IMPORTANT NOTE: All numbers can be changed. The concept is key, though.

Advice, comments, and constructive criticism is always accepted.

1 Growth 18 1 Growth 18
Health 573.6 (+91) 2120.6 Attack damage 54 (+3.85) 119.5
Health regen. 8.2 (+0.75) 21 Attack speed 0.665 (+3.2%) 55.1%
No Resource   Armor 25 (+3.6) 86.2
    Magic resist. 32.1 (+1.25) 53.4
Attack range Melee role 125 Mov. speed 345

Raymond, the Traceur Policeman is a custom champion in League of Legends.

Good day summoners! It has been a while, and I'm aware of it, but here is another champion to add to the roster of champion concepts. From the outer-city of the City of Progress comes a policeman who professes in being able to tread any path efficiently and swiftly. With his magnificent kicks and maneuvers, I present to you the Traceur Policeman: Raymond.

This concept really showed me how hard it is to find suitable icons for my champion. There are some that could fit, but to find those that really fit someone is seemingly impossible, such as for this capoeira & parkour inspired police-dude. I didn't hire someone to do the art since as ambitious I would like to be with every project, I didn't feel the need to ask for that kind of assistance at the moment. Aside from that, I wanted to touch up on what is outside of the inner-city that most champions of Piltover are a part of. People have made speculations of how the city-state is like, and I'm placing my marker of how it may be like. Think of how some areas are marshes and grasslands, along with the oil reserves and possible farmlands. Then you have the towns that feel like a mix of Piltover and Victorian era London, offering tight-knit buildings and narrow alleyways for Raymond to run across...

I couldn't find suitable pictures for Raymond's abilities; didn't pay an artist because not necessary. This champion also explores what is outside the main city of Piltover, adding my spin of what more Piltover has to offer.

Nonetheless, what is important is that his concept is more focused on chasing and apprehending. His theme original was inspired by the likes of Assassin's Creed (the parkour/city-traversing action) and Capoeira. While he's not supposed to be the mightiest of fighters, if you are thinking about running from GreenMoriyama Raymond profile square Raymond, think twice before doing so from him. -Green Moriyama


Combative Dancer
RANGE: 1100
[[File:I .png|64px|link=]]

Innate: For every 1% of bonus attack speed (not aquired from growth), Raymond receives 1 - 2 (based on level) bonus movement speed. For every 5 bonus movement speed, Raymond receives 1 - 2 (based on level)% bonus attack speed. These bonuses do not stack with themselves.

Sixth Sense: When Raymond has been out of combat for 7 / 6 / 5 seconds, he receives the ability to see Ghost Footsteps of nearby enemies: Enemies that are not visible to Raymond will occasionally leave behind footprints for a brief moment, fading over 1.75 seconds after. These will appear every 6 - 3.5 (based on level) seconds.

Ability Details
Combative Dancer is a statistical buff.

Additional Information:

  • The maximum amount of bonus movement speed Raymond can receive from this ability is 513.93 at level 16, as 256.965% bonus attack speed is need to attain 2.5 attack speed.
    • If not including any movement speed enhancing effects, this bonus is diminished to 314.465 due to MS caps. This results with 659.465 movement speed when not considering any other MS buffs.
    • Relevent math: 70 + 60 + 184.465 = 314.465
      • Before caps: 415 - 345 = 70
      • Soft cap: (490 - 415) x 0.8 = 75 x 0.8 = 60
      • Hard cap: (513.93 - (490 - 345)) x 0.5 = (513.93 - 145) x 0.5 = 368.93 x 0.5 = 184.465
  • For more information about Ghostly Footsteps, check here, under the "Gameplay Concepts" section.
  • Intervals are between each appearance of the footprint, not between when the footprint disapears fully and when it appears next.
    • This effectively means that there is 3.5 - 1 (based on level) seconds before the next appearance of the footprints.
    • These intervals are independent to each individual enemy. Footprints are also distinct between minions, monsters and champion.

Crowd Control
RANGE: 225 / 175
COOLDOWN: 16 / 15 / 14 / 13 / 12
[[File:Q .png|64px|link=]]

Active: Raymond swings his legs around, dealing physical damage to all nearby enemies, Airborne icon knocking them back a short distance.

