This damage is amplified by Crit Damage Multipliers, but in a different way. 25% additional crit damage will cause the 40% to turn to 50% (25% of 40% is 10%, 10% + 40% = 50%)
A special Partical effect is shown on the targets of Insight Into Weakness’s crits.
Fangs of Doubt
COST: 70 / 80 / 90 / 100 / 110 mana
Active Aphis stretches his neck, biting target enemy champion. The champion then takes magic damage 6 times over the next 3 seconds. During this time the champion does not grant or receive shared vision to and from allies.
Constrict deals damage at initial casting, not on the successful pull.
Constrict can be used to pull enemies through thin terrain.
COST: 75 Mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Passive: Aphis gains bonus movement speed. This speed is reduced for each enemy champion within 1100 units of him by 5%, down to a minimum of 0%.
Bonus Movement Speed: 12 / 15 / 18 / 21 / 24%
Active: Aphis gains bonus attack speed and 8% magic penetration for the next 5 seconds.
Bonus Attack Speed: 30 / 40 / 50 / 60 / 70%
Serpentine Agility's active and passive are both self-targeted buffs. Serpentine Agility has no casting time and does not interrupt Aphis’ previous orders.
COST: 100 mana
Active: Aphis empowers himself, and surrounds himself with poisonous energies for 15 seconds, enlarging his size and gaining bonus health.
magic Damage per second:: 40 / 60 / 80 (+15% AP)
HEALTH GAIN:: 100 / 250 / 400
While the energy turns, enemies within 175 range take magic damage each second.
After 3 seconds, Aphis can cast Shed Skin.
COST: 75 mana
Active: Aphis sheds his skin, leaving a “body” behind, becoming stealthed for a few seconds. The stealth can be broken by auto attacks and spells. During this stealth, Shed Skin can be reactivated to command the old body without breaking the stealth.
Stealth and clone duration: 3 / 4 / 5
Userper is a self-targeted buff. Shed Skin is a self targeted buff that places a clone in his position.
On hit effects are applied by the clones auto attacks.
Aphis had been watching the summoners of the Runterra for some time. He sent subtle messages to them,slowely turning their gaze towards his domain, and the great library. There he waited until his influence on Renekton had finally turned him against Nasus. Then and there, with Nasus distracted, he triggered the summoners to drag both of them to Runeterra.
With the librarian and his brother gone, extra strain was placed on Horius to hold Kiya’s foolish reign together. It began crumbling, decision after decision. Then he made one of Kiya’s servants tell her more about Runeterra. It was a lush world, weak, and in need of ruler ship, and was the new home of Nasus and Renekton.
“Horius, clean up matters here while I travel after my brothers.”
Before the poor ally could respond she was gone.
It took only six months before Horius bent under Aphis’ pressure from the mobs. The child left to recover Nasus, Renekton, and Kiya.
It was then that Aphis appeared at the throne. Standing triumphantly before the mob that had pushed it’s way into the throne room.
“I have done away with them,” Was all Aphis stated, sitting in the throne. The mobs were then calmed by Aphis’ slippery words.
Aphis soon found what he was looking for. The Vault of Aeons, where it was said that life and death would be at his mercy. The door opened, creaking under the hands of Aphis. Crumbling as if resisting the intrusion.
Stepping forward into the dusty, abandoned crypt. He searched the place for four days and four nights. Finding only one thing. A map of Runeterra. With a single point marked on the map.
Aphis Quickly scryed the location and saw Cassiopea and Sivir walking into it. “No, they must not unleash it. If they do that now I will never get my hands on it.”
Four days later, Aphis walked into the gates of the League of Legends. Inquiring for the whereabouts of Cassiopeia and Sivir.