So, I am the Monkey King, I do jump into enemy's team and knock them up. I also have a decoy that is exploited by mose users and passive that doesn't grant that much. I struggle versus any ranged hero and even Janna can beat me on top lane. Also, when I want to play jungle, I struggle to kill the first camp.
Passive: Whenever Wukong attacks or casts a spell, he gains a stack Of Many Reflections. Upon getting fifth stack, if he has no clones, he will create one, following him and assisting for 8 seconds, which has the same statistics as the original one except of attack damage and maximum health. If he has a clone when consuming them, the clones will refresh it's duration and gain an additional attack damage and maximum healthequal to the base value, up to maximum of four additional times.
「 Base AD: 4 (+ 12% AD) 」「 Maximum AD: 20 (+ 60% AD) 」
「 Base HP: 60 (+ 12% maximum Health) 」「 Maximum HP: 300 (+ 60% maximum Health) 」
The clones prioritizes targets Wukong is attacking over enemy champions attacking Wukong over closest enemies.
The clones will mimick original Wukong's movement.
COST: 45 / 50 / 55 / 60 / 65 Mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
ActiveWukong enlarges his cudgel and slams with it, dealing physical damage to all enemies he hits. All his clones also perform a Crushing Blow in the direction of cursor, dealing 20 (+ 40% AD) physical damage.
It takes a while to hit the ground, but all enemies are hit at the same time, similar to Arcanopulse.
During Crushing Blow, Wukong cannot attack or cast spells, but can freely move, possibly changing the area affected.
COST: 60 Mana
Passive: Whenever Wukong attacks an enemy, they get a stack of Doppelganged for 1.75 seconds. Whenever a clone of Wukong attacks a Doppelganged enemy, they take additional physical damage and are stunned. This cannot occur on the same target more than once every 6 seconds.
If the decoy is killed before it vanishes, it will not deal any damage nor it will stun
Killing the decoy gives 25 Gold.
RANGE:750 / 75
COST: 55 / 60 / 65 / 70 / 75 Mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14
Active:Wukong leaps to the target location, dealing physical damage to enemies hit and slowing them. All clones will also jump in the same direction, dealing reduced the damage and inflicting the same slow.
Spell shields will block Somersault's damage and slow, but only one instance.
The slow from this ability does not stack.
RANGE:1000 / 100
COST: 100 Mana
COOLDOWN: 120 / 105 / 90
First Cast:Wukong and all his clones leap onto the cloud, becoming untargetable for a short time. Wukong's clones do not expire when on top of the cloud and Wukong gains additional stacks Of May Reflections over the duration.
Duration: 2 / 2.5 / 3 seconds
Stacks granted: 3 / 6 / 9
Second Cast:Wukong orders his clone to leap off the cloud to the target location, dealing physical damage to enemies hit. If no clones are on the cloud, Wukong leaps off the cloud instead. Whenever an enemy is dealt damage by more than one Wukong, they take 50% damage.
If the duration expires before all Wukongs leap off the cloud, they will all automatically leap off at the cursor's location at the same time.
Wukong, even if he has some uniqueness in his hit, is struggling versus many of enemies. Also, he is easily punishable and is weaker than most other champions when he's not ahead, being also pretty strong (or very strong), when being ahead. the situation here is similar to this with Aatrox's before his changes - too strong if ahead, bad in all other cases. That's why I've decided to present you this example rework. Wukong presented here is more a bruiser than assassin he currently is, but still has great mobility (if not even better) and can contribute more to his team when out of ultimate. I've also gave him a tool for poking/farming distant minions.