Note[]
This champion concept has been scrapped. For the rework, please redirect yourself to this.
Role(s) | |
Fighter |
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Zar'Kas, the Void Desecrator is a wannabe champion in League of Legends.
Abilities[]
Zar'Kas' abilities have no cost. His secondary resource bar instead displays his Fury. Zar'Kas starts the game with 0 Fury and can have a maximum of 100. Zar'Kas gains 1 Fury for every 1% of an enemy champion's maximum health he deals as damage to them with his basic attacks and abilities. Fury decays at a rate of 10 Fury per second if Zar'Kas has not dealt nor received any damage in the last 5 seconds.
- Moving while casting an ability will cause the location in which the ability would activate to dynamically change.
- During the cast time of an ability, Zar'Kas will ignore crowd control effects. If the duration of a crowd control effect persists beyond the cast time of the ability, Zar'Kas will be normally affected by it for the remainder of its duration.
- Enemies who are at the very edge of Blitz's range are knocked up for 0.5 seconds. Enemies who are within Zar'Kas' attack range are knocked up for 1 second.
- During the cast time of Blitz, Zar'Kas will ignore crowd control effects. If the duration of a crowd control effect persists beyond the cast time of Blitz, Zar'Kas will be normally affected by it for the remainder of its duration.
- Ignis applies Affliction stacks to enemies until they are Broken, up to a maximum of 3.
- During the cast time of Ignis, Zar'Kas will ignore crowd control effects. If the duration of a crowd control effect persists beyond the cast time of Ignis, Zar'Kas will be normally affected by it for the remainder of its duration.
Changelog[]
V
NoMore: Champion design scrapped. Goodbye Zar'Kas.V2.9: Ignis now triggers the passive damage of Jaunt.
V2.8: Blitz can now be cast with Jaunt to change the area of effect to a 325-unit long line.
V2.7: Blitz's active damage changed from 5 / 35 / 65 / 95 / 125 (+ 8% of maximum health) to 20 / 60 / 100 / 140 / 180 (+ 6% of maximum health).
V2.6: Fixed minor consistency errors.
V2.5: Passive damage of Ignis moved back to Jaunt.
V2.4: Ignis added as an ability. Jaunt cooldown decreased by 2 seconds. Passive damage of Jaunt reduced and moved to Ignis. Blitz cooldown decreased by 2 seconds.
V2.3: Furor removed as an ability, added as a passive component of Tandem. New ultimate for Zar'Kas is in progress.
V2.2: Attack damage per lvl reduced. Base attack speed and attack speed per lvl reduced. New passive component given: Purge.
V2.1: Ruin's active damage reduced from 5 / 35 / 65 / 95 / 125 (+ 105 / 110 / 115 / 120 / 125% AD) to 5 / 35 / 65 / 95 / 125 (+ 100% AD).
V2.0: Name changed from Zamael to Zar'Kas. Base health increased. Ruin's cooldown increased from 10 / 9 / 8 / 7 / 6 to 12 / 11 / 10 / 9 / 8, active damage changed from 20 / 40 / 60 / 80 / 100 (+ 100% AD) to 5 / 35 / 65 / 95 / 125 (+ 105 / 110 / 115 / 120 / 125% AD). Shift's name changed to Jaunt, ammo mechanic added, cooldown changed from 10 / 9 / 8 / 7 / 6 to 6, recharge time added, passive damage changed from 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 25 bonus AD) of target's maximum health to variable value according to level, no longer capped against monsters. Blitz's cooldown increased from 4 to 6, on-target cooldown increased from 10 / 9 / 8 / 7 / 6 to 12 / 11 / 10 / 9 / 8, active damage changed from 20 / 40 / 60 / 80 / 100 (+ 100% AD) to 5 / 35 / 65 / 95 / 125 (+ 8% of maximum health).
V1.2: Base health and health per lvl reduced. Health regen and health regen per lvl increased. Base ad reduced. Ad per level increased. Ruin's active damage reduced from 30 / 85 / 140 / 195 / 250 (+ 100% AD) to 20 / 40 / 60 / 80 / 100 (+ 100% AD). Shift's passive damage type changed from physical to magic, passive damage changed from 8 / 11 / 14 / 17 / 20% of target's maximum health to 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 25 bonus AD) of target's maximum health. Blitz's active damage increased from 100% AD to 20 / 40 / 60 / 80 / 100 (+ 100% AD). Furor's active cooldown changed from 30 / 25 / 20 / 15 / 10 to 40 / 32 / 24 / 16 / 8.
V1.1: Fixed minor consistency errors.
V1.0: Published. Praise the sun!