Cull:Asiris' basic attacks Afflict enemies for 5 seconds. Upon being Afflicted 3 times, enemies are Impaired for 5 seconds. Damaging Impaired enemies with an ability Purges them, consuming their Impairment and dealing 55 - 175 (based on level) (50 + 5 / 10 at each level) (+ 100% AP)magic damage.
Flare:Purging an enemy allows Asiris to cast Ignis with any learned ability which is on cooldown for 3 seconds.
COOLDOWN:14 / 12 / 10 / 8
Active:Asiris breathes out a blast of chaos fire, dealing physical damage to enemies in a target 175-radius area.
Scales with ranks in Shift.
The damage is increased by 1% for every 1% of the target's missing health, for a maximum of 100% bonus damage. This is calculated individually.
Minimum Physical Damage:70 / 80 / 90 / 100% AD
Maximum Physical Damage:140 / 160 / 180 / 200% AD
Vice consists of two independent passive abilities.
Physical Damage:2 / 3 / 4 / 5 / 6% of Asiris' maximum health(+ 100% AD)
If Asiris damages an enemy champion, he stops dashing and sweeps upwards at his current loaction, dealing physical damage to enemies within 250-units of Asiris and suspending them for up to 1 second, based on their proximity to Asiris.
Damaged enemies are temporarily marked, during which they cannot be affected again by Crash.
Enemies who are at the very edge of Crash's secondary range are suspended for 0.5 seconds. Enemies who are within Asiris' attack range are suspended for 1 second.
On-Target Cooldown:10 / 9 / 8 / 7 / 6
Destroyer - Active:Asiris sweeps upwards, dealing physical damage to nearby enemies and suspending them for up to 1 second, based on their proximity to Asiris.
Physical Damage: 20 / 60 / 100 / 140 / 180 (+ 6% of Asiris' maximum health)
Damaged enemies are temporarily marked, during which they cannot be affected again by Blitz.
Blitz can be cast with Jaunt to activate Crash. Activating Crash puts Blitz and Jaunt on cooldown. Crash cannot affect enemies who have been marked by Blitz and Blitz cannot affect enemies who have been marked by Crash.
COOLDOWN: 12 / 11 / 10 / 9 / 8
Ravager - Active:AsirisImpairs nearby Airborne enemies and briefly slows them when they land.
If RazeImpairs an enemy champion, Raze will go on a reduced 4 second cooldown.
Shift has no cast time and does not interrupt Asiris' previous orders.
Shift does not count as a spell cast for the purposes of items such as Sheen and abilities such as Force Pulse.
Reason for Rework
Bluntly speaking, Zamael upon release was nothing less of an unbalanced powerhouse who could use his tremendous base damages to wreck everyone while barely building any offensive items. With an active ability that had the potential of dealing 500 (+ 200% AD) true damage and a passive ability which allowed Zamael to deal 20% of an enemy's maximum health every 3 basic attacks, I'm not sure what kind of drugs I was on to have thought that such absurd values could be called balanced.
After some reviews from others, I tried olaffing Zamael's damages in an attempt to make him more balanced. Unfortunately the olaffing achieved nothing more than making Zamael a really plain and boring champion whom would most likely be played even less than Urgot (and maybe, just maybe, acquire the ultimate achievement of being more worthless than Garen).
So then came the V2.0 of Zamael, Zar'Kas. With this change I attempted to re-balance the whole kit and desperately tried to come up with new mechanics in which would make Zar'Kas more appealing. Unfortunately, not having realized that the champion's Fury mechanic was what was holding him down into the pit of eternal boring-ness, from a very un-halfassed effort came a very halfassed result. Ultimately, Zar'Kas ended up as a champion almost identical to Zamael with the exception of one new mechanic and some damage numbers on his abilities.
So since I'm a stubborn person who still thinks there might be some chance for Zamael/Zar'Kas to be reworked into an interesting champion who is healthy for the game, here is V3.0 of Zamael, Asiris.
V1.9: jk Ability icons removed.
V1.8: Ability icons added.
V1.7:Blitz's damage increased from 20 / 50 / 80 / 110 / 140 (+ 6% of Asiris' maximum health) to 20 / 60 / 100 / 140 / 180 (+ 6% of Asiris' maximum health).
V1.6: Base health increased. Attack speed per lvl reduction reverted. Stances name changed from Default and Shift to Destroyer and Ravager respectively.
V1.5: Attack speed per lvl reduced. Ignis usage window reduced from 5 seconds to 3 seconds. Multiple cooldowns shifted to better reflect intended roles of each abilities.
V1.4: Base attack speed reduced. Attack speed per lvl reduced. Ignis' damage changed accordingly to Shift's rank change. Ruin's damage changed from 15 / 45 / 75 / 105 / 135 (+ 100% AD) to 40 / 80 / 120 / 160 / 200 (+ 100% bonus AD). Blitz's damage increased from 15 / 45 / 75 / 105 / 135 (+ 6% of Asiris' maximum health) to 20 / 50 / 80 / 110 / 140 (+ 6% of Asiris' maximum health). Shift now grants 15 / 30 / 45 / 60% bonus attack speed under certain conditions. Minor clean ups and mechanics edited.
V1.2:Raze's damaged removed. Raze now Impairs all targets and its cooldown is reduced when it Imapirs an enemy champion.
V1.1: Tooltip changed for Crash, Blitz and Raze to display 2 / 3 / 4 / 5 / 6% of Asiris' maximum health and 6% of Asiris' maximum health from 2 / 3 / 4 / 5 / 6% of maximum health and 6% of maximum health respectively.