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Thorzalin, the Mountain King

Harlem36 November 19, 2013 User blog:Harlem36
1 Growth 18 1 Growth 18
Health 420(+80) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 125 (melee) Mov. speed N/A
Thorzalin, the Mountain King is a champion in League of Legends.


Concussive Strikes

Passive (Innate): Every 5 autoattacks, Thorzalin's next autoattack will stun an enemy for 1 second and deal bonus 10/12/15 true damage, before going on a 15/12/9 second cooldown. Stacks of autoattacks building up to the stun will not be received if the passive is on cooldown. Hitting an enemy unit with a CC ability decreases the cooldown of the passive by 1 second. Hitting an Enemy Champion with a CC ability reduces the cooldown of the passive by 2 seconds. Enemy Champions stunned by this innate will not be stunned again by the same innate 30 seconds. However, the bonus damage is still applied.

Crushing Blows
COST: 80/100/120/140/160 mana
COOLDOWN: 15/13/11/9/7

Passive:Thorzalin gains permanent attack damage.

Active:Active: Thorzalin gains a buff lasting 5 seconds. His autoattacks does splash damage equivalent to 40/50/60/70/80% of his AD. Allied champions in the splash radius are healed for 15/35/55/75/95(+10% AP). Minions are cannot be healed with this ability.

Enhanced Mountain King Mode:Active: Thorzalin gains bonus 10/12/14/16/18% lifesteal and 9/11/13/15/17% increase in attack speed. Healing done to allies are doubled and the duration of this ability is now 8 seconds.

Thunderous Shout
RANGE: 500
COST: 90/100/110/120/130 mana
COOLDOWN: 20/18/16/14/12

Active: Thorzalin unleashes a powerful war cry, granting allied champions bonus 5/10/15/20/25 armour, magic resist, attach damage and bonus 15/30/45/60/75 movement speed for 3 seconds. If Thunderous Shout is cast on an enemy, the enemy will be feared and for 1.5 seconds and will have his armor and magic resist reduced by 5/8/11/14/17 for 3 seconds. Enchanced Mountain King Mode: Active: Thorzalin grants twice the amount of armour and magic resist to an allied champion. Fear on enemy cast now lasts for 2 seconds and deals 50/70/90/110/140 (+50% AP) Magic Damage.

Hammer Strike
RANGE: 1500
COST: 140 mana

Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.

  • Damage: 100 / 150 / 200 / 250 / 300 (+ 50% bonus armor) (+ 50% total magic resistance)

COST: 120/140/160 mana
COOLDOWN: 120/100/80

This is a blank example.

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