base stat changesEdit
I don't know what that glitch is and don't know how to fix it.
None are needed. I copied them from the original Viktor.
Thoughts behind changesEdit
Passive: The changes here are designed to make his passive a bit more forgiving.I have adapted to your strategy." I find that people only ever buy the Death Augment because they are afraid to loose out on the late game damage. I have altered The passive's augments slightly to make them all better in different ways.
Augment Power: I doubled the speed, but halfed the duration. I wanted this core to make him even harder to gank in lane.
Augment Gravity: This is the zoning/cc ability, as such i increased it's range with the core. Also I decreased the slow and Cooldown of the original ability to compensate.
Augment Death: I am attempting to make this a late game item. I have lowered it's flat AP bonus, but increased the ability power per level. This makes it less worth it to purchase it early game, and more worth it to purchase it late game. Additionally i Changed the damage over time from 3 seconds to 2 seconds. This also applies Grievous Wounds. It is a death Ray after all. It needs to kill things.
R: This ability just doesn't strike enough fear. Additionally, 7 seconds is far too long to keep track of a storm. I lowered it down to 5 seconds and tweaked the numbers to make it the same overall damage. I also added in a minor slow into the overtime damage.