Darius' basic attacks and damaging abilities cause enemies to bleed for 5 - 21 (based on level)(+ 50% bonus AD) physical damage over 5 seconds. This stacks up to 5 times for a maximum of 25 - 105 (based on level)(+ 250% bonus AD) physical damage over the duration.
Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage or any other spell effects.
RANGE: level x 50
COST: 200/125/50 mana
COOLDOWN: 160 / 120 / 80
passive: Darius gains stacks of bloodbath every second he is in combat. Each stack of bloodbath grants armor, magic resistance and movespeed. Bloodbath stacks start to decay when out of combat and at a rate of 1 per second.
Max Stacks: 4 / 7 / 10
Armor: 2 / 6 / 10
Magic resist: 2 / 5 / 8
Active: Darius leaps to an enemy champion and strikes a devastating blow, dealing true damage.
For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.
When Noxian Guillotine kills the target, it can be recast within the next 8 / 14 / 20 seconds. This can occur multiple times in succession.
Noxian Guillotine does not go on cooldown or consume mana until the he strikes the target (being blocked by a spell shield or invulnerability still counts as striking the target).
If Darius' target dies before the axe hits or if he is interrupted, he can instantly reuse the ability.
The cooldown of Noxian Guillotine will begin the instant Darius first casts the ability, not when the buff expires, and will continue to tick down even as Darius reuses the ability multiple times. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at ranks 2 and 3.
During the leap, Darius is considered to be channeling and can be interrupted by hard-CC. It is worth noting that entangle and root are not considered forms form of hard-CC.
Noxian Guillotine will apply one stack of Hemorrhage, although it will not be considered for the damage dealt.