1 Growth 18 1 Growth 18
Health 418 (+84) Attack damage (+0)
Health regen. 6 (+0.93) Attack speed 0.579 (+1.36%)
Mana (+0) Armor 10 (+2.7)
Mana regen.   (+0) Magic resist. 30 (+0)
Attack range 550 Mov. speed N/A

Miria is a custom champion in League of Legends. Please inform me of any typos, grammar issues, or balancing issues.


The Flows of Life

Passive:Whenever Miria casts a spell that costs health, she is healed for 50% (+2.7% X level) of the spells cost over the next 4 seconds. Casting a spell that costs health before the end of the duration will reset the heal, reducing overall healing.

Life Sifting
RANGE: 700
COST: 100 / 125 / 150 / 175 / 200 Health

Cast on Ally: Miria increases healing and regeneration effects on the target for 4 seconds. That ally is also healed for the same amount Miria is healed from The Flows of Life.

Cast on Self: Miria increases her own healing, and regeneration effects for 4 seconds. Miria gains 10% Ability Power for 4 seconds.

Cast on Enemy: Miria reduces healing and regeneration effects on the target. That enemy takes magic damage over time.

  • Healing and Regeneration: 5% / 10% / 15% / 20% / 25%
  • Magic Damage per Second: 10 / 15 / 20 / 25 / 30 (+10% AP)
  • Maximum Damage: 40 / 60 / 80 / 100 / 120 (+40% AP)
Soul Gale
RANGE: 700
COST: 10% / 12.5% / 15% / 17.5% / 20% Current health

active: Miria creates a sand storm from her life force that blows across the field in a chosen path. Enemies moving against the current are slowed, Idle enemies are pushed in the direction of the current. (This does not interrupt) Enemies take magic damaged each second they are in the storm.

  • Storm length: 700
  • Storm Width: 400
  • Storm Duration: 4
  • Push speed: 200
  • Slow: 20% / 30% / 40% / 50% / 60%
  • Magic Damage per second: 40 (+25% AP) (+25% of the spells cost)
  • Total Magic Damage: 160 (+100% AP) (+100% of the spells cost)
Reverse the Sands
RANGE: 300
COST: 55 / 65 / 75 / 85 / 95 Health
COOLDOWN: 22 / 20 / 18 / 16 / 14

Active: Miria is healed instantly equal to the remaining health she would gain from Flows of Life, and reduces the cooldown of her last spell.

  • Coold Down reduction: 2 / 3 / 4 / 5 / 6
Out of Body Experience
RANGE: 550
COST: 50% of Current Health
COOLDOWN: 75 / 60 / 45

Active: Miria's spirit dashes out of her body to target Location. All other spell's cooldowns are refreshed. For the next few seconds, Miria's spells have no cost, (Flow of life is not negated) and the player commands Miria's Spirit. Miria's spirit is untargetable, invulnerable, and is immune to disables. Miria's Spirit can cast her spells and auto attack. The effect will end if Miria's body dies during this time, or if Mirias spirit moves into the same space as her body.

  • Duration: 3 / 4 / 5

Ability notesEdit

Life Sift: Casting another spell will end the effect because it will be a new Flow of Life, Even if that spell is Reverse the Sands.

Soul Gale: Soul Gale is cast in the same manner that Vicktor's Death ray is cast.

Reverse the Sands: Reverse the Sands can only be cast while The Flow of Life is active.

Out of Body Experience: Miria's spirit looks similar to minions made by Mordekaiser, only blue in tint. (red if on opposing team)

Theoretical Item BuildEdit

Summoner's Rift/Support
Starting Rejuvenation Bead item Health Potion item Stealth Ward (Item) item
Essential Ionian Boots of Lucidity item Spirit Visage item
Offensive Will of the Ancients item Liandry's Torment item
Defensive Warmog's Armor item Twin Shadows item
Consumables Health Potion item Stealth Ward (Item) item
Summoner's Rift/Mage
Starting Rejuvenation Bead item Health Potion item Stealth Ward (Item) item
Essential Sorcerer's Shoes item Rabadon's Deathcap item
Offensive Will of the Ancients item Liandry's Torment item
Defensive Spirit Visage item Zhonya's Hourglass item
Consumables Health Potion item Stealth Ward (Item) item


Miria was weak compared to her peers in the Temple of the Falcon. Having trouble keeping up to their mastery of other forms of magic, she focused on Life and Time. While she did have trouble with purer forms of damage, her ability to command her peers and knowledge of strategy helped in the conquering of several city states and nations. Her most reputable victory was the capture of the Amulet of Keldaron. The giant Keldaron was known for her impossible power and speed. She managed to eliminate Keldaron, but lost 3 of her squad in the process and was mortally wounded. After defeating the Giant, one of her squad attempted to save her using the amulet, unfortunately sealing her inside. Shurima records spoke of her as a worrier, though those records have been long lost.

Durring a Battle at the Twisted Treeline, upon Ezreals Initial summoning, there was a forth member upon the platform: Miria. She stood up and released a hail of life force in such a manner that the other champions did not know how to react. After taking a few seconds to find her surroundings the others managed to subdue her. Asking to be returned to the Shuriman Empire immediately, stating that failing to comply would lead to an invasion. Ezreal immediately explained that the Shuriman empire had fallen and that she was delusional.

Miria spotted the amulet strapped to Ezreal's hand and immediately resumed the assault, yelling "You dare hold Shumiran Property?"

After subduing her once more, this time by summoners, she was introduced to Nasus and Sona. The summoners believed them to be a better ambasitors.

Speaking civilly with Nasus and Sona (showing a remarkable ability to understand her magical Melodies as if they were language), Miria said, "I will participate in the league, in exchange for history and knowledge." She then embarked on a journey too what used to be Shumira.

"Miria is very powerful, yet she has mentioned many times that her power is weaker than that of her former peers. Additionally she has mentioned a decline in her own power. I shiver to think of what the Shuriman Empire was capable of."


Soul Gale deals more damage at higher health.

Be wary of using Out of Body Experience. It damages you heavily and leaves your body vulnerable.

Tips to CounterEdit

Move sideways out of Soul Gale to reduce damage and CC.

Soul Gale is can only prevent escape if Miria becomes very close to you.

Miria's body will be unable to escape for a time if she casts Out of Body Experience


Use this link to make your own custom champion concepts: http://leagueoflegends.wikia.com/wiki/Special:CreateBlogPage?preload=User_blog:Mineko_Charat_Lucky/Behold,_a_Sandwich