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Asiris (Rework of Zamael/Zar'Kas)

GutsyTick January 29, 2015 User blog:GutsyTick

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Statistics
Health 595 +90 Attack damage 60 +3
Health regen. 8 +0.85 Attack speed [*] 0.625  (+ 0 +2.5%)
No resource Armor 28 +3.5
Magic resist. 32.1 +1.25
Melee 175 Move. speed 345

Asiris, the Desecrator is a wannabe champion in League of Legends.

Abilities

Vice
ChampionSquare

Cull: Asiris' basic attacks Afflict enemies for 5 seconds. Upon being Afflicted 3 times, enemies are Impaired for 5 seconds. Damaging Impaired enemies with an ability Purges them, consuming their Impairment and dealing 55 - 175 (based on level) (50 + 5 / 10 at each level) (+ 100% AP) magic damage.

Flare: Purging an enemy allows Asiris to cast Ignis with any learned ability which is on cooldown for 3 seconds.

Ignis
RANGE: 400
COOLDOWN: 14 / 12 / 10 / 8
ChampionSquare

Active: Asiris breathes out a blast of chaos fire, dealing physical damage to enemies in a target 175-radius area.

Scales with ranks in Shift.

The damage is increased by 1% for every 1% of the target's missing health, for a maximum of 100% bonus damage. This is calculated individually.

  • Minimum Physical Damage: 70 / 80 / 90 / 100% AD
  • Maximum Physical Damage: 140 / 160 / 180 / 200% AD
Ability Details
Vice consists of two independent passive abilities.

Ignis is a ground-targeted area of effect ability.

Additional Information:

  • Unlike the similar ability Vayne Vayne's Silver Bolts.png Silver Bolts, attacking a different target will not remove Cull's stacking debuff from Asiris' previous target.


Ruin
RANGE: 250
COOLDOWN: 8
ChampionSquare

Destroyer - Active: Asiris crushes enemies in an 180-degree cone in the direction of the cursor, dealing physical damage to them, as well as briefly Slow icon slowing them.

  • Physical Damage: 40 / 80 / 120 / 160 / 200 (+ 100% bonus AD)

Airborne icon Airborne enemies have their knock up duration increased by 1 second instead of being Slow icon slowed.

Blast
RANGE: 1000
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Ravager - Active: Asiris fires a pulse of volatile energy in a line which detonates on the first enemy struck, dealing physical damage and Stun icon staggering all enemies within 125-range of the detonation.

  • Physical Damage: 80 / 110 / 140 / 170 / 200 (+ 100% bonus AD)
Ability Details
Ruin is a conic area of effect ability.

Blast is a collision linear skillshot.

Additional Information:

  • Blast briefly reveals the Fog of War in the area where it detonates.


Jaunt
RANGE: 325
COOLDOWN: 2
Recharge Time: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Asiris dashes towards the cursor.

Asiris can store up to two charges of Jaunt. Purging an enemy champion grants one charge of Jaunt.

Crash
RANGE: 325
On-Target Cooldown: 10 / 9 / 8 / 7 / 6
ChampionSquare

Special - Active: Asiris dashes towards the cursor, dealing physical damage to enemies he passes through and Stun icon suspending them for 1 second.

  • Physical Damage: 2 / 3 / 4 / 5 / 6% of Asiris' maximum health (+ 100% AD)

If Asiris damages an enemy champion, he stops dashing and sweeps upwards at his current loaction, dealing physical damage to enemies within 250-units of Asiris and Stun icon suspending them for up to 1 second, based on their proximity to Asiris.

Damaged enemies are temporarily marked, during which they cannot be affected again by Crash.

Ability Details
Jaunt is a linear dash.

Crash is both a linear dash and point-blank area of effect ability.

Additional Information:

  • Jaunt resets Asiris' attack timer on cast.
  • Jaunt uses an ammunition system.
  • Crash resets Asiris' attack timer on cast.
  • Enemies who are at the very edge of Crash's secondary range are Stun icon suspended for 0.5 seconds. Enemies who are within Asiris' attack range are Stun icon suspended for 1 second.


Blitz
RANGE: 250
COOLDOWN: 4
On-Target Cooldown: 10 / 9 / 8 / 7 / 6
ChampionSquare

Destroyer - Active: Asiris sweeps upwards, dealing physical damage to nearby enemies and Stun icon suspending them for up to 1 second, based on their proximity to Asiris.

  • Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% of Asiris' maximum health)

Damaged enemies are temporarily marked, during which they cannot be affected again by Blitz.

Blitz can be cast with Jaunt to activate Crash. Activating Crash puts Blitz and Jaunt on cooldown. Crash cannot affect enemies who have been marked by Blitz and Blitz cannot affect enemies who have been marked by Crash.

