DISCLAIMER

Some visions of reworked Warwick could be found in the web. I'm aware, that it's something other than I'll post it. The reason of it is mainly to share with you my ideas, how it could be refreshed, but add some freshness to the kit. As for defense if this blog is unnecessary as the kit is somewhere in the web, long before YorickSquare Yorick's rework there was also his kit, including his ghouls rather than mist beings and flipping his enemies over his shoulder with his shovel (naturally I won't find it now to recall it here). Anyway, let's go with it!

I am Warwick

And I am a werewolf. I like to claw my opponents, I sometimes howl and feel the blood of surrounding wounded enemies. I also rarely leave my beloved jungle and just wait before I hit level 6 to jump on my unsuspecting victims and suppress them, so they for sure will die. That's WarwickSquare Warwick. Warwick feels like having everything a true wolfman needs:

  • Some sort of viciousness and bloodlust from both Eternal Thirst Eternal Thirst and Hungering Strike Hungering Strike.
  • A howl in Hunter's Call Hunter's Call, which makes him even more deadly and willing to fight.
  • He smells nearby wounded enemies, thanks to his Blood Scent Blood Scent and that makes him even more feral, as this increases his movement speed.
  • He can jump and suppress his enemies with his strength with his Infinite Duress Infinite Duress.

Seems like werewolf like no other, but all of these abilities are not impressing and somewhat dull. What I'm trying to do is to keep all his wolfman traits, while bringing a bit dynamism and usefulness outside his ultimate and DPS.

Statistics and attributes

1 Growth 18 1 Growth 18
Health 570 (+92) 2134 Attack damage 59 (+3.5) 118.5
Health regen. 7.7 (+0.75) 20.5 Attack speed 0.663 (+3.15%) 54.2%
Mana 260 (+33) 821 Armor 25 (+3.6) 86.2
Mana regen. 7.5 (+0.5) 16 Magic resist. 32.1 (+1.25) 53.4
Attack range 125 Mov. speed 350

Abilities

Eternal Thirst
RANGE: 3000
Eternal Thirst

Passive: Whenever an enemy champion or large monster dies when Warwick is within Eternal Thirst's range, they spawn a dead body, which lasts for 90 seconds. Whenever Warwick stays within melee range of the bodies, he will eat them, restoring 4 - 21 (based on level) plus 1% of his missing health every second and 3.75 - 16.5 (based on level) mana every second, both tripled if Warwick is out of combat for at least three seconds. Warwick can restore up to 48 - 252 (based on level) plus 12% of his missing health and 45 - 198 (based on level) mana from each corpse, after which they disappear.

Ability Details
Eternal Thirst is a self-targeted buff.

Additional Information:

Warwick can heal from multiple dead bodies if circumstances permit.


Eviscerate
RANGE: 225
COST: 40 Mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Hungering Strike

Passive: Warwick's basic attacks decrease enemy's armor for 3 seconds, stacking up to 5 times.

  • Armor reduction per stack: 3% / 4% / 5% / 6% / 7%

Active: Warwick slashes his enemy, dealing physical damage increased for each stack of Eviscerate on them. If the target is wounded or a monster, Warwick will also heal himself.

  • Physical Damage: 40 / 65 / 90 / 115 / 140 (+ 25% AD)

「 Physical Damage per stack: 5 / 10 / 15 / 20 / 25 (+ 15% AD) 」「 Maximum Physical Damage: 65 / 115 / 165 / 215 / 265 (+ 100% AD) 」

  • Healing: 20 / 35 / 50 / 65 / 80 (+ 35% AD)
Ability Details
Eviscerate's passive is an on-hit effect

Eviscerate's active is a single-targeted ability


Brutalize
RANGE: 500 / 100
SPEED: 1400
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 14 / 13.25 / 12.5 / 11.75 / 11
Hunter's Call

Active: Warwick leaps to the chosen location, dealing physical damage to all enemies he hits and Slow icon slowing them by 20% for 1 second. basic attacks reduce the cooldown of this ability by 0.25 seconds (1 second when versus champions).

  • Physical Damage: 60 / 100 / 140 / 180 / 220 (+ 80% bonus AD)
Ability Details
Brutalize is a ground-targeted dash that damages enemies in a circular area of effect.


Blood Scent
COST: 60 Mana
COOLDOWN: 45 / 40 / 35 / 30 / 25
Blood Scent

Passive: Enemy champions with less than 40% of their maximum health leave a blood trail. Warwick's attack speed and movement speed increase and healing taken increases by 「 6% for each wounded enemy 」「 maximum of 30% 」 and they start to drip blood, showing where they were.

「 Attack speed bonus per wounded: 4% / 5% / 6% / 7% / 8% 」「 Maximum Attack speed Bonus: 20% / 25% / 30% / 35% / 40% 」

「 Movement speed bonus per wounded: 2% / 3% / 4% / 5% / 6% 」「 Maximum Movement speed Bonus: 10% / 15% / 20% / 25% / 30% 」

Active: Warwick extends his senses for 5 seconds, seeing tracks to all wounded enemies and dead bodies within Eternal Thirst's range.

