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Yune, The Blackfire Spirit

Grrrbear26 December 27, 2013 User blog:Grrrbear26

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I know this has been done before (http://leagueoflegends.wikia.com/wiki/User_blog:V0ldek/Yone,_the_Death%27s_Debtor_AKA_Yasuo%27s_brother) but I wanted to do my own spin on it.

Summary

Yune is like his brother in many ways, he has high lane mobility (Less than Yasuo) and is a high risk assassin.

His Q and E interact, similarly to Yasuo.

Differences! Yune requires to kill things in order to move faster, as opposed to Yasuo who just floats around the lane. Yune’s ultimate is more useful at the end of a fight than it is at the beginning. Yune prefers 1v1 fights but can dive in to take advantage of enemies that are caught out. Yune is also better at traversing walls.

Why is Yune AP? He is AP because most of his power comes from Black Fire and his magic from the Shadow Isles. Playing his with crit chance and AD will not help as he was weak and unskilled during life. It is only through magic that he is able to kill like Yasuo can.
1 Growth 18 1 Growth 18
Health 430 (+82) Attack damage 48 (+4)
Health regen. 5 (+0.9) Attack speed 0.668 (+3.1%)
No Resource (+0) Armor 13 (+3.5)
  Magic resist. 30 (+0)
Attack range 150 Mov. speed N/A

Yune is a custom champion in League of Legends.


Yune’'s abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: Flow.

Yune can have up to 100 Flow. Flow does not decay or generate idly. Yune generates 1 Flow with every ~25 units he travels, requiring a total of 2500 units-traveled to obtain maximum Flow. As Flow generation is based on distance traveled it is also accumulated while dashing, teleporting or when displaced by crowd control effects.

Ghost March
ChampionSquare

When Yune is at maximum flow, the next time he casts an ability he begins marching. While in the marching, Yune gains 10% / 15% / 20% movement speed and tenacity, while ignoring unit collision. While marching, Yune loses 30 flow every second and will not gain flow by normal movement. This flow loss is reduced to 15 if moving toward a nearby enemy champion. When Yune is at 0 flow the march will end.

Ability Details
Non-Targeted

Additional Information:


  • While marching, Yune can gain flow by moving in any way other than basic walking.


Lotus Slash
RANGE: 800
COST: No Cost
COOLDOWN: 5
ChampionSquare

Active: Yune slashes the air, sending a crescent of Black Fire in that direction. This deals magic damage to the first enemy hit and slows them for 99% for .5 seconds.

If the target hit is within 150 range, it is dealt 100% AD as physical damage and will have on hit effects applied.

While using Twilight Thrust, Yune can cast Lotus Bloom.

  • Magicl Damage: 50 (+100/110/120/130/140% AP)
  • Projectile Speed: 700 / 850 / 1000 / 1150 / 1300
Lotus Bloom
RANGE: 500
COST: No Cost
COOLDOWN: 5
ChampionSquare

Active: Upon reaching the target of Twilight Thrust, Yune sends 8 crescents of Black Fire in every direction. These deal magic damage to the first enemy hit. If the targets hit are within 150 range, they are dealt 100% AD as physical damage and will have on hit effects applied.

  • Magic Damage: 25 (+45/50/55/60/65% AP)
  • Projectile Speed: 700 / 850 / 1000 / 1150 / 1300


Ability Details
Lotus Slash is a linear skillshot, Lotus Bloom is an ability altered multi skill shot ability.
  • Lotus slash has a .75 second cast time.
  • Lotus Slash shares a cooldown with Lotus Bloom.
  • Spell vamp is applied to the magic damage.
  • Life steal applied to the physical damage

Additional Information:


  • Lotus Bloom has a .25 cast time that occurs after Twilight Thrust ends..
  • Lotus Bloom shares a cooldown with Lotus Slash.
  • Spell vamp is applied like all multi target, aoe abilities.
  • Enemy champions cannot be hit with more than one petal.


Black Fire Blade
COST: No Cost
COOLDOWN: None
ChampionSquare

Passive: Yune’s auto attacks apply grievous wounds for a short time and Sets the target on fire, dealing magic damage over the next 3 seconds. After applying Black Fire Blade, this passive is disabled for 1.5 seconds.

  • Grievous Wounds Duration: 1 / 1.5 / 2 / 2.5 / 3 seconds
  • Magic Damage per second: 15 / 25 / 35 / 45 / 55 (+25% AP)
  • Total Magic Damage: 45 / 75 / 105 / 135 / 165 (+75% AP)
Ability Details
Black Fire Blade is an on hit effect that applies a debuff and a damaging debuff.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields spell shields do not block the effect.
  • Spell vamp is not applied.
  • Rylai's Crystal Scepter will be applied like other AOE and Damage over time spells.
  • The black fire blade debuff can effect anything, including towers and other structures.
  • Black fire Blade cannot stack, but refreshes it’s duration.