Physical Damage: 50 / 80 / 110 / 140 / 170 (+ 60% AD)

For the next 3 seconds, Raymond receives bonus attack speed while his next basic attack against an enemy champion will Disarm icon disarm them for a few seconds.

Bonus Attack Speed: 30 / 35 / 40 / 45 / 50%

Disarm Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

Basic attacks reduce Crowd Control’s cooldown by 0.5 second.

Ability Details
Crowd Control is a point-blank area of effect that grants a basic attack buff.

Additional Information:

  • Crowd Control has no cast time and does not interrupt Raymond’s previous orders.
  • Not to be mistaken for the disabling effects.

RANGE: 375
COOLDOWN: 18 / 17 / 16 / 15 / 14
[[File:W .png|64px|link=]]

Passive: Raymond’s total movement speed is increased by 3.5 - 12 (based on level)%.

Activating abilities will double the passive effect for a few seconds while keeping Sixth Sense active and Ghost ghosting Raymond for the duration.

Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5

Active: Raymond dashes forward, receiving bonus movement speed that decays over 4 seconds. If Raymond dashes over impassable terrain, he will not receive the bonus movement speed but Freerunning’s cooldown will be halved.

Bonus Movement Speed: 40 / 45 / 50 / 55 / 60%
Ability Details
Freerunning is passively a movement speed buff, while actively being a dash.

Additional Information:

  • Because of Combative Dancer, Raymond also effectively receives at least 2.415 - 16.56 (based on level)% bonus attack speed from the passive component of Freerunning, doubled when activating abilities. This does not take into consideration any MS buffs, such as the active component of Freerunning.
  • Ghostly Footsteps attained through this passive allows footprints to remain visible without waning away until the duration is over.

Persistent Will
COOLDOWN: 22 / 21 / 20 / 19 / 18
[[File:E .png|64px|link=]]

Active:: For five seconds, Raymond receives a shield. As long as the shield stands, the duration of Slow icon slows are reduced by a percentage.

  • Shield Strength: 70 / 90 / 110 / 130 / 150 (+ 12% of missing health)
  • Slow Duration Reduction: 20 / 25 / 30 / 35 / 40%

If the shield is still up at the end of the duration, Raymond is healed for 50% of the remaining shield.

Ability Details
Persistent Will is a self-targeted buff that provides Slow Resist and health regeneration.

Additional Information:

  • "Slows" include attack speed reducing effects.
  • Duration reduction to slows is more effective when the slow decays over time, as it means that the decay rate is hastened.
    • This effect is less effective against persistent slow effects, such as AoE zones.
  • Reduction is strictly for the duration; the initial strength of the slow will be applied at full power.

Rope of Detainment
RANGE: 800 / 1000 / 250
COOLDOWN: 110 / 100 / 90
[[File:R .png|64px|link=]]

Active: After a brief delay, Raymond sends out a rope, inflicting physical damage to all enemies it passes through, stopping at the first enemy champion or epic monster it collides with. The target is then leashed to Raymond for 9 seconds.

Physical Damage: 125 / 175 / 225 (+ 40% bonus AD)

While the target is leashed, Raymond's basic attacks deal 10% increased damage to them and can reactivate Rope of Detainment to pull them to him based on how far away they are, inflicting physical damage and applying a decaying Slow icon slow on them over 1.5 seconds. This can only be done three times per activation and has a 0.75 second cooldown.

Physical Damage: 30 / 55 / 80 (+ 60% bonus AD)

Slow: 40 / 50 / 60%

If the target is close enough when reactivating Rope of Detainment, the target will be Airborne icon knocked-up for 0.75 seconds instead of being Slow icon slowed. Doing so doubles the pull's cooldown.

Ability Details
Rope of Detainment is a direction-targeted skillshot that inflicts physical damage to an enemy champion, leashes them to Raymond, thus allowing him to pull them to him a limited number of times.
  • Banshee's Veil item.png Spell shields will block Rope of Detainment or its pulling effects, but not both.

Additional Information:

  • Aside from a ring that shows the boundaries of the leash, a ring will show the boundaries when Raymond would knock-up the enemy instead of slowing them.
    • When the target is within knock-up range, the inside of the ring will glow lightly.
  • An indicator will appear on the leash to show where the target enemy will be pulled to.




