daggers apply on hit effect in their landing place
Spell shields will block pass through damage and all on hit effects from items and skills
Daggers can crit
Enemies closer to Fin can take damage from multiple daggers
COST: 80 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Fin dashes a very short distance and resets autoattack timer. Forgotten Technique can be reactivated twice within four seconds for the same mana cost, but each reactivation adds two seconds to base cooldown.
Forgotten Technique is a Line dash, that can pass through all units, but not through terrain and structures.
COST: 7 / 14 / 21 / 28 / 35 mana
Toggled off: Fin's autoattacks restore mana and deal the same amount of magic damage.
Damage and mana restored: 7 / 14 / 21 / 28 / 35 (+10% AP)
Toggled on: Fin punishes enemy champions for their weakness, dealing bonus magic damage based on their missing mana. Consumes Fin's mana with each hit.
Punishment in magic damage:6 / 7 / 8 / 9 / 10% of target's missing mana
Manaburn deals no damage to manaless champions, but still consumes mana.
Fugitive and constant
Passive: Upon scoring a champion kill or assist, Fin gains movement speed and becomes stealthed for a set amount of time. Additionally, Fin's next autoattack will critically strike. Fin can leave stealth by performing autoattack or using skill.
Maximum duration in seconds: 1 / 1.5 / 2
Movement speed boost: 20% / 30% / 40%
Fugitive and constant is a passive ability that activates itself, whenever Fin kills enemy champion or aids in killing enemy champion.