Whenever Bree's ally within 1575 range falls below 50% health points, Bree's cooldowns are reduced by 25% of their basic length. Additionally, Bree's movement speed is increased by 30 / 40 / 50 / 60 when she is going towards allies with less than 50% of their maximum health.
Toggled off: Whenever enemy unit dies nearby, Bree regenerates 1% of her maximum mana and health. Additionaly, her next basic attack within 3 seconds deals bonus magic damage equal to a percentage of that dead unit's maximum health.
Magic Damage:2 / 2.5 / 3 / 3.5 / 4% of unit's maximum health(+1% per 50AP)
Toggled on:Bree's autoattacks against enemy champions return, healing allies on their way.
Bree summons a soul from beyond the grave sending it in a target direction. Soul attaches to first champion hit for 5 seconds, fearing enemies who come close to target.
Flat magic damage: 150 / 225 / 300 (+80% AP)
Missing health damage:2 / 3.5 / 5% of target's missing health(+1% per 50AP)
When soul hits an enemy: It deals flat magic damage and applies fear to them. If fear spreads to any enemy champion, primary target takes damage based on his missing health.
When soul hits an ally: It causes target's basic attacks to apply Cycle of life's heal and Bree's Cycle of life's heal to pass through this target. Additionally, soul aids target's autoattack, causing them to deal bonus magic damage based on foe's missing health.