Piltover. The City of Progress, where Techmaturgical advances have been made by the hands of multiple engineers and scientists. Even then, it has its own hands of JinxSquare criminals here and there. Both of these elements are best known in the central area of the city-state, but it also stretches out as far as the outskirts.

As the CaitlynSquare Sherrif and ViSquare her partner take care of crimes within the city where the most important of project are done, there exists another police force that watches over everywhere else: the Piltover Outskirts Police Force (POPF). While there work is not only in the outskirts (and their office is for sure not located there either), their works are as distinguished from the in-city duo as the outskirts are to the city. They will chase and they will enforce, but they avoid the use of technology in order to improve their raw capabilities. Even then, every since they've started, the POPF have been phenomenal in their job of reducing criminal activity outside the inner-city.

While the POPF has a good handful of members working in the force, three of them stand out the most as its most recognized officers. First is a brawling mage whose grandfather is the Founder of the POPF, Mageus. Then there is the first Yordle to become an officer of Piltover, GreenMoriyama Sauna Art Square Sauna.

Last but not least is one of the more recent members of the POPF who has created a name for himself among the other officers: Raymond. A lover of dancing & parkour and friendly to all who the POPF protects, he loves to party & talk with the towns-people. Sometimes lacking decency in front of his superiors or taking a nap, he seems to be a playful man who enjoys his life too much. He even owns a small bar where he hosts small dance-offs as if they are bar fights. Yet, his credibility is not in what he does outside of work, but when he is on the job.

Almost a different man, Raymond is dauntless and powerful, skilled in many martial arts and unmatched when it comes to chasing down criminals. In every record of his work, no matter if he had to capture an entire gang of thieves alone or even chase after a group of riders, no criminal has escaped from his grasp. Although he has taken other tasks as an officer, he truly shines when it comes to traversing the city and streets to catch a criminal on the run. There is no race that Raymond would lose when apprehending a criminal.

"No matter what obstacle I'm faced with, I'll find a way to get past them all."

Expanded Backstory

"You live your life at the fullest when you sprint ahead with a goal in mind and without fear of failing."


Upon Selection

  • "The journey is much more exciting than reaching the destination!"

Upon starting a game

  • "A whole jungle to run around within."
  • "Let's see if I can make record timing in running on this field."
  • "So this is my running grounds today? Nice."

Upon starting a game in Howling Abyss

  • "Cool place... just hope I don't get frostbites on my hands and feet."
  • "Snow. I wonder how it feels to run in it."
  • "The Freljord... for once, I might need to wear something more."




Taunting near an enemy CaitlynSquare Caitlyn

  • "Too busy with work in the city, Miss Sheriff?"
  • "Miss Cupcakes... nah, 'Miss Sheriff' suits you better, Miss Sheriff."
  • "Send some paperwork to us. There aren't enough of those out here."

Taunting near an enemy ViSquare Vi

  • "It's always good to be suited up for the job, but I prefer not augmenting myself with metal parts like you do."
  • "Come out of the city. Or are you too busy with Miss Havoc and Miss Sheriff?"
  • "Let's exercise together when you have the time. Need to buff up the legs, too, right?"

Taunting near JinxSquare Jinx

  • "You could say I'm relieved you only terrorize within the city... but come visit us for once."
  • "I wouldn't mind spending a day to put you in cuffs, Miss Havoc."
  • "You're quite attached to Miss Metal-Hands. Are you cousins?"

Taunting near GreenMoriyama Sauna Art Square Sauna

  • "How are you today, Miss Sauna? I'm all ready for a spar."
  • "As you do with your punches, I will do with my kicks."

Taunting an Armoured Champion

  • "Seriously? Do you plan on challenging me with that deadweight on?"
  • "I know that the steady ones win the race, but here, you are just dragging yourself around."
  • "My resilience does not come from being sturdy and armored, but from being hardy and healthy."

Taunting a Champion with higher movement speed than Raymond

  • "So there is someone who is faster than me. But what matters is how you get to your goal, not the speed at which you go."
  • "You must think I'm all about speed. I will show you that you are wrong."


