Kayn OriginalSkin
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range Expression error: Unexpected ( operator. +0 Move. speed
Missing role  Darius
The hand of Noxus [1]
Price:IP 7800 / RP 975
Secondary Bar:Mana resource Mana
Release Date:2012-05-23 Last Changed:N/A
Secondary Attributes:rangetype
Champion style basic attacks activeChampion style 50Champion style abilities active

Darius, The Hand of Noxus is a Champion in League of Legends.



Darius' basic attacks and damaging abilities cause enemies to bleed for 5 - 21 (based on level) (+ 50% bonus AD) physical damage over 5 seconds. This stacks up to 5 times for a maximum of 25 - 105 (based on level) (+ 250% bonus AD) physical damage over the duration.

Ability Details
Hemorrhage is both an on-hit damage over time and a spell effect, as it will apply to both his attacks and damaging abilities.
  • Does not apply spell effects.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • Critical strikes will not interact with Hemorrhage's damage.
    • Hemorrhage will not trigger against structures.
    • Hemorrhage will not be applied if the auto attack is Counter Strike.png dodged, Aegis Protection.png blocked, Riposte.png parried, or if the attack misses.
  • Banshee's Veil item.png Spell shields will block a single application of Hemorrhage if the triggering spell is blocked.

RANGE: 450
COST: 50 mana
COOLDOWN: 12 / 10 / 8 / 6 / 4

Active: Darius swings his axe, dealing physical damage to all enemies within a 450-radius area around him.

  • Shaft Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 90% bonus AD)

Champions more than 300 units away from him are hit by his axe's blade, and will take 100% additional bonus AD scaling damage. Targets with 5 stacks of Hemorrhage.png Hemorrhage are briefly stunned for 0.25 seconds.

  • Blade Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 180% bonus AD)
Ability Details
Decimate is a point blank area of effect ability.

Additional Information:

  • The bonus damage at ranges greater than 300 units does not apply to minions or monsters.

Crippling Strike
RANGE: 175
COST: 70 / 65 / 60 / 55 / 50 mana
COOLDOWN: 12/11/10/9/8
Crippling Strike

Active: Darius' next basic attack deals bonus physical damage and slows the target's movement speed. Crippling Strike's slow increases for each stack of Hemorrhage.png Hemorrhage on the target.

  • Bonus Physical Damage: 10 / 45 / 80 / 115 / 150% bonus AD
  • Slow: 5 / 7 / 9 / 11 / 13% per stack of Hemorrhage.
  • Duration: 0.2 / 0.3 / 0.4 / 0.5 / 0.6 seconds per stack of Hemorrhage.
Ability Details
Crippling Strike is an on-hit effect.
  • The triggering attack will apply other on-hit effects and can critically strike as normal.
    • As with most on-hit physical damage, the bonus damage from Crippling Strike will apply life steal.
    • Critical strikes will not interact with Crippling Strike's damage.
    • Crippling Strike's damage will affect structures.
    • PENDING FOR TEST Riposte.png Riposte will block the damage and slows.
    • PENDING FOR TEST Crippling Strike's relationship with Counter Strike.png dodge, Aegis Protection.png block and blind has yet to be tested.
  • Banshee's Veil item.png Spell shields will block the on-hit effect.

Additional Information:

  • Crippling Strike resets Darius' attack timer.
  • The target of Crippling Strike will only gain 1 Hemorrhage.png Hemorrhage stack for the attack.

RANGE: 400/450/500/550/600
COST: 75 mana
COOLDOWN: 30 / 25 / 20 / 15 / 10

Active: After a brief delay, Darius pulls in all enemies in front of him. For each stack of Hemorrhage.png Hemorrhage target pulled by Apprehend are feared for 0.2 seconds.

Ability Details
Apprehend's active is a conic area of effect.

Additional Information:

  • Note that Apprehend does not deal damage and thus will not apply any stacks of Hemorrhage.png Hemorrhage or any other spell effects.

Noxian Guillotine
RANGE: level x 50
COST: 200/125/50 mana
COOLDOWN: 160 / 120 / 80
Noxian Guillotine

passive: Darius gains stacks of bloodbath every second he is in combat. Each stack of bloodbath grants armor, magic resistance and movespeed. Bloodbath stacks start to decay when out of combat and at a rate of 1 per second.

  • Max Stacks: 4 / 7 / 10
  • Armor: 2 / 6 / 10
  • Magic resist: 2 / 5 / 8
  • Movespeed: 5/10/15

Active: Darius leaps to an enemy champion and strikes a devastating blow, dealing true damage.

For each stack of Hemorrhage.png Hemorrhage on the target, Noxian Guillotine deals an additional 20% damage.

When Noxian Guillotine kills the target, it can be recast within the next 8 / 14 / 20 seconds. This can occur multiple times in succession.

  • True Damage: 50 / 75 / 100 (+ 50 / 100 / 150% bonus AD)
  • Max True Damage: 100 / 150 / 200 (+ 100 / 200 / 300% bonus AD)
Ability Details
Noxian Guillotine is a single target dash.

Additional Information:

  • Noxian Guillotine does not go on cooldown or consume mana until the he strikes the target (being blocked by a spell shield or invulnerability still counts as striking the target).
  • If Darius' target dies before the axe hits or if he is interrupted, he can instantly reuse the ability.
  • The cooldown of Noxian Guillotine will begin the instant Darius first casts the ability, not when the buff expires, and will continue to tick down even as Darius reuses the ability multiple times. Five consecutive executions with maximum delay between casts will remove 100 seconds of downtime from Noxian Guillotine, which leaves only 20 seconds of downtime at rank 1 and no downtime at ranks 2 and 3.
  • During the leap, Darius is considered to be channeling and can be interrupted by hard-CC. It is worth noting that entangle and root are not considered forms form of hard-CC.
  • Noxian Guillotine will apply one stack of Hemorrhage.png Hemorrhage, although it will not be considered for the damage dealt.

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