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User blog:Hamengeri/How to make this kit feel good?

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How to make this kit feel good?

Hamengeri August 22, 2014 User blog:Hamengeri

Introduction

I've been working on this kit since I finally got rid of my previous kit. It started as a sustain-based midder, but ended up as a completely chaotic concept. In order not to get stuck like in Nahtan's case, I decided to ask you for help and ideas. Lore and icons are to be added in final version!

Current skills

Gladeborn
COOLDOWN: 6
ChampionSquare

Lia’s origins accustomed her to magic, allowing her to counter initial enemy spells by regenerating their damage as health over two seconds. Inner balance’s cooldown starts as soon as Lia hasn’t received damage from enemy champions for two seconds.



Gladecall
RANGE: 700
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 7
ChampionSquare

Afer a short delay, Lia sends a shower of glade magic upon target location, dealing magic damage to all enemies caught, and reducing cooldown of Gladecall by 10% for every enemy champion hit.

  • Magic damage: 70 / 120 / 170 / 220 / 270 (+ 50% AP)


Hum of Despair
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
ChampionSquare

Lia hums in despair, dealing magic damage to enemies in a wide cone in front of her and reduces damage they deal for two seconds.

  • Magic damage: 60 / 100 / 140 / 180 / 220 (+60% AP)

Hum of Despair’s cooldown is refreshed whenever nearby ally champion dies.

  • Damage reduction: 20 / 22.5 / 25 / 27.5 / 30%


Crossdimensional
COST: 100 mana
COOLDOWN: 15
ChampionSquare

Lia enters other surface of reality, becoming untargetable and gaining the ability to pass through units, but becoming unabale to use basic attack. Enemies Lia passes through are dealt magic damage.

  • Pass-through damage: 40 / 60 / 80 / 100 / 120 (+ 30% AP)

Crossdimensional is cancelled upon reactivating it or activating any other skill.


Faegate
RANGE: 800
COST: 100 mana
COOLDOWN: 100 / 90 / 80
ChampionSquare

After a brief channel, Lia opens a portal across the battlefield, shortening the travel time of chosen path. Portal then persists for seven seconds, allowing units and projectiles to cross it. Enemies who use portal for the first time are damaged and slowed for one second. Portal can be used multiple times and to travel in both directions.

  • Slow: 20 / 30 / 40%
  • Magic damage: 150 / 200 / 250 (+ 40% AP)


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