Good day summoners! It has been a while, and I'm aware of it, but here is another champion to add to the roster of champion concepts. From the outer-city of the City of Progress comes a policeman who professes in being able to tread any path efficiently and swiftly. With his magnificent kicks and maneuvers, I present to you the Traceur Policeman: Raymond.
This concept really showed me how hard it is to find suitable icons for my champion. There are some that could fit, but to find those that really fit someone is seemingly impossible, such as for this capoeira & parkour inspired police-dude. I didn't hire someone to do the art since as ambitious I would like to be with every project, I didn't feel the need to ask for that kind of assistance at the moment. Aside from that, I wanted to touch up on what is outside of the inner-city that most champions of Piltover are a part of. People have made speculations of how the city-state is like, and I'm placing my marker of how it may be like. Think of how some areas are marshes and grasslands, along with the oil reserves and possible farmlands. Then you have the towns that feel like a mix of Piltover and Victorian era London, offering tight-knit buildings and narrow alleyways for Raymond to run across...
I couldn't find suitable pictures for Raymond's abilities; didn't pay an artist because not necessary. This champion also explores what is outside the main city of Piltover, adding my spin of what more Piltover has to offer.
Nonetheless, what is important is that his concept is more focused on chasing and apprehending. His theme original was inspired by the likes of Assassin's Creed (the parkour/city-traversing action) and Capoeira. While he's not supposed to be the mightiest of fighters, if you are thinking about running from Raymond, think twice before doing so from him.
Innate: For every 1% of bonus attack speed (not aquired from growth), Raymond receives 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2bonus movement speed. For every 5 bonus movement speed, Raymond receives 1 / 1.2 / 1.4 / 1.6 / 1.8 / 2% bonus attack speed. These bonuses do not stack with themselves.
Sixth Sense: When Raymond has been out of combat for 7 / 6 / 5 seconds, he receives the ability to see Ghost Footsteps of nearby enemies: Enemies that are not visible to Raymond will occasionally leave behind footprints for a brief moment, fading over 1.75 seconds after. These will appear every 6 / 5.5 / 5 / 4.5 / 4 / 3.5 seconds.
Passive:Raymond’s total movement speed is increased by 3.5 - 12 (based on level)%.
Activating abilities will double the passive effect for a few seconds while keeping Sixth Sense active and ghostingRaymond for the duration.
Duration: 1.5 / 1.75 / 2 / 2.25 / 2.5
Active:Raymond dashes forward, receiving bonus movement speed that decays over 4 seconds. If Raymond dashes over impassable terrain, he will not receive the bonus movement speed but Freerunning’s cooldown will be halved.
Because of Combative Dancer, Raymond also effectively receives at least 2.415 - 16.56 (based on level)% bonus attack speed from the passive component of Freerunning, doubled when activating abilities. This does not take into consideration any MS buffs, such as the active component of Freerunning.
Ghostly Footsteps attained through this passive allows footprints to remain visible without waning away until the duration is over.
COOLDOWN: 22 / 21 / 20 / 19 / 18
Active:: For five seconds, Raymond receives a shield. As long as the shield stands, the duration of slows are reduced by a percentage.
Duration reduction to slows is more effective when the slow decays over time, as it means that the decay rate is hastened.
This effect is less effective against persistent slow effects, such as AoE zones.
Reduction is strictly for the duration; the initial strength of the slow will be applied at full power.
Rope of Detainment
RANGE:800 / 1000 / 250
COOLDOWN: 110 / 100 / 90
Active: After a brief delay, Raymond sends out a rope, inflicting physical damage to all enemies it passes through, stopping at the first enemy champion or epicmonster it collides with. The target is then leashed to Raymond for 9 seconds.
Physical Damage: 125 / 175 / 225 (+ 40% bonus AD)
While the target is leashed, Raymond'sbasic attacks deal 10% increased damage to them and can reactivate Rope of Detainment to pull them to him based on how far away they are, inflicting physical damage and applying a decaying slow on them over 1.5 seconds. This can only be done three times per activation and has a 0.75 second cooldown.
Physical Damage: 30 / 55 / 80 (+ 60% bonus AD)
Slow: 40 / 50 / 60%
If the target is close enough when reactivating Rope of Detainment, the target will be knocked-up for 0.75 seconds instead of being slowed. Doing so doubles the pull's cooldown.
Rope of Detainment is a direction-targeted skillshot that inflicts physical damage to an enemy champion, leashes them to Raymond, thus allowing him to pull them to him a limited number of times.
Spell shields will block Rope of Detainment or its pulling effects, but not both.
Aside from a ring that shows the boundaries of the leash, a ring will show the boundaries when Raymond would knock-up the enemy instead of slowing them.
When the target is within knock-up range, the inside of the ring will glow lightly.
An indicator will appear on the leash to show where the target enemy will be pulled to.
Piltover. The City of Progress, where Techmaturgical advances have been made by the hands of multiple engineers and scientists. Even then, it has its own hands of criminals here and there. Both of these elements are best known in the central area of the city-state, but it also stretches out as far as the outskirts.
As the Sherrif and her partner take care of crimes within the city where the most important of project are done, there exists another police force that watches over everywhere else: the Piltover Outskirts Police Force (POPF). While there work is not only in the outskirts (and their office is for sure not located there either), their works are as distinguished from the in-city duo as the outskirts are to the city. They will chase and they will enforce, but they avoid the use of technology in order to improve their raw capabilities. Even then, every since they've started, the POPF have been phenomenal in their job of reducing criminal activity outside the inner-city.
