Suleiman Al-Rasah, Scourge of the Sands is a custom champion in League of Legends made for the CCC2
Scourge of the Sands
Deadly Combatant: Every time Suleiman damages or impairs an Enemy Unit with a spell, he gains 10 Sand. Damaging Champions with spells doubles the amount of sand he gains. When he reaches 100 Sand, the next damage he receives from an enemy champion will be negated and he will gain 10 / 20 / 30% damage reduction for 2 seconds.
Dexterous Combatant: Suleiman ignores unit collision. He also gains 5 / 10 / 15 bonus movement speed when in combat. Suleiman is considered to be in combat if he has dealt or received damage in the last 3 seconds.
COST: No cost
COOLDOWN: 8 / 7 / 6 / 5 / 4
Active: Suleiman enhances his next autoattack to deal bonus physical damage and proc on-hit effects. Also, this enhanced autoattack allows him to dash 300 units through the target, applying grievous wounds for 2 seconds. Can critically strike, in this case, the grievous wounds duration is doubled.
Active: After a 0.5 second delay, Suleiman creates an area filled with quicksand which slows all enemy champions by 35%, plus an additional 5% for every second they remain in it.
Area of Effect: 150 / 200 / 250 / 300 / 350 unit radius
duration: 2 / 3 / 4 / 5 / 6
COST: No cost
COOLDOWN: 16 / 15 / 14 / 13 / 12
Passive: Suleiman's autoattacks mark an Enemy Champion. Sand Surge will also apply the mark. The mark lasts for 2 seconds. Suleiman can only have 1 champion marked. Suleiman's spells and autoattacks also ignores a percentage of the marked champion's armor.
Active: Suleiman instantly blinks behind the Marked Champion, dealing physical damage and reducing damage done to him by that enemy by 10%. When this ability is on cooldown, the passive does not apply.
Suleiman calls on the fury of the Shurima Desert to punish his enemies. A Desert Cloud appears at his cast location. The cloud can be moved by placing the cursor to the desired area and then reactivating the ultimate. All enemy units under the cloud are dealt physical damage per 0.5 seconds. Additionally, enemy champions caught under the cloud cannot not damage Suleiman, but still can damage Suleiman's allies.