  • "Please. It's not freerunning. It's parkour."
  • "I know I call it 'freerunning' at times, but it's parkour."
  • "They may look similar, but my running is not only about the shine."
  • "Parkour is harder than what it looks. Come. Try it for yourself."

Upon using...

Upon using Rope of Detainment

  • "Get over here!"
  • "Not so fast!"
  • "Where are you going?"
  • "Not on my watch!"
  • "You're mine now!"

Upon pulling with Rope of Detainment

  • "Come back here!"
  • "Not going to let you run."
  • "Not done with you."
  • "Come play with me."

Upon initiating a knock-up with Rope of Detainment

  • "Stay right there!"
  • "Getting a kick out of me?"
  • "You're mine!"

When the target breaks Rope of Detainment’s leash

  • "Aww, let 'em away."
  • "Seems like I still have a race to finish."
  • "The chase is on!"
  • "Oops, gotta catch 'em."

Upon buying Boots of Speed item Boots of Speed

  • "I may not wear them often, but they allow me to travel the land faster."
  • "No matter how many times I try them on, I still prefer being barefooted."
Tier 2 Boots
  • "Ooh. Better boots... still prefer being barefooted."
  • "Respect to the one who made these... but I wish they made anklets instead for me."

Upon buying Guinsoo's Rageblade item Guinsoo's Rageblade or any item with Rage

  • "Rage doesn’t only hasten my attacks, but it also carries me across the land in a rush."
  • "I don't indulge in rage, but if it can make me dance faster, I don't mind a bit of it."

Upon buying Phantom Dancer item Phantom Dancer

  • "A dance of the phantom... that is one dance I would like to perfect."
  • "My body feels lighter, as if I’m a spectral being dancing in the limbo."

Upon buying Dead Man's Plate item Dead Man's Plate

  • "I like this plate. It keeps me moving, and keeps me alive."
  • "This plate makes my chase easier, both in speed and safety."

Upon buying an item with armor but without movement speed enhancing buffs

  • "Oh. Armor. Does this come with some speed enhancing magi-... no? Oh..."
  • "This looks nice and sturdy. Shopkeeper, do you have this in a sleek-size instead of this bulky si-... you do not? Aw..."

Upon buying...

Upon recalling or teleporting

  • "Oh, look at the time. Time for me to get going."
  • "My goodness, is it already that time? Well, gotta go."
  • "Hmmm... can't we stay for a little longer? No? Alright."
  • "Let's see. Oh, got it. Let's move to our next destination."
  • "I don't mind using a spell that is faster than my sprints."

Animation Concept

Attack Animation

  • Kicks enemy with a roundhouse kick
  • Kicks enemy with a hi-kick
  • Kicks enemy with a push-kick
  • Kicks enemy with an overhead, handstand scorpion kick

Critical Attack Animation

  • Strikes enemy with a fierce spinning-roundhouse kick
  • Strikes enemy with a forceful two-footed push-kick

Idle Animation

  • Starts dancing
  • Does some stretches, before leaping into the air to do a stationary flip
  • Looks at pocket watch before putting it away
  • Looks around, then to the sky

Taunt Animation

Joke Animation

  • Performs a mix of parkour and free-running moves before coming to a stop at a handstand.

Dance Animation

  • Capoeira music starts playing as he dances to it

Death Animation

  • Is thrown back, landing with his face downwards. Reaches arm up, but it drops dead.

Laugh Animation

  • Laughs, proceeding to clap his hands while doing so.

Recall/Teleport Animation

  • Looks at his pocket watch, and as he places it back into his pocket, he crouches. Right before the channel ends, he starts climbing the walls of the recall/teleport animation spell.

Recommended Items

Summoner's Rift

Skins & Trivia

Skins & Splash-arts

  • Dance Hall Raymond
  • Officer Raymond
  • Cyber Raymond
  • Hip Hop Raymond
  • Sandstorm Raymond
  • Ionian Raymond
  • PROJECT Raymond
  • Hellbound Raymond


  • Raymond's dance speed increases based on his bonus attack speed.
  • Raymond's profile art is an art of Eddy Gordo, a capoeira fighter from the Tekken series.
    • Raymond has some resemblance to Eddy, such as the limited/free-moving wardrobe that allows better movement in using their martial art and hairlocks. Looks-wise, they both have dark hair and brown skin, although Raymond's skin is more than likely tanned than naturally coloured dark.


