Vashj gains Focus for every 2 seconds in combat. When his reaches 5 stacks of Focus, the next autoattack or ability dealt to Vashj will deal no damage to him, as he dodges it. Vashj is only considered in combat if he has dealt or taken damage within 3 seconds. Focus stacks will fall off after being out of combat for more than 5 seconds. If Vashj dodges an ability, the crowd control effect that come with the ability will NOT affect him.
COST: 70 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Vashj used his mind power to manipulate forces to knock back all enemy units in a 40 degree cone and dealing magic damage to them.
Damage: 100 / 120 / 140 / 160 / 180 (+ 40% AP)
1st Ability with Multiple Effects
COST: 140 mana
Active: This can be the first part of the ability, or first set. This also showcase defensive scaling.
Active: This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: 50% total AD or 100% max health.
This is a blank example.
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