Enemies that are dealt damage by your abilities die instantly if they had less than 6% of their maximum health after the effect. When the enemy killed this way was a champion, they will also revive 50% longer.
RANGE:650 / 350 / 65°
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 11 / 10.5 / 10 / 9.5 / 9
Active: Dashes in the chosen direction, throwing flurry of arcane missiles in another chosen direction, dealing magic damage.
Damage: 75 / 115 / 155 / 195 / 235 (+ 75% AP)
RANGE:1100 / 65
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Active: Nadya throws four chains over 1 second in the chosen direction, each dealing magic damage to first enemy hit, slowing them by 40%. If an enemy was damaged by more than one chain, they will get additional crowd-control effects , depending on the number of chains that hit the target (Disarm, Silence and Stun consequently).
Active: Pulls target ally to you, shooting also an arcane bolt in their direction. The launched missile will hit first enemy it will collide with, dealing magic damage. Targeted ally will also take damage reduced by 15% for 1.25 seconds.
Damage: 95 / 140 / 185 / 230 / 275 (+ 75% AP)
COST: 100 mana
COOLDOWN: 105 / 95 / 85
First cast Nadya creates a zone beneath her that will absorb all damage dealt to you and allied Champions within it for 5 seconds or until destroyed. When the zone collapses or expires, it will deal magic damage to enemies inside it equal to 65% of damage taken by zone.