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Towrix, Murder's Herald

1 Growth 18 1 Growth 18
Health 418 (+84) Attack damage 56.4 (+3)
Health regen. 6 (+0.93) Attack speed 0.613 (+3.1%)
furry (+0) Armor 10 (+2.7)
  Magic resist. 30 (+1.25)
Attack range 250 Mov. speed N/A

Towrix is a custom champion in League of Legends. Please inform me of any typos, grammar issues, or balancing issues.


Towrix's he uses Fury as his secondary resource. Towrix starts with 0 Fury, and has a cap of 100 Fury. He gains 7 Fury whenever an enemy, a minion, or a monster dies near him, plus 5 fury whenever he is attacked or hit with a damaging spell. Towrix gains double the fury from enemy champion attacks. When Towrix has not dealt or taken damage for 8 seconds, Towrix is considered out of combat and loses 5 Fury every second.

Enraged plates

Passive Towrix gains .15 / .35 / .55 / .75 armor, and half as much Magic Resistance per fury.

Carnage Armor
RANGE: 200
COST: No Cost

Passive Towrix's armor plates vibrate, dealing magic damage every second.

Active For the next 4 seconds Towrix's armor plates grow spines, dealing more magic damage, and slowing all enemies damaged.

The passive is disabled while Carnage Armor is on cooldown.

  • Passive Magic Damage: 10 / 15 / 20 / 25 / 30 (+10% AP)
  • Active Magic Damage: 20 / 30 / 40 / 50 / 60 (+30% AP)
  • Slow: 5 / 10 / 15 / 20 / 25%

Murderous Grip
RANGE: 300
COST: 20 Fury
COOLDOWN: 18 / 16 / 14 / 12 / 10

active Towrix Grabs the nearest enemy (prioritizing champions, range 200) and leaps to target location, dealing physical damage. If Towrix slams the opponent into a piece of terrain, they take double the damage and are stunned for 1 second. Murderous Grip can only be cast when an enemy is within grab range and will grab the target of Murder Time if able.

  • Physical Damage: 60 / 75 / 80 / 95 / 110 (+75% AD)
  • Max Physical Damage: 120 / 150 / 180 / 210 / 240 (+150% AD)

Vital Supremacy
COST: No Cost

Passive Towrix gains % bonus health. Active For the next 4 seconds Towrix's auto attacks deal bonus true damage in the form of missing health.

  • % bonus health: 3% / 4% / 5% / 6% / 7%
  • Bonus True damage: 6% / 8% / 10% / 12% / 14% of targets missing health.

Murder Time
RANGE: 300
COST: 5 Fury per second

Active Towrix begins chasing and attacking the nearest enemy below 35% health. Towrix gains bonus Armor for the duration. He also gains bonus Tenacity, Attack speed, and Movement speed based on his missing furry missing fury.

This effect ends if Towrix dies, if the target dies, or if the target's health exceeds 45%.

Murder time has no cooldown or initial cost and will activate itself when Towrix has 100 fury and there is an enemy below 35% nearby. This ability cannot be activated manually.

  • Bonus Armor: 30 / 40 / 50
  • Tenacity, Attack speed and Movement per missing fury: .5% / .75% / 1%

Ability notes

Carnage Armor:

Murderous Grip: While off cooldown a circle will appear, displaying your grab range. The enemy that is grabbed lands in front of Towrix, or in between him and the terrain hit.

Vitality Supremacy: The percent health stacks additively with runes and masteries (ie 1% with masteries + 4% from the ability = 1% bonus natural health +5% bonus extra health).

Murder Time: While you cannot change the order to attack the "victim", you can cast spells.

Theoretical Item Build

Summoner's Rift
Starting Hunter's Machete item Health Potion item
Essential Berserker's Greaves item Frozen Mallet item
Offensive Trinity Force item The Bloodthirster item
Defensive Warmog's Armor item Maw of Malmortius item
Consumables Health Potion item Sight Ward item


Towrix stands just taller than Aatrox, and more than twice as wide. He has pointed scales that shiver and stab when he is exited.


Towrix has always been over shadowed by his little brother, who likes to talk about the grand things. The glory of war, and how fantastic everything will be. Always piping on about the next bloodbath. Towrix, being the herald of murder, taught his little brother everything he knew. The little bugger still had the audacity to claim that his practice was better and more "refined". It was above the "petty squabbles" that Towrix caused. So when Towrix heard that Aatrox had joined the league, he thought "huh... I kill for fun too. Why not?"

"He is arrogant, and rash. He knows nothing of tactics or strategy. He lives only to claim his next victim."


If you want to avoid casting Murder Time, spam Murderous grip, as it costs fury.

While in murder time, you can use murderous grip to close in and isolate your targets, or to waste fury faster and make distance between you and your target to save yourself.

When jungling start at the lizard elder, as it attacks faster and gains you additionally fury.

Tips to counter

Dealing damage to him while he is in murder time will gain him fury, prolonging the effect. Hit him when you want to prolong the rage, especially when baiting him under tower.

Once he hits level 6 Towrix is easily baited, but you have to get close and then escape quickly as he will deal massive damage.

Towrix Lacks natural sustain. Poking him early ink lane or when he ganks can slow him down, assuming you do real damage.

If you deal physical damage, buy armor penetration.


Use this link to make your own custom champion concepts: http://leagueoflegends.wikia.com/wiki/Special:CreateBlogPage?preload=User_blog:Mineko_Charat_Lucky/Behold,_a_Sandwich

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