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How to make this kit feel good?

Hamengeri August 22, 2014 User blog:Hamengeri

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Introduction

I've been working on this kit since I finally got rid of my previous kit. It started as a sustain-based midder, but ended up as a completely chaotic concept. In order not to get stuck like in Nahtan's case, I decided to ask you for help and ideas. Lore and icons are to be added in final version!

Current skills

Gladeborn
COOLDOWN: 6
ChampionSquare

Lia’s origins accustomed her to magic, allowing her to counter initial enemy spells by regenerating their damage as health over two seconds. Inner balance’s cooldown starts as soon as Lia hasn’t received damage from enemy champions for two seconds.

Ability Details
Inner Balance is a passive self-buff ability that punishes enemy champions for not poking Lia, as it regenerates damage they deal to her with spells over two seconds and can be easily countered by using basic attacks on her. OR JUST BURSTING CRAP OUT OF HER.

Additional Information:

  • Effective cooldown of Inner Balance is 5 seconds, unless interrupted.
  • Constantly poking Lia prevents her from negating damage.
  • Non-damaging spells, like Elise Elise's Cocoon.png Cocoon will cause Inner Balance to go on cooldown, as if they dealt damage.



Gladecall
RANGE: 700
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 7
ChampionSquare

Afer a short delay, Lia sends a shower of glade magic upon target location, dealing magic damage to all enemies caught, and reducing cooldown of Gladecall by 10% for every enemy champion hit.

  • Magic damage: 70 / 120 / 170 / 220 / 270 (+ 50% AP)
Ability Details
Gladecall is a ground-targeted area of effect ability that damages every enemy unit within its radius after a short time.

Additional Information:

  • Gladecall can be dodged by walking out of its radis during its short delay.
  • I realise how similar it is to Soraka Soraka's Starcall.png Starcall, but it’s most likely going to be removed soon.


Hum of Despair
RANGE: 600
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
ChampionSquare

Lia hums in despair, dealing magic damage to enemies in a wide cone in front of her and reduces damage they deal for two seconds.

  • Magic damage: 60 / 100 / 140 / 180 / 220 (+60% AP)

Hum of Despair’s cooldown is refreshed whenever nearby ally champion dies.

  • Damage reduction: 20 / 22.5 / 25 / 27.5 / 30%
Ability Details
Hum of Despair is a conic area of effect ability that deals magic damage to enemies caught and reduces their damage output for two seconds.

Additional Information:

  • Multiple damage reduction debuffs from Hum of Despair do not stack, but refresh debuff’s duration.
  • As far as I know, similar skills like Incinerate.png Incinerate and Feral Scream.png Feral Scream do not count as projectiles, so neither does Hum of Despair.


Crossdimensional
COST: 100 mana
COOLDOWN: 15
ChampionSquare

Lia enters other surface of reality, becoming untargetable and gaining the ability to pass through units, but becoming unabale to use basic attack. Enemies Lia passes through are dealt magic damage.

  • Pass-through damage: 40 / 60 / 80 / 100 / 120 (+ 30% AP)

Crossdimensional is cancelled upon reactivating it or activating any other skill.

Ability Details
Crossdimensional is self-buff ability that changes the way Lia interacts with environment.


Faegate
RANGE: 800
COST: 100 mana
COOLDOWN: 100 / 90 / 80
ChampionSquare

After a brief channel, Lia opens a portal across the battlefield, shortening the travel time of chosen path. Portal then persists for seven seconds, allowing units and projectiles to cross it. Enemies who use portal for the first time are damaged and slowed for one second. Portal can be used multiple times and to travel in both directions.

  • Slow: 20 / 30 / 40%
  • Magic damage: 150 / 200 / 250 (+ 40% AP)
Ability Details
Faegate

Additional Information:

  • Upon being blocked by Wind Wall.png Wind Wall, the portal is shortened and ends just by the wall.
  • Faegate can be used to travel through impassable terrain.
  • Functionally, portal allows to ignore range between its two counterparts.
  • If any unit attempts to blink through Portal, it will appear on its other side, not between the portals.


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