Stats and General

1 Growth 18 1 Growth 18
Health 390 (+70) Attack damage (+0)
Health regen. 4 (+0.55) Attack speed 0.692 (+2.4%)
Mana 270 (+55) Armor 8 (+3.5)
Mana regen. 4 (+0.8) Magic resist. 30
Attack range 500 (ranged) Mov. speed N/A
Linda, Unifier of the Light is a custom champion designed to fit in League of Legends. Linda was rushed heavily, because I was challenged by PrimusMobileVzla ;)

Now that I'm back, I decided to update her.

Lore

Dam, the Ionian Emmissary in Demacia fell in love with one of prophets from Elven Civilization of Fyrone, Sta'Seel. It wasn't an easy love. Cultural differences often caused arguments between them, and additionally, society of Elves never accepted Sta'Seel's love.

When it turned out that she was pregnant, the Elves waited till the birth, and right after Linda was born, they kidnapped Sta'Seel and took her back to Fyrone Flats, leaving Dam as a single father. Dam never understood or supported the "Pure blood ideology", so he decided to raise the child as Sta'Seel would decide to. When the time was right, Dam led Linda to one of abandoned temples of their mother's civilization and began the Ritual of Definition, but none of Gods - as Dam thought - accepted Linda. He decided to start the ritual again, but before he finished, his soul had already lacerated itself into uncountable amount of pieces.

The wind blew his soul in all directions, and one of its pieces attached to Linda's soul. When this happened, the Sun and the Moon began to shine simultaneously at the opposite sides of the horizon: Linda has been chosen by both of the Light Gods.

When she returned to Demacia, prophets from Fyrone Flats immediately recognised her as a mythical unifier - a person supposed to bring peace between Human race and Elves, a person that shall form and lead United Tribes one day.

To spread the news to all of Valoran, elves forced Linda to join League of Legends, where she quickly started to form relationships and alliances with DianaSquare Moon's Human Avatar and her LeonaSquare Solar counterpart. But Linda wasn't interested in making her destiny happen, she just wanted to find her mother with Hamengeri's help. As it turned out, it wasn't as easy as she had hoped it to be.

Abilities

Curse of the light
Hamengeri Linda0

Linda's abilities reveal enemies hit in the fog of war and mark them with The curse of Light for three seconds. Curse of the Lights stacks up to three times. When marked enemies enter area seen by Linda's team champion, minion, turret or are reavealed by any of her allies, each stack of Curse of the Light deals 30 / 40 / 50 / 60 / 70 (+ 20% AP) damage to them.

Ability Details
Punish the Shadows is an ability effect that reveals and marks enemies hit by her abilities in the fog of war and punish them for entering the light.

Additional Information:

  • Linda's reveal effects form abilities don't trigger the damage.
  • Enemies revealed only by Linda's reveal effects will keep on being marked.
  • During the development, I noticed that it's actually reverse version of one of Hamengeri's skills, so I renamed it to strenghten it.


Chisel of the Shadows
RANGE: 1200
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Hamengeri Linda1

Linda fires a slow bolt of light that consists of lunar phlox in the middle and solar glimmer around it, and deals magic damage to enemies it passes through. If bolt enters the fog of war, its solar part instantly fades, causing bolt to deal reduced damage, but as darkness is where the lunar light is most powerfull, the bolt ignores half of range it travels.

  • Magic Damage: 80 / 110 / 140 / 170 / 200 (+80% AP)
  • Damage reduction in fog of war: 70 / 60 / 50 / 40 / 30%
Ability Details
Chisel of the Shadows is a pass-through linear skillshot.

Additional Information:

  • Damage of lunar phlox: 24 / 44 / 70 / 102 / 140 (+24 / 32 / 40 / 48 / 56% AP)
  • Lunar phlox can potentially reach a range of 1800.


