• Healingmantra

    As with other posts like this, I'm not suggesting that he needs some love (but well, this time he could have a bit). All I do is just presenting my vision, my version, my... Nevermind, that's obvious.


    So, I am the Monkey King, I do jump into enemy's team and knock them up. I also have a decoy that is exploited by mose users and passive that doesn't grant that much. I struggle versus any ranged hero and even can beat me on top lane. Also, when I want to play jungle, I struggle to kill the first camp.


    Whenever Wukong attacks or casts a spell, he gains a stack Of Many Reflections. Upon getting fifth stack, if he has no clones, he will create one, following him and assisting for 8 seconds, which has the same statistics as the original one except o…


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  • Healingmantra

    Since we all know, that Aatrox has got some changes recently (and how they turned out to be), we all know, that he needs a rework. So, nothing special or intriguing or anything like it, this is my version of Aatrox, that, as for me, could find a nice place in the League. } |title=the the Darkin Blade |herotype=Fighter |alttype=Tank |date=2013-06-13 |patch=} |changes=V7.5 |health=6 |attack=6 |spells=6 |difficulty=6 |ip=6300 |rp=975 }} First of all, the stats have been changed (or rather modernized), to differ them from these of older champions. These I proposed might seem to be a nerf to him (another one!), but after looking at his abilities, I hope you won't think that way.

    for each point of Blood over the duration. Aatrox cannot revive more… Read more >
  • Healingmantra

    My vision of: Warwick

    December 18, 2016 by Healingmantra

    Some visions of reworked Warwick could be found in the web. I'm aware, that it's something other than I'll post it. The reason of it is mainly to share with you my ideas, how it could be refreshed, but add some freshness to the kit. As for defense if this blog is unnecessary as the kit is somewhere in the web, long before rework there was also his kit, including his ghouls rather than mist beings and flipping his enemies over his shoulder with his shovel (naturally I won't find it now to recall it here). Anyway, let's go with it!


    And I am a werewolf. I like to claw my opponents, I sometimes howl and feel the blood of surrounding wounded enemies. I also rarely leave my beloved jungle and just wait before I hit level 6 to jump on my unsuspec…



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  • Healingmantra

    So, it's basically another kind of Ability Power, dedicated to supports & utility mages.


    After some thoughts and analyzes performed on champions in League, mostly full-utility as , I realized that they have no true way of building. I mean, they do not have any attribute they would scale off. As offensive classes scale off offensive stats, defensive classes scale off defensive stats, what is left for utility classes? They have to increase attributes they don't use that well as other classes. Also, this makes them always no threat at all. And what, if we could make a choice, if we want to play any class offensive, defensive or utilitary (not sure if such a word exist)? Right now, if you'll build full AP on exemplary , you still are not a thre…


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  • Healingmantra
    Whenever Dingodile dies, he will enter stasis for 5 seconds, after which he will explode, dealing true damage to all enemies within this ability's range (and dying). If Fuel Bag is off cooldown, it will also bring Dingodile back to life with .

    |range = 500 |cooldown = 300 |targeting = Fuel Bag is a point blank area effet. |damagetype = true |spelleffects = aoe |onhiteffects = |spellshield = will negate the damage wielder could take from this ability. |additional =

    • Fuel Bag will always deal damage, regardless if it is on cooldown or not.
    • and will take precedence over Fuel Bag.
    • will not resurrect Dingodile until after Fuel Bag ends.

    }}

    Dingodile launches an unstable ball of flames, which will fall after 0,5 seconds delay at the chosen lo… Read more >