Skins trivia

Dance Hall Raymond

  • He shares the Dance Hall/DJ theme with SonaSquare Sona.

Officer Raymond

Cyber Raymond

  • This skin is a reference to the Tron universe, and has similarities to the recently released TRON_RUN/r racing game.1
  • He shares this reference to Tron with SivirSquare Sivir.

Hip Hop Raymond

  • This skin has some references to Lúcio from the team-based shooter game Overwatch.
    • This skin's name is similar to one of Lúcio's skins, "Hippity Hop," while its looks are close to Lúcio's "Auditiva" skin.
    • Unlike his other skins, Raymond in this skin is assisted by leg-enhancing hextech devices in the same way Lúcio is equipped with sonic technology.

Sandstorm Raymond

Ionian Raymond


  • The theme behind Raymond’s PROJECT skin is one of the possible outcomes for Runeterra. In this alternate, apocalyptic future, Raymond is part of the PROJECT Initiative, where members are augmented with cybernetics and other futuristic technology.
  • He shares this theme with AsheSquare Ashe, EkkoSquare Ekko, FioraSquare Fiora, KatarinaSquare Katarina, LeonaSquare Leona, LucianSquare Lucian, Master YiSquare Master Yi, YasuoSquare Yasuo, and ZedSquare Zed.

Hellbound Raymond


  • Rope of Detainment's "Get over here!" is taken from Scorpion from the Mortal Kombat movie, seen here.


  • Raymond's comrades in the POPF, GreenMoriyama Sauna Art Square Sauna and Mageus, are his closest friends and they think the same for him in their own way. Because of this comradeship, their teamwork in the field is impeccable.
    • The youngest and newest member to the POPF, Raymond still respects the two others as his superior.
  • While holding no ill intentions, Raymond has a rivalry with the enforcers of the inner city, CaitlynSquare Caitlyn and ViSquare Vi, which is a united thought for the POPF.

Login Theme

GreenMoriyama A' - Kanno Youko
e A' - Kanno Youko, from the Aquarion EVOL soundtrack album, "Psalms of Eve" (イヴの詩篇; evu no shihen)

