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Miria, Custum Champion Rework

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1 Growth 18 1 Growth 18
Health 418 (+84) Attack damage 44.4 (+2.6)
Health regen. 6 (+0.93) Attack speed 0.579 (+1.36%)
Mana (+0) Armor 10 (+2.7)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Miria is a custom champion in League of Legends.

Previous version: http://leagueoflegends.wikia.com/wiki/User_blog:Grrrbear26/Miria,_The_Survivor_of_the_Sands

Abilities

The Flows of Life
ChampionSquare

Passive: Miria can sense life, even if not currently in view. Every 25 / 15 / 5 seconds, Miria will release up to 2 life force baubles, that travel toward the nearest two enemy champions. These last 3 seconds, and signal when they have touched a champion.


Life Sifting
RANGE: 600
COST: 100 Health
COOLDOWN: 10
ChampionSquare

Cast on ally Miria Heals target ally and herself over the next 4 seconds. Cast on Enemy Miria Damages target enemy champion and Heals herself over the next 4 seconds.

  • Healing: 100 / 125 / 150 / 175 / 200 (+20% AP)
  • Magic Damage: 100 / 125 / 150 / 175 / 200 (+20% AP)


Soul Gale
RANGE: 700
COST: 10% Current health
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

active: Miria creates a sand storm from her life force that blows across the field in a chosen path. Enemies moving against the current are slowed, Idle enemies are pushed in the direction of the current. (This does not interrupt) Enemies take magic damaged each second they are in the storm.

  • Storm length:: 500
  • Storm Width: 200
  • Storm Duration: 4
  • Push speed:  / 200
  • Slow: 20% / 30% / 40% / 50% / 60%
  • Magic Damage per second: 40 / 45 / 50 / 55 / 60 (+25% AP)
  • Total Magic Damage: 160 / 200 / 220 / 240 / 260 (+100% AP)


Nueral Shock
RANGE: 800
COST: 55 / 65 / 75 / 85 / 95 Health
COOLDOWN: 8
ChampionSquare

Active: Miria throws out an orb of life force in a line. Upon impact, it deals magic damage, and stuns for .25 seconds. The target is then slowed for 1.5 seconds.

  • Magic Damage: 6% / 7% / 8% / 9% / 10%(+1% per 50 AP)of enemies Current Health
  • Slow: 20% / 25% / 30% / 35% / 40%


Out of Body Experiance
RANGE: 1000
COST: 10% of Current Health
COOLDOWN: 60
ChampionSquare

Active: Miria's spirit dashes out of her body to target Location. For the next few seconds, Miria's spells have no cost, and the player commands Miria's Spirit. Miria's spirit is untaretable, invulnerable, and is immune to disables. Miria's Spirit can cast her spells and auto attack. The effect will end if Miria's body dies during this time, or if Miria's spirit moves into the same space as her body. Out of Body Experience's Cooldown is reduced by one second, each time a life force Bauble reaches an enemy champion.

  • Duration: 5 / 7 / 9


Ability notes

Flows of life: Life force Baubles are visible through the fog of war to your team, but give no vision and do not reveal champions. The range is 1500, and speed is 500. They destroy themselves when they signal. Each travels to a separate target.

Life Sift: Casting on yourself will heal for double the amount.

Soul Gale: Soul Gale is cast in the same manner that vicktor's Death ray is cast.

Nural Shock: Cast time: .5 Projectile speed: 2000

Out of Body Experiance: Miria's spirit looks similar to minions made by mordekaiser, only blue in tint. (red if on opposing team) The cooldown can only be reduced by one second per bauble.


Thoughts about abilities

Flows of life: It used to be a highly confusing health return mechanic. I removed it and replaced it with an ability more suited to support/mid work.

Life Sift: It has the same base effects but it has removed the interation with the passive, and made it act by it self. It can still heal, damage, and sustain herself.

Soul Gale: I lowered it's cost and removed it's damage based on stated health cost.

Nural Shock: Totally different from it's previous ability. I have made it capable harrass, and agressive cc.

Out of Body Experiance: Removed the Cooldown refresh and lowered the cost. I have also Doubled the dash range.

Theoretical Item Build

Summoner's Rift/Support
Starting Rejuvenation Bead item Health Potion item Sight Ward item
Essential Ionian Boots of Lucidity item Spirit Visage item
Offensive Will of the Ancients item Liandry's Torment item
Defensive Warmog's Armor item Twin Shadows item
Consumables Health Potion item Sight Ward item
Summoner's Rift/Mage
Starting Rejuvenation Bead item Health Potion item Sight Ward item
Essential Sorcerer's Shoes item Rabadon's Deathcap item
Offensive Will of the Ancients item Liandry's Torment item
Defensive Spirit Visage item Zhonya's Hourglass item
Consumables Health Potion item Sight Ward item


Lore

Miria was weak compared to her peers in the Temple of the Falcon. Having trouble keeping up to their mastery of other forms of magic, she focused on Life and Spirit. While she did have trouble with purer forms of damage, her ability to command her peers and knowlege of strategy helped in the conquring of several city states and nations. Her most reputable victory was the capture of the Amulet of Keldaron. The giant Keldaron was known for her impossible power and speed. She managed to eliminate Keldaron, but lost 3 of her squad in the process and was mortally wounded. After defeating the Giant, one of her squad attempted to save her using the amuulet, unfortunatly sealing her inside. Shrima records spoke of her as a worrier, though those records have been long lost.

Durring a Battle at the Twisted Treeline, upon Ezreals Initial SUmmoning, there was a forth member upon the platform: Miria. She stood up and released a hail of life force in such a manner that the other champions did not know how to react. After taking a few seconds to find her surroundings the others managed to subdue her. Asking to be returned to the Shuriman Empire imidiatly, stating that faillior to compy would lead to an invasion. Ezreal imidiatly explained that the Shuriman empire had fallen and that she was delusional.

Speaking civily with Nasus and Sona (showing a remarkable ability to understand her magical Melodies as if they were language), Miria said, "I will participate in the league, in exchange for history and knowlege." She then embarked on a journey too what used to be Shumira.

"Miria is very powerful, yet she has mentioned many times that her power is weaker than that of her peers. Additionally she has mentioned a decline in her own power. I shiver to think of what the Shuriman Empire was capable of."
Nasus

Tips

Be warry of using Out of Body Experiance. It damages you heavily and leaves your body vunerable.

Nueral shock is increadibly hard to dodge, due to it's speed.

Tips to Counter

Move sideways out of Soul Gale to reduce damage and CC.

Soul Gale is can only prevent escape if Miria becomes very close to you.

Miria's body will be unable to escape for a time if she casts Out of Body Experiance

Comments

Use this link to make your own custom champion concepts: http://leagueoflegends.wikia.com/wiki/Special:CreateBlogPage?preload=User_blog:Mineko_Charat_Lucky/Behold,_a_Sandwich

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