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Reason for Rework
Bluntly speaking, Zamael upon release was nothing less of an unbalanced powerhouse who could use his tremendous base damages to wreck everyone while barely building any offensive items. With an active ability that had the potential of dealing 500 (+ 200% AD) true damage and a passive ability which allowed Zamael to deal 20% of an enemy's maximum health every 3 basic attacks, I'm not sure what kind ofI was on to have thought that such absurd values could be called balanced.
After some reviews from others, I tried olaffing Zamael's damages in an attempt to make him more balanced. Unfortunately the olaffing achieved nothing more than making Zamael a really plain and boring champion whom would most likely be played even less than Urgot (and maybe, just maybe, acquire the ultimate achievement of being more worthless than Garen).
So then came the V2.0 of Zamael, Zar'Kas. With this change I attempted to re-balance the whole kit and desperately tried to come up with new mechanics in which would make Zar'Kas more appealing. Unfortunately, not having realized that the champion's Fury mechanic was what was holding him down into the pit of eternal boring-ness, from a very un-halfassed effort came a very halfassed result. Ultimately, Zar'Kas ended up as a champion almost identical to Zamael with the exception of one new mechanic and some damage numbers on his abilities.
So since I'm a stubborn person who still thinks there might be some chance for Zamael/Zar'Kas to be reworked into an interesting champion who is healthy for the game, here is V3.0 of Zamael, Asiris.