Twilight Thrust
RANGE: 450 / 550 / 650 / 750 / 850
COST: No Cost
COOLDOWN: 10 / 9 / 8 / 7 / 6
ChampionSquare

Active: Yune becomes untargetable and dashes to target enemy, Lotus Slash, or Lotus Bloom petal. If Yune targets an enemy, he deals magic damage and marks the unit until Twilight Thrust comes off cooldown.

The marked target takes 10% additional damage from Yune. If the target is killed while this mark is on them, the cooldown of Twilight Thrust is refreshed.

Twilight Thrust has a static cooldown, and is unaffected by cooldown reduction.

  • Magic Damage: 50 / 90 / 130 / 170 / 110 (+100% AD) (+65% AP)


A Road for Two
COST: No Cost
COOLDOWN: 100 / 80 / 60
ChampionSquare

Active: For the next few seconds, Yune prepares to die gaining a shield. If he would take damage that would kill him, that damage is delayed and Yune Blinks behind the last enemy champion to deal damage to him, dealing magic damage.

For every 1% health the target is missing, A Road for Two deals 1% additional damage as true damage.

The cooldown of A Road for Two will be paused while Yune is dead.

  • Duration: 1 / 1.25 / 1.5
  • Shield: 100 / 150 / 200 (+60% AP)
  • Magic damage: 200 / 350 / 500 (+150% AP)
  • Total magic and True damage Possible: 400 / 700 / 1000 (+300% AP)
Ability Details
A Road for Two is a self-targeted buff.
  • On hit effects are not applied.
  • Magic damage will be mitigated by magic shields.
  • Banshee's Veil item.png Spell shields spell shields block the magic damage
  • A Road for Two has no cast time and does not interrupt previous orders.
    • A Road for Two can be used even if silenced or under the effects of other CC.
  • A Road for Two cleanses all crowd control effects when triggered.
    • Yune is untargetable and unkillable to enemies until he deals the damage.
    • A Road for Two has a .5 second animation after Yune would take the killing damage.
  • A Road for Two takes armor and magic resist into consideration when determining if Yune has taking enough damage.
    • Shields are not calculated when triggering this ultimate.
    • Spell shields blocking damaging spells will stop the effect form triggering.
  • Spell vamp and lifesteal are not applied.
  • The shield granted will expire after taking the delayed damage, or at the end of the buff duration.
  • Yune can be saved by well timed shields and death preventing effects (from Zilian and Yorick)


Summoner's Rift
Starting Boots of Speed item Health Potion item5 Sweeping Lens item
Essential Sorcerer's Shoes item Lich Bane item
Offensive Rabadon's Deathcap item Void Staff item
Defensive Guardian Angel item Zhonya's Hourglass item
Consumables Health Potion item Sight Ward item

Playstyle, Laning Phase

Farm and harass, with Q and E. Dodge your opponents abilities with E and ensure your opponents lose trades with your W’s passive.

Playstyle, Mid Game

You will have to roam from the mid lane, and gank opposite or even with your ganker. You can hit enemies hard and leave them dead or out of lane. Using Ghost March and your QE combo to surpass walls, you can get to other lanes in ways that most other champions can’t.

With your ultimate you can “Equal out” the enemy ganks.

Playstyle, Late Game

Use your mobility to slide into lanes and push them, retreating back into the jungle. Once creep waves hit the tower you can blink in and use your Black Fire blade to push it down. If a champion comes to push the lane back, you can duel or harass, but always be wary of the rest of the team.

Playstyle, Teamfights

Help your team peel away with your Lotus Slash, and wait for an opportunity to single out and kill an opponent. Death may be inevitable, but try to start dueling with their burstier targets as they are more likely to trigger your ultimate and kill themselves.

Summoner Spells

With Ghost March and your Q,E combo you essentially have Flash and Ghost, making those summoner spells redundant. Barrier and Ignite are suggested as you need killing power and a way to survive your ultimate. If you want to split push even more you can grab teleport instead.

Lore

Lore is meh and subject to change..... don't read this unless you REALLY want to. Yune opened his eyes. He laid there, with his feet being battered by the tides on the shore of the Shadow Isle. Turning his head to the side, Yune saw a large man with a shovel gripping a female swordsmen, the swift by the collar. She looked at him, gripping the Gravedigger’s arm in a futile attempt to shake free of her. Her half awake struggles did not phase the Gravedigger, as he dragged her up the shore. Yune watched, unable to move except for a few minor flinches and gestures.

“Why,” He whispered, as Yorick tossed her into a hole. “Is,” Yorick pushed a pile of dirt into the pit. “This,” The Gravedigger pushed a few more lumps into the pit. “Happening?” Yorick stabbed Haynuna’s blade into the head of the grave.

“Yas-”

The monster began walking down the beach toward Yune.

“Yasu-”

Yune spotted another sword, this one larger.

“Yasuo.”

The monster paused above him before reaching for his neck.

“Yasuo!” Yune yelled, spewing black fire from his mouth.

The gravedigger paused above Yune. “Useful,” was all he uttered.

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