Passive (Innate): Every 5 autoattacks, Thorzalin's next autoattack will stun an enemy for 1 second and deal bonus 10/12/15 true damage, before going on a 15/12/9 second cooldown. Stacks of autoattacks building up to the stun will not be received if the passive is on cooldown. Hitting an enemy unit with a CC ability decreases the cooldown of the passive by 1 second. Hitting an Enemy Champion with a CC ability reduces the cooldown of the passive by 2 seconds. Enemy Champions stunned by this innate will not be stunned again by the same innate 30 seconds. However, the bonus damage is still applied.
COST: 80/100/120/140/160 mana
Passive:Thorzalin gains permanent attack damage.
Active:Active: Thorzalin gains a buff lasting 5 seconds. His autoattacks does splash damage equivalent to 40/50/60/70/80% of his AD. Allied champions in the splash radius are healed for 15/35/55/75/95(+10% AP). Minions are cannot be healed with this ability.
Enhanced Mountain King Mode:Active: Thorzalin gains bonus 10/12/14/16/18% lifesteal and 9/11/13/15/17% increase in attack speed. Healing done to allies are doubled and the duration of this ability is now 8 seconds.
COST: 90/100/110/120/130 mana
Active: Thorzalin unleashes a powerful war cry, granting allied champions bonus 5/10/15/20/25 armour, magic resist, attach damage and bonus 15/30/45/60/75 movement speed for 3 seconds. If Thunderous Shout is cast on an enemy, the enemy will be feared and for 1.5 seconds and will have his armor and magic resist reduced by 5/8/11/14/17 for 3 seconds.
Enchanced Mountain King Mode: Active: Thorzalin grants twice the amount of armour and magic resist to an allied champion. Fear on enemy cast now lasts for 2 seconds and deals 50/70/90/110/140 (+50% AP) Magic Damage.
COST: 140 mana
Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.