Ability Details
Blood Scent is a point-blank area of effect with a self-targeted buff component.

Additional Information:

  • The dripping blood could last for around 1 second for each 1% of missing health below 40%.
  • As Blood Scent Blood Scent is not a sight ability, it cannot be prevented via abilities like Paranoia Paranoia.
    • It also will show them the path to invisible and stealthed enemies, but they won't be revealed.


Infinite Duress
RANGE: 450 / 900
SPEED: 1400
COST: 100 Mana
COOLDOWN: 140 / 100 / 60
Infinite Duress

First Cast: Warwick starts to run on all fours for 6 seconds, gaining bonus 25% movement speed, increasing to 100% over the first three seconds. During this time, he can recast this ability.

Second Cast: Warwick leaps in the chosen direction, latching to the first enemy champion, Suppression icon suppressing them and dealing physical damage over 1.75 seconds. Effects that prevent from attacking will interrupt this effect.

Damage dealt and range is increased by 10% for each 200 units he passes during the time this buff lasts, up to +100% bonus damage and range.

Warwick gains 30% life steal for the duration and applies on-hit effects everytime it ticks.

「 Minimum Physical damage: 100 / 175 / 250 (+ 150% bonus AD) 」「 Maximum Physical damage: 200 / 350 / 500 (+ 300% bonus AD) 」
Ability Details
Infinite Duress is a self-targeted buff with a dash component.

Additional Information:


The reason?

The changes here might seem like just a blogger's imagination. I won't lie that it's not this. However, the goal of this is right - to make him more intriguing and fun to play, while keeping his unique traits.

  • His Eternal Thirst Eternal Thirst is just on-hit effect. Nothing special. Every time he attacks he deals bonus damage and heals. The end. Now I've given him some sort of unique sustain (might be unbalanced, but the numbers are placeholders anyway and can be changed in a blink of an eye). Like a wolf who kills it's victim, he can eat their body and restore vast amounts of health, but if he'll be disturbed, it won't be that effective.
  • His Hungering Strike Hungering Strike is also pretty dull. Naturally, I don't think each champion's each ability has to be unique and the only one among the others, but making it a bit dynamic would only help him. Also, the leap, even if short with minimal crowd control, would help him greatly to gank before level 6, and with red buff, it could be applied pretty often (thanks to slow, WarwickSquare Warwick could attack and apply it more times). Also, the wolfmen shouldn't be slow and clumsy as he is now.
  • His Hunter's Call Hunter's Call was pretty good - even if simple. However, I've changed it, because I had such an idea to change it! Also, when lack of howling, he could do it while casting his Blood Scent Blood Scent.
  • His Blood Scent Blood Scent is now also more interesting - it doesn't just reveal opponents - adds the feeling of sensing the enemies that there are nearby and the more of them, the more ferocious he becomes. Also, this ability can be also activated to reveal them and grant huge a steroid to him, making him enter some kind of unstoppable rage. Doesn't sound it suiting for a werewolf?
  • His Infinite Duress Infinite Duress is okay even right now. But why instead of making him channel don't give him an on-hit effect that suppresses his enemies? Much more ways in which could be it used, like jumping to the enemy tank to disable an ally of theirs nearby. Also, short disables would not necessarily stop his channeling, since he could start attacking after leaving crowd-control.

Summary

So, he has much more burst potential, thanks to two nuking abilities, but his attacking potential is still kept as a steroid in his Blood Scent Blood Scent (and somewhat Infinite Duress Infinite Duress). Even if both can be unavailable for too often, his two bursty abilities will make him a threat without his ultimate. Also, as the scalings aren't that high, his power still is in attack speed and on-hit effects. What do you think? Write down here!

Soon to become the best Warwick.

Change Log

2016-12-31
  • Infinite Duress Infinite Duress
    • Changed damage and range scaling from time passed to distance traveled.
2016-12-26
  • Hungering Strike Evisecrate
    • Tooltip updated.
  • Hunter's Call Brutalize
    • Cooldown increased from 12 to 14 / 13.25 / 12.5 / 11.75 / 11 seconds.
    • Cooldown reduction per hit increased to 1 second from 0.75 when versus champions.
    • Updated tooltip.
  • Blood Scent Blood Scent
    • Updated additional info section.
  • Infinite Duress Infinite Duress
    • Removed movement speed scaling.
      • Changed damage from (40% / 70% / 100% movement speed) (+ 200% bonus AD) to 100 / 175 / 250 (+ 150% bonus AD) - 200 / 350 / 500 (+ 300% bonus AD).
      • Changed range from 350 (+ 100% movement speed) to 450 - 900.
    • Added duration scaling on it's damage and range.
    • Updated tooltip and additional info sections.
2016-12-20
2016-12-18
  • Created