Stroke of Hope
RANGE: 1100
COST: 100 mana
COOLDOWN: 20
Hamengeri Linda2

In the fog of war: Linda blesses target area for five seconds, fulling it with hope and daylight, granting

vision of target place, and dealing magic damage to enemies every second they stay within holy light. Enemy champions within are also marked with Curse of the Light.

In area with sight: Linda calls the moon to chill target place for five seconds, slowing and crippling enemies within.

  • Magic damage per second: 20 / 30 / 40 / 50 / 60 (+ 20% AP)
  • Slow and cripple: 15 / 22.5 / 30 / 37.5 / 45% (+ 2.5% per 100 AP)
Ability Details
Stroke of Hope is a click on ground target area of effect ability that behaves differently depending on sight status of target area.

Additional Information:

  • Radius: 200
  • If part of area is within fog of war, but part is not, Stroke of Hope has different effects in its different parts.
    • If unit is big enough, it can be affected by both effects.


Within Blink
RANGE: 800
COST: 90 mana
COOLDOWN: 26 / 23 / 20 / 17 / 14
Hamengeri Linda3

Linda travels in form of light to target location, dealing magic damage in area around her and blinding enemies facing her.

  • Magic damage upon landing: 60 / 90 / 120 / 150 / 180 (+ 40% AP)
  • Blind duration: 0.75 / 1 / 1.25 / 1.5 / 1.75

If Linda travels to area seen to enemies from the fog of war, blink is empowered with sunrise, causing Linda to deal bonus magic damage over three seconds to units facing her.

  • Damage per second: 15 / 30 / 45 / 60 / 75 (+15% AP)
Ability Details
Within blink is a ground target ability that blinks Linda to target location after a brief channel of 0.2s.

Additional Information:

  • If enemy turns back, it stops receiving bonus damage over time.
    • However, if enemy turns towards Linda again, next tick can be applied.


Astral Fury
RANGE: 1500 / 2250 / 3000
COST: 120 mana
COOLDOWN: 120 / 105 / 90
Hamengeri Linda4

Channel: Linda calls upon the Sun and the Moon to rise against unbelievers, dealing magic damage every second after first second of channel, up to 4 seconds total.

The Sun: Damages all enemies visible to Linda's team regardless of their location. Enemies visible only by wards or traps take 50% damage.

The Moon: Damages all enemies hidden in the fog of war within range.

Enemies can't take damage both from the Sun and the Moon. Higher damage takes priority.

  • Sun's damage per second: 50 / 90 / 130 (+ 20% AP)
  • Moon's damage per second: 40 / 80 / 120 (+ 15%AP)
Ability Details
Astral fury is a no target ability that deals damage every successful second of channel (excluding first second). Enemies can reduce damage they take by hiding from the Sun's fury.

Additional Information:

  • Moon has a great synergy with Twisted FateSquare Twisted Fate's Destiny Destiny and can be really devastating and frustrating when paired with KarthusSquare Karthus' Requiem Requiem.
  • Priority calculator: Reveal effects>Ally vision>Higher between: No vision/ward or trap vision.


Quotes

Upon selection

  • Everything has an origin

Movement

  • Guided by the Moon
  • Led by the Sun
  • No Gods shall be forgotten
  • I am on my way
  • I am to be followed
  • Clearly
  • No light is false

Attacking

  • Unite with your ancestors
  • Only the Gods can be eternal
  • Everything has an origin, everything has to come to an end
  • Accept your destination
  • I am just a broker
  • Punish the Shadows

Taunting

  • Night is inevitable, one can only avoid darkness
  • I'll show you the shadows
  • Look at the sunset... It's your last chance

Jokes

  • Why are Demacians so fit? We eat only light food!
  • That was just a joke... I am fit, because my father told me to balance my meals!
  • Something funny... Your chance of surviving? Wait, that would be a taunt!

Credits

I'd like to say thanks to PrimusMobileVzla for challenging me, to Hive Workshop for some icons, and to all of you, who have read this blog post ;)