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Gal'Zor, Abomination of the Void

Harlem36 February 18, 2014 User blog:Harlem36
1 Growth 18 1 Growth 18
Health 400 (+95) Attack damage 56 (+2.5)
Health regen. 8.5 (+0.4) Attack speed 0.524 (+1.71%)
Mana 230 (+56) Armor 18 (+4)
Mana regen. 6.5 (+0.45) Magic resist. 40 (+0)
Attack range 175 (melee) Mov. speed N/A

Gal'Zor, Abomination of the Void is a champion in League of Legends.

Concept Art

Harlem36 Gal'ZorArt

Gal'Zor's Concept


After the extensive research done by Vel'Koz, the Void put together an Abomination; a Chimera, as they call it. The greatest masterpiece the Void has ever created, based off the deadliest and strongest animal species Vel'Koz has researched on. Three serpent heads, one Eel, one Snake, one Lizard, on the body of a head of a whale, with two tails similar to that of a scorpion's, completed with the tentacles of a squid for movement on land and in sea. Lastly, they gave it a name. Gal'Zor, the Abomination of the Void was born.

Gal'Zor's main purpose is to demonstrate the power of the Void. Unlike his counterparts, Gal'Zor was created and transported to Runeterra to spread fear among the denizens of Valoran. Bent on mass destruction and widespread fear and panic, Gal'Zor looked on towards the League of Legends, and decided to start his own form of mayhem there.

"Now that he has been created, there's no stopping his destruction." -Vel'Koz, Eye of the Void


Void Drain

When Gal'Zor scores a kill or assist on an enemy champion, he siphons the life essence of the recently killed champion, restoring 15/25/35% of his maximum health over 5 seconds. However, he must stay within 1350 range of the recently killed champion or he will not regenerate any health. If he scores two kills or assists within 5 seconds, his passive will stack, granting him twice the normal percentage of mazimum health regenerated. This passive can only stack twice before going on cooldown.

Acid Assault
RANGE: 500
COST: 50 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: One of Gal'Zor's serpert heads spit out corrosive acid, dealing damage and leaving a patch of acid 300 unit-radius wide that lasts for 3 seconds. Enemies hit by the acid take magic damage and have their magic resistance reduced for 2 seconds. Enemies not hit by the acid, but standing on the acid pool will only have their magic resistance reduced every 0.5 seconds, lasting 2 seconds. An enemy can have bonus magic resistance reduced if they are hit by the ability and left standing in the pool.

  • Magic Damage: 75 / 90 / 105 / 120 / 135 (+ 50% AP)

RANGE: 200 unit-radius
COST: 10 / 15 / 20 / 25 / 30 mana per 0.5 seconds
Noxious Blast

Passive: Gal'Zor gains permanent bonus movement speed.

  • Passive Movement Speed: 5 / 10 / 15 / 20

Toggle On: Gal'Zor emits noxious vapours around him, poisoning all enemy units around him in a 200 unit-radius. Enemies poisoned take magic damage per 0.5 seconds. Even after leaving the area of effect, enemies continue to take damage for 2 seconds more. Additionally, the bonus movement speed he gains from his passive is doubled.

  • Magic Damage per 0.5 Seconds: 10 / 20 / 30 / 40 / 50 (+ 12.5% AP)

Twin Stinger Strike
RANGE: 1100
COST: 90 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Twin Fang

Active: First Cast: Gal'Zor lashes out his scorpion tail in a line, colliding and pulling back the first enemy unit it collides with all the way to him, slowing it by 70% for 1 second and dealing magic damage. If the First Cast hits an enemy unit, Gal'Zor can cast the second part of the ability within 5 seconds, for no additional cost. Second Cast: Gal'Zor stings the enemy unit he just pulled back, dealing magic damage and stunning them for 1.5 seconds. The magic damage dealt on the Second Cast is the same as the magic damage dealt for the First Cast. However, enemy champions only take 50% damage from the Second Cast.

  • Magic Damage: 50 / 55 / 60 / 65 / 70 (+ 50% AP)
  • Missile Speed: 1800

Mass Genocide
RANGE: 1200 unit-radius
COST: 100 / 120 / 140 mana
COOLDOWN: 150 / 130 / 110
Grasping Roots

Gal'Zor roots himself, spreads his tentacles around himself in a 1200 unit-radius, slowing all enemies caught in the area by 20%. After 1 second, he retracts his tentacles, dealing magic damage and knocking all enemies still in the area towards him by 350 units. If this ability draws in at least 1 enemy champion, he gains a shield equivalent to a percentage of his maximum health.

  • Magic Damage: 150 / 200 / 300 (+ 70% AP)
  • Shield Strength: 4 / 5 / 6 / 7 / 8% maximum health

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