Raze
RANGE: 1000
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Ravager - Active: Asiris Impairs nearby Airborne icon Airborne enemies and briefly Slow icon slows them when they land.

If Raze Impairs an enemy champion, Raze will go on a reduced 4 second cooldown.

Ability Details
Blitz is a point-blank area of effect ability.

Raze is an auto-targeted ability.

Additional Information:

  • Enemies who are at the very edge of Blitz's range are Stun icon suspended for 0.5 seconds. Enemies who are within Asiris' attack range are Stun icon suspended for 1 second.
  • Raze briefly reveals Impaired enemies who are in the Fog of War.


Shift
COOLDOWN: 10 / 8 / 6 / 4
ChampionSquare

Passive: Asiris gains bonus attack speed for 3 seconds upon casting Shift.

  • Bonus Attack Speed: 15 / 30 / 45 / 60%

Destroyer - Active: Asiris employs the Ravager paradigm, replacing Ruin and Blitz with Blast and Raze respectively.

Asiris begins each game with one rank in Shift and can increase it at levels 6, 11, and 16.

ChampionSquare

Ravager - Active: Asiris employs the Destroyer paradigm, replacing Blast and Raze with Ruin and Blitz respectively.

Ability Details
Shift is a self-targeted buff.

Additional Information:

  • Shift has no cast time and does not interrupt Asiris' previous orders.
  • Shift does not count as a spell cast for the purposes of items such as Sheen item.png Sheen and abilities such as Force Pulse.png Force Pulse.


Reason for Rework

Bluntly speaking, Zamael upon release was nothing less of an unbalanced powerhouse who could use his tremendous base damages to wreck everyone while barely building any offensive items. With an active ability that had the potential of dealing 500 (+ 200% AD) true damage and a passive ability which allowed Zamael to deal 20% of an enemy's maximum health every 3 basic attacks, I'm not sure what kind of drugs I was on to have thought that such absurd values could be called balanced.

After some reviews from others, I tried olaffing Zamael's damages in an attempt to make him more balanced. Unfortunately the olaffing achieved nothing more than making Zamael a really plain and boring champion whom would most likely be played even less than Urgot Urgot (and maybe, just maybe, acquire the ultimate achievement of being more worthless than Garen Garen).

So then came the V2.0 of Zamael, Zar'Kas. With this change I attempted to re-balance the whole kit and desperately tried to come up with new mechanics in which would make Zar'Kas more appealing. Unfortunately, not having realized that the champion's Fury mechanic was what was holding him down into the pit of eternal boring-ness, from a very un-halfassed effort came a very halfassed result. Ultimately, Zar'Kas ended up as a champion almost identical to Zamael with the exception of one new mechanic and some damage numbers on his abilities.

So since I'm a stubborn person who still thinks there might be some chance for Zamael/Zar'Kas to be reworked into an interesting champion who is healthy for the game, here is V3.0 of Zamael, Asiris.

Changelog

Notes

V1.9: jk Ability icons removed.

V1.8: Ability icons added.

V1.7: Blitz's damage increased from 20 / 50 / 80 / 110 / 140 (+ 6% of Asiris' maximum health) to 20 / 60 / 100 / 140 / 180 (+ 6% of Asiris' maximum health).

V1.6: Base health increased. Attack speed per lvl reduction reverted. Stances name changed from Default and Shift to Destroyer and Ravager respectively.

V1.5: Attack speed per lvl reduced. Ignis usage window reduced from 5 seconds to 3 seconds. Multiple cooldowns shifted to better reflect intended roles of each abilities.

V1.4: Base attack speed reduced. Attack speed per lvl reduced. Ignis' damage changed accordingly to Shift's rank change. Ruin's damage changed from 15 / 45 / 75 / 105 / 135 (+ 100% AD) to 40 / 80 / 120 / 160 / 200 (+ 100% bonus AD). Blitz's damage increased from 15 / 45 / 75 / 105 / 135 (+ 6% of Asiris' maximum health) to 20 / 50 / 80 / 110 / 140 (+ 6% of Asiris' maximum health). Shift now grants 15 / 30 / 45 / 60% bonus attack speed under certain conditions. Minor clean ups and mechanics edited.

V1.3: Blast's damage changed from 15 / 45 / 75 / 105 / 135 (+ 100% AD) to 80 / 110 / 140 / 170 / 200 (+ 100% bonus AD).

V1.2: Raze's damaged removed. Raze now Impairs all targets and its cooldown is reduced when it Imapirs an enemy champion.

V1.1: Tooltip changed for Crash, Blitz and Raze to display 2 / 3 / 4 / 5 / 6% of Asiris' maximum health and 6% of Asiris' maximum health from 2 / 3 / 4 / 5 / 6% of maximum health and 6% of maximum health respectively.

V1.0: Published.

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