While the POPF has a good handful of members working in the force, three of them stand out the most as its most recognized officers. First is a brawling mage whose grandfather is the Founder of the POPF, Mageus. Then there is the first Yordle to become an officer of Piltover, Sauna.
Last but not least is one of the more recent members of the POPF who has created a name for himself among the other officers: Raymond. A lover of dancing & parkour and friendly to all who the POPF protects, he loves to party & talk with the towns-people. Sometimes lacking decency in front of his superiors or taking a nap, he seems to be a playful man who enjoys his life too much. He even owns a small bar where he hosts small dance-offs as if they are bar fights. Yet, his credibility is not in what he does outside of work, but when he is on the job.
Almost a different man, Raymond is dauntless and powerful, skilled in many martial arts and unmatched when it comes to chasing down criminals. In every record of his work, no matter if he had to capture an entire gang of thieves alone or even chase after a group of riders, no criminal has escaped from his grasp. Although he has taken other tasks as an officer, he truly shines when it comes to traversing the city and streets to catch a criminal on the run. There is no race that Raymond would lose when apprehending a criminal.
"No matter what obstacle I'm faced with, I'll find a way to get past them all."
"You live your life at the fullest when you sprint ahead with a goal in mind and without fear of failing."
"The journey is much more exciting than reaching the destination!"
Upon starting a game
"A whole jungle to run around within."
"Let's see if I can make record timing in running on this field."
"Oh. Armor. Does this come with some speed enhancing magi-... no? Oh..."
"This looks nice and sturdy. Shopkeeper, do you have this in a sleek-size instead of this bulky si-... you do not? Aw..."
Upon recalling or teleporting
"Oh, look at the time. Time for me to get going."
"My goodness, is it already that time? Well, gotta go."
"Hmmm... can't we stay for a little longer? No? Alright."
"Let's see. Oh, got it. Let's move to our next destination."
"I don't mind using a spell that is faster than my sprints."
Kicks enemy with a roundhouse kick
Kicks enemy with a hi-kick
Kicks enemy with a push-kick
Kicks enemy with an overhead, handstand scorpion kick
Critical Attack Animation
Strikes enemy with a fierce spinning-roundhouse kick
Strikes enemy with a forceful two-footed push-kick
Does some stretches, before leaping into the air to do a stationary flip
Looks at pocket watch before putting it away
Looks around, then to the sky
Performs a mix of parkour and free-running moves before coming to a stop at a handstand.
Capoeira music starts playing as he dances to it
Is thrown back, landing with his face downwards. Reaches arm up, but it drops dead.
Laughs, proceeding to clap his hands while doing so.
Looks at his pocket watch, and as he places it back into his pocket, he crouches. Right before the channel ends, he starts climbing the walls of the recall/teleport animation spell.
Skins & Trivia
Skins & Splash-arts
Dance Hall Raymond
Hip Hop Raymond
Raymond's dance speed increases based on his bonus attack speed.
Raymond's profile art is an art of Eddy Gordo, a capoeira fighter from the Tekken series.
Raymond has some resemblance to Eddy, such as the limited/free-moving wardrobe that allows better movement in using their martial art and hairlocks. Looks-wise, they both have dark hair and brown skin, although Raymond's skin is more than likely tanned than naturally coloured dark.
The theme behind Raymond’s PROJECT skin is one of the possible outcomes for Runeterra. In this alternate, apocalyptic future, Raymond is part of the PROJECT Initiative, where members are augmented with cybernetics and other futuristic technology.
Passive bonus movement speed out of combat removed.
Removed effect: Raymond receives bonus movement speed every half-second when out of combat for at least 4 seconds, up to a maximum of 35%.
Passive ability activated effect duration changed to 2 / 2.25 / 2.5 / 2.75 / 3 seconds from 2.5.
Persistent Will (E)
Duration increased to 5 seconds from 3 / 3.5 / 4 / 4.5 / 5.
Now grants a shield.
Duration reduction of slows now only apply as long as the shield is up.
Bonus health regeneration removed.
At the end of duration, half of any remaining shield heals Raymond.
The values of effects are now not affected by missing health.
Clarifications made in regards to "slows" in ability info description.
Grammatical errors fixed.
August 5, 2016 - Patch V0.01
Added missing trivia in regards to the profile art.
August 5, 2016
Combative Dancer (Innate)
Raymond's attack speed and movement speed enhance each other.
Sixth Sense: With his heightened senses, Raymond is able to hear the footsteps of nearby units when not in battle.
Crowd Control (Q)
Raymond swings his legs around to kick back nearby enemies while giving himself an opportunity to disarm his next foe.
As an expert of parkour, Raymond has his movement speed enhanced, maximized upon using an ability. When activated, he is allowed to either jump forward to sprint at full speed or hop over a wall on a lower cooldown.
Persistent Will (E)
Raymond's will to keep on chasing allows him to momentarily resist slows and recover health based on his missing health.
Raymond sends out his rope to snag the first champion hit, leashing them to him. As long as they remain leashed, Raymond can pull them in closer. If they are close enough, he can also kick them into the air for greater effect.
Use this link to make your own custom champion concepts. "Do remember to use the format [YourName]_[FileName].jpg (no brackets) when uploading pictures to a wikia." - Mineko Charat Lucky