your camps, along with helping the chase, but can be tiresome if the footsteps muddle. Of course, since it's going to be attached to an item, it likely would have to have more negatives to outbalance the uniqueness of Tremor Sense.

Oh yes, this GreenMoriyama Raymond profile square manly champion uses a similar effect for his innate, so don't buy this item on him. :P

LBP has personally said "I also think it conflicts with Sweeping Lens item.png Sweeping Lens and part of me thinks the effect is powerful enough that it should be a champion ability." But I still felt that releasing it through a custom item wouldn't be a bad idea.

If you ever have any questions, suggestions, or words of criticism, please let me know in the comments below. Otherwise, enjoy.

Silent Chime

Cost Analysis

Note: Cost Analysis is only a tool to compare the efficiency between similar items and is not a comparison tool for overall power or effectiveness. {{gold value

Gold Efficiency*

  • GreenMoriyama Silent Chime Silent Chime is 152.5% gold efficient, without its unique passive.

Builds Into

  • Currently does not build into any item.

Similar Items

Recipe

GreenMoriyama Silent Chime Silent Chime Gold 1250 (Gold 280)

Negatron Cloak item.png Negatron Cloak Gold 720
Null-Magic Mantle item.png Null-Magic Mantle Gold 450
Faerie Charm item.png Faerie Charm Gold 125
Faerie Charm item.png Faerie Charm Gold 125

Cost Analysis

Note: Cost Analysis is only a tool to compare the efficiency between similar items and is not a comparison tool for overall power or effectiveness. Gold Value

Gold Efficiency*

  • GreenMoriyama Silent Chime Silent Chime is 112% gold efficient, without its unique passive and active.

Similar Items

Notes

  • Detecting an enemy with this item will not trigger an assist.
  • Although it does not grant True Sight, Ghost-prints is able to detect both enemies who are camouflaged and enemies who are invisible.
  • Due to its ability to detect stealthed enemies in a unique way, Ghost-prints is valuable to supports who are wary of enemy champions who can stealth and ganks.
    • Silent Chime also proves to be a viable option for midlaners who need a bit or survivability on top of the detection.

Trivia

Patch History

February 3, 2017 - Patch V1.00

  • Silent Chime now offers mana regeneration instead of health regeneration.
    • Related items changed to adapt to stat change.
  • Silent Chime effect changed to every 5 seconds from every 6 seconds.
    • Out of combat reduced to 5 seconds from 6 seconds.
  • Basic:
    • Magic resistance increased to 20 from 10.
    • Active removed.
    • Total cost increased to 400 from 350.
      • Sell cost increased to 280 from 245.
    • Information on cost efficiency adjsuted for stat changes.
  • Legenedary:
    • Magic resistance increased to 50 from 45.
    • Cost error fixed.
    • Item recipe changed with stat changes.
      • Two Faerie Charm replace Rejuvenation Beads.
      • Combine cost reduced to 280 from 380. Total cost not changed.
    • Information on cost efficiency adjsuted for stat changes.

February 1, 2017 - Patch V0.00

  • Added