Patch History

September 1, 2016 - Patch V0.05
  • Small grammar/word choice fixes.
  • Combative Dancer (Innate)
    • Out of combat duration increased to 7 / 6 / 5 from 6 / 5 / 4.
    • Ghost Footsteps are now not visible on the mini-map.
  • Rope of Detainment (R)
    • Now has a 0.35 second delay before the rope is tossed.
August 11, 2016 - Patch V0.04
  • Quotes added for different situations with Rope of Detainment.
  • Base statistics changed.
    • Attack speed growth reduced to 3.2% from 3.5%.
  • Combative Dancer (Innate)
  • Bonus movement speed per 1% bonus attack speed reduced to 1 - 2 (based on level) from 1.5 - 2.5 (based on level).
    • Made adequate adjustments to the maximum bonus movement speed calculations.
  • Crowd Control (Q)
    • Bonus attack speed reduced to 30 / 35 / 40 / 45 / 50% from 25 / 35 / 45 / 55 / 65%.
  • Freerunning (W)
    • Passive enhanced bonus duration reduced to 1.5 / 1.75 / 2 / 2.25 / 2.5 from 2 / 2.25 / 2.5 / 2.75 / 3.
    • Bonus movement speed reduced to 40 / 45 / 50 / 55 / 60% from 50 / 55 / 60 / 65 / 70%.
  • Rope of Detainment (R)
    • Initial physical damage reduced to 125 / 175 / 225 from 150 / 200 / 250.
      • Bonus AD ratio reduced to 40% from 60%.
    • Duration increased to 9 seconds from 6 / 7.5 / 9.
    • Damage bonus to leashed target now only applies to basic attacks.
      • Damage bonus reduced to 10% from 15%.
    • Pull range reduced to 100 (+ 30% of the target's distance from Raymond) from 150 (+ 40% of the target's distance from Raymond).
    • Pull physical damage reduced to 30 / 55 / 80 from 60 / 90 / 120.
      • Bonus AD ratio reduced to 60% from 75%.
    • Slow duration reduced to 1.5 seconds from 2.
    • Pull cooldown increased to 0.75 seconds from 0.5.
    • Knock-up duration reduced to 0.75 seconds from 0.75 / 1 / 1.25
      • Knocking up the target now doubles the pull cooldown to 1.5 seconds.
    • Cooldown increased to 110 / 100 / 90 from 110 / 95 / 80.
    • Cast range reduced to 800 from 950.
      • Leash range reduced to 1000 from 1150
    • Description in ability details added, explaining how the leash range boundary is displayed with a ring, along with informing that there is also a separate ring for the knock-up range.
      • A visual aide will also appear on the leash, showing where to the target will be pulled to if pulled.
August 8, 2016 - Patch V0.03
  • Quotes added for Rope of Detainment.
  • Formatting of some ability descriptions added, such as adding stat-colour to attack speed.
  • Idle animation ideas added.
  • Combative Dancer (Innate)
  • Bonus movement speed per 1% bonus attack speed reduced to 1.5 - 2.5 (based on level) from 2 - 4 (based on level).
    • Attack speed growth now does not factor into this innate.
    • Clarifications made in regards to the ability in the ability info box, such as maximum bonus movement speed that can be attained from bonus attack speed and the intervals of Ghostly Footsteps.
  • Crowd Control (Q)
    • Bonus attack speed duration reduced to 3 seconds from 4.
    • Disarm buff duration reduced to 3 seconds from 5.
    • Disarm duration increased to 1.5 / 1.75 / 2 / 2.25 / 2.5 from 1 / 1.25 / 1.5 / 1.75 / 2.
    • Cooldown increased to 16 / 15 / 14 / 13 / 12 from 10 / 9.5 / 9 / 8.5 / 8.
  • Freerunning (W)
    • Explanation added in ability info box about how much bonus attack speed the passive grants.
  • Apprehend (R)
    • Renamed into Rope of Detainment due to name-conflict with DariusSquare Darius' Apprehend Apprehend.
August 5, 2016 - Patch V0.02
  • Crowd Control (Q)
    • Disarm duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 from 2 / 2.25 / 2.5 / 2.75 / 3.
    • Cooldown increased to 10 / 9.5 / 9 / 8.5 / 8 from 8 / 7.5 / 7 / 6.5 / 6.
  • Freerunning (W)
    • Passive bonus movement speed out of combat removed.
      • Removed effect: Raymond receives bonus movement speed every half-second when out of combat for at least 4 seconds, up to a maximum of 35%.
    • Passive ability activated effect duration changed to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2.5.
  • Persistent Will (E)
    • Duration increased to 5 seconds from 3 / 3.5 / 4 / 4.5 / 5.
    • Now grants a shield.
      • Duration reduction of slows now only apply as long as the shield is up.
      • Bonus health regeneration removed.
      • At the end of duration, half of any remaining shield heals Raymond.
    • The values of effects are now not affected by missing health.
    • Clarifications made in regards to "slows" in ability info description.
  • Apprehend (R)
    • Grammatical errors fixed.
August 5, 2016 - Patch V0.01
  • Added missing trivia in regards to the profile art.
August 5, 2016
  • Added
  • Combative Dancer (Innate)
    • Raymond's attack speed and movement speed enhance each other.
    • Sixth Sense: With his heightened senses, Raymond is able to hear the footsteps of nearby units when not in battle.
  • Crowd Control (Q)
    • Raymond swings his legs around to kick back nearby enemies while giving himself an opportunity to disarm his next foe.
  • Freerunning (W)
    • As an expert of parkour, Raymond has his movement speed enhanced, maximized upon using an ability. When activated, he is allowed to either jump forward to sprint at full speed or hop over a wall on a lower cooldown.
  • Persistent Will (E)
    • Raymond's will to keep on chasing allows him to momentarily resist slows and recover health based on his missing health.
  • Apprehend (R)
    • Raymond sends out his rope to snag the first champion hit, leashing them to him. As long as they remain leashed, Raymond can pull them in closer. If they are close enough, he can also kick them into the air for greater effect.




Use this link to make your own custom champion concepts. "Do remember to use the format [YourName]_[FileName].jpg (no brackets) when uploading pictures to a wikia." - Mineko Charat Lucky