League of Legends Wiki


109 Edits since joining this wiki
March 4, 2013
0 Discussion posts
  • Guilt24

    Suijun , the Water Deity

    Attributes  , Melee, Fighter, Mage  Release date  TBA

    (15||||}} at each level) magic damage.


    shoot a piercing ball of water,dealing damage to all enemies in a 1100-unit line. Minions take 65% damage

    |leveling =

    |cooldown= |cost= |costtype=mana |range=670 }}

    Cast a force of blast of water that came from the ground deal magic damage and knocking airborne all enemies hit.

    |leveling = |cooldown= |cost= |costtype=mana |range=790 }}

    Able him to dodge or reduce the incoming damage of enemy unit.
    turn his body in full liquid form able him to blink himself in target ground.

    |leveling = |cooldown= |cost= |costtype=mana |range=850 }}

    create a 5 powerful blast of geyser on the ground that circling around him damaging and knocking …

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  • Guilt24

    Fraus, the Annoying Prankters

    Attributes  , Range, Fighter, Release date  TBA

    Attack Power 80 Defense Power 50 Ability Power 30 Difficulty 65

    Health  444 (+86)  Attack damage  45.1 (+3.1) Health regen.  6.75 (+0.65)  Attack speed  0.679 (+2.98%) Mana  199 (+36)  Armor  16.3 (+3.7) Mana regen.  6.5 (+0.45)  Magic res.  30 (+1.25) Range  625 (Ranged) Mov. speed  355


    on 7th basic attack he throw a iron ball dealing damage and stunning it for 0.50 second.

    this also triggered after fake death

    |leveling = |range=625 }}

    throw a sticky substance on the target area/enemy slowing their movement speed for 2.5 second.

    the subtance are also flammable if an allied champion(fire ability)cast a skill it will burn dealing 20 damage fer seconds. |leveling = …

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  • Guilt24

    Rector , the Shadow Lord

    Attributes  , Melee, Fighter, Assassin  Release date  TBA

    on fifth normal attack he swing his blade like a whip dealing physical damage on all enemies around him.
    Rector extends his Blade in a straight line, dealing magic damage and add a random debuff on enemy units/champion for 5 seconds.

    Random debuff are Blind(making enemy attack miss) Cripple(slowing movement speed) Piercing(lowering armor & magic resistant)

    |leveling =

    |cooldown= |cost= |costtype=mana |range=770 }}

    swing his whip blade 3x dealing damage on all enemy that surround or in front of him

    after 3 second his shadow will do same skill dealing the same damage with no mana cost. |leveling = |cooldown= |cost= |costtype=mana |range=750 }}

    Rector create a sha…

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  • Guilt24

    Vormund The Shield Magister

    Attributes , Melee, Fighter Release date TBA

    Attack Power 70 Defense Power 60 Ability Power 50 Difficulty 50


    HEALTH  440 (+96) ATTACK DAMAGE  54.1 (+4.2) HEALTH REGEN.  7.5 (+0.85) ATTACK SPEED  0.625 (+2.1%) MANA  205 (+40) ARMOR  20 (+3.8) MANA REGEN.  6.45 (+0.45) MAGIC RES.  30 (+1.25) RANGE  125 MOV. SPEED  345

    Vormund throws his shield in a line in front of him, dealing physical damage and stunning them for 1 sec.

    |leveling= |cooldown= |cost= |costtype=mana |range=700 }}

    Vormund jump and slam his shield on the target ground,all enemy units/champions receive damage and slowing there movement speed for up to 5 seconds.



    |cooldown= |cost= |costtype=mana |range=500 }}

    Granting him a 35% bonus …
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  • Guilt24

    Gallan the Vagrant Blader

    Attributes  , Melee, Fighter, Assassin  Release date  TBA

    Attack Power 90 Defense Power 50 Ability Power 20 Difficulty 65

    Health  444 (+86)  Attack damage  55.1 (+3.1) Health regen.  6.75 (+0.65)  Attack speed  0.679 (+2.98%) Mana  199 (+36)  Armor  16.3 (+3.7) Mana regen.  6.5 (+0.45)  Magic res.  30 (+1.25) Range  125  Mov. speed  355

    As Swordsman Gallan can deflect the incoming attack of enemy units/champions and do a counter attack..

    the return damage is half of his attack damage

    the chances of Parry increases when reaching level 6/11/16 |leveling =


    Gallan throws a green apple on the mid air and start slicing it on 1.50 seconds in a cone.nearby enemy units and behind it receive damage.

    |leveling= |cooldown= |cost=…

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