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Warwick, the Blood Hunter is a custom champion rework in League of Legends.
Before anyone calls me out on this, yes, the E ability is a modified version of the Savage Lunge from Typhrons Warwick rework, but i liked the idea of a small gapclosing leap tool. All credit goes to Typhron for thinking of the original idea, i just modified and utilized it.
Another thing, since most of the power i added isn't something i can easily work out with a numbers game, i didn't change many values. I lowered his W attack speed to compensate for the added power i gave there, but the utility gained from a small leap or possibly two isn't something that's easily balanced through numbers. Take all damage values and cooldowns as WIPs.
My thoughts with this rework (it's more just a series of small tweaks) was to improve his semi-boring kit and reinforce the theme of the relentless hunter. Rengar has his traps and skill, Kha'Zix has his evolutionary prowess. Warwick should be relying on his physical condition and instincts, crippling and chasing prey.
I wanted to keep the core aspects of Warwick present; the passive healing, the Q poke, the dueling power and attack speed given by W, his reveal and his ult. Now that i read it that's pretty much his entire kit, but i managed to work round it.
His passive was given bonus missing health damage to finish off those fleeing or injured targets, aswell as improving his jungle clear times.
The only thing i touched with Q was changing the heal from 80% of damage to 50% and then 12% of warwick's missing health. This reduces the overall lane top-up sustain it gives, allowing more power in other area, but also turns the tide in his favour in low health duels. 12% missing health is almost nothing at 50% health or more, but can add up at 20-30%.
W changes allow for faster chasing and more team utility. The ally damage aspect of the buff duration resembles the pack instinct that wolves utilise.
His new Lunge ability allows for pre-6 ganks, but it's limited range and semi-high static cooldown limit it's uses, keeping his core pattern around the same. The Crippled status rewards him for landing the lunge with bonus damage and sticking power, and hitting a scented target gives him more reward.
I did absolutely nothing to his ult.
Thanks for reading, criticism and comments welcome.
Template credit goes to Charat Lucky as always, credit again to Typhron for E inspiration.
CHANGE LOG 30/6/13 Changed Savage Lunge's Active Damage from 120% of AD to 10/20/30/40/50(+100/110/120/130/140% of total AD) - Reduced Passive missing health percentage to 2% - Reduced Movementspeed bonus on W if the target is revealed, the closer you are the lower the bonus. - Added Crippled status effect percentages to tooltip of E. - Added activation of passive effect for Savage Lunge's active.