Warwick, the Blood Hunter is a champion, that needs rework in my opinion. He is a great concept, a definition of jungler with lots of team utility, damage, and great sustain. Sadly, he is outclassed by many new designs. This is just a suggestion for this rework.
Role(s) | |
To be announced. |
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Abilities[]
I changed damage to how it is, because all that damage-halves were confusing. I made it as easy to read and calculate as it is possible. This damage is a little bit higher than live, so I took a bit of his basic AD to compensate it.
Again, live server version may be confusing to new players - Warwick is the cheapest jungler, so we should avoid it.
Bigger change here. I swapped Hunter's Call with Infinite Duress and renamed it to infinite Hunger, because of it's bonus when ultimate is active. I did it to improve Warwick's early ganks and to give him a bit of CC and a gap closer. Their lack (or rather: long cooldown) made him outclassed. Welcome to the League of Gap Closers! I am aware of fact that this kind of CC is not reduced by tenacity, but it's very short, it makes Warwick unable to perform closely any action and is very short.
I added flat bonus in order to allow allies to get it during ult. Additionally, it's no longer 100% free power.
I'm looking forward to your opinions and advice. Sorry for all the mistakes I might have done. See you on Fields of Justice!
If you enjoyed this, or you are extremely bored, please have a look at one of my other creations: