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User blog:Healingmantra/New attribute for supports

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New attribute for supports

So, it's basically another kind of Ability Power, dedicated to supports & utility mages.

But why?

After some thoughts and analyzes performed on champions in League, mostly full-utility as Janna Janna, I realized that they have no true way of building. I mean, they do not have any attribute they would scale off. As offensive classes scale off offensive stats, defensive classes scale off defensive stats, what is left for utility classes? They have to increase attributes they don't use that well as other classes. Also, this makes them always no threat at all. And what, if we could make a choice, if we want to play any class offensive, defensive or utilitary (not sure if such a word exist)? Right now, if you'll build full AP on exemplary Janna Janna, you still are not a threat for enemies. Plus, my personal opinion, but my eyes bleed as I see supports/wizards building as tanks. Someone will say, that that's the point and she should not be threat at all, as she is a support I, however will disagree, as she, being a mage, should also have choice of building offensively. But by just increasing her AP scalings, it could make her eventually too strong, considering she is in the right place in terms of balance. And that's why I would like to introduce you:

Spirit

This would restrict classic Ability Power to increase offensive attributes of spells (damage, damage buffs), while the Spirit would increase defensive attributes of spells (shields, heals, defense/utility buffs/debuffs) and eventually duration of effects caused. Not by large amount to prevent Dark Binding.png Dark Binding last 5 seconds. Adding Spirit to the game would naturally require lots of work, including changing scaling of most champions and total changes in some other, mostly supports. But wouldn't it bring lots of possibilities, as more Lulu Lulus, Janna Jannas or Nami Namis as wizards on other lanes, like Brand Brand started to support?

Exemplary changes

General

  • New attribute Spirit has ben added to the game
    • Spirit is a form of defensive Ability Power, which enhances power of defensive/utilitary attributes of abilities cast.
    • 1 Spirit is worth ~62 gold.

Champions

Soraka Soraka

  • Starcall.png Starcall
    • Power scaling increased from (+ 35% AP) to (+ 70% AP).
  • Astral Infusion.png Astral Infusion
    • Power scaling removed.
    • Added (+ 330% SPI) scaling.
  • Wish.png Wish
    • Power scaling removed.
    • Added (+ 315% SPI) scaling.

Nami Nami

  • Aqua Prison.png Aqua Prison
    • Power scaling increased from (+ 50% AP) to (+ 70% AP).
  • Ebb and Flow.png Ebb and Flow
    • Healing power scaling removed.
    • Healing (+140% SPI) scaling added.
  • Tidecaller's Blessing.png Tidecaller's Blessing
    • Damage power scaling increased from (+ 20% AP) to (+ 25% AP).
    • Slow power scaling removed.
    • Added (+30% SPI) slow scaling.
  • Tidal Wave.png Tidal Wave
    • Increased power scaling from (+ 60% AP) to (+ 70% AP).

Taric Taric

Zilean Zilean

  • Chronoshift.png Chronoshift
    • Power scaling removed.
    • Added (+ 1300% SPI) scaling.

Sona Sona

  • Hymn of Valor.png Hymn of Valor
    • Power scaling increased from (+ 50% AP) to (+ 65% AP).
  • Aria of Perseverance.png Aria of Perseverance
    • Power scaling removed from shield, healing and damage reduction.
    • Added (+ 125% SPI) scaling for healing.
    • Added (+ 170% SPI) scaling for shield.
    • Added (+ 20% SPI) damage reduction scaling from Power Chord.
  • Song of Celerity.png Song of Celerity
    • Power scaling removed from both haste and slow.
    • Added (+ 30% SPI) scaling to haste and (+ 20% SPI) scaling to slow.
  • Crescendo.png Crescendo
    • Power scaling increased from (+ 50% AP) to (+ 70% AP).

Bard Bard

Karma Karma

  • Inner Flame.png Inner Flame
    • Power scaling for increased from (+ 60% AP) to (+ 75% AP).
    • Power scaling for Soulflare.png Soulflare's detonation increased from (+ 60% AP) to (+ 75% AP).
  • Inspire.png Inspire
    • Power scaling removed.
    • Added (+ 230% SPI) scaling to shield and (10% SPI) scaling to haste.
    • Power scaling for Defiance.png Defiance changed from (+ 60% AP) to (+ 170% SPI).
  • Mantra.png Mantra
    • Now passively increases AP by 5% / 20% / 35% / 50% Spirit.

Janna Janna

  • Howling Gale.png Howling Gale
    • Power scaling of minimum damage increased from (+ 35% AP) to (+ 40% AP).
    • Power scaling of bonus damage per second increased from (+ 10% AP) to (+ 20% AP).
  • Zephyr.png Zephyr
    • Power scaling of damage increased from (+ 50% AP) to (+ 75% AP).
    • Scaling of passive haste changed from (+ 2% AP) to (+ 10% SPI).
    • Scaling of slow changed from (+ 6% AP) to (+ 30% SPI).
  • Eye of the Storm.png Eye of the Storm
    • Scaling of shield changed from (+ 70% AP) to (+ 390% SPI).
    • Scaling of bonus AD increased from (+ 10% AP) to (+ 15% AP).
  • Monsoon.png Monsoon
    • Scaling changed from (+ 50% AP) to (+ 230% SPI).

Lulu Lulu

  • Glitterlance.png Glitterlance
    • Power scaling increased from (+ 50% AP) to (+ 60% AP).
  • Whimsy.png Whimsy
    • Power scaling for movement speed boost changed from (+ 5% AP) to (+ 20% SPI).
  • Help, Pix!.png Help, Pix!
    • Scaling of shield changed from (+ 60% AP) to (+ 315% SPI).
    • Scaling of damage increased from (+ 40% AP) to (+ 65% AP).
  • Wild Growth.png Wild Growth
    • Power scaling changed from (+ 50% AP) to (+ 325% SPI).

Ivern Ivern

  • Rootcaller.png Rootcaller
    • Power scaling increased from (+ 70% AP) to (+ 90% AP).
  • Triggerseed.png Triggerseed
    • Scaling of shield changed from (+ 80% AP) to (+ 370% SPI).
    • Damage scaling increased from (+ 70% AP) to (+ 90% AP).

Lux Lux

Morgana Morgana

  • Dark Binding.png Dark Binding
    • Scaling reduced from (+ 90% AP) to (+ 80% AP).
  • Black Shield.png Black Shield
    • Scaling changed from (+ 70% AP) to (+ 500% SPI).

Orianna Orianna

  • Command Protect.png Command: Protect
    • Shield scaling changed from (+ 40% AP) to (+ 200% SPI).
    • Damage changed from 75% of shield to 60/105/150/195/240 (+ 45% AP).

Items

Forbidden Idol item.png Forbidden Idol

  • Unique passive removed.
  • Now grants 6 Spirit.

Ardent Censer item.png Ardent Censer

  • AP Granted reduced from 60 to 40.
  • Now grants 12 Spirit.
  • Cost increased from 650 to 850 (total cost increased from 2300 to 2500).

Mikael's Crucible item.png Mikael's Crucible

  • Unique passive removed.
  • Now grants 15 Spirit.
  • Cost increased from 500 to 800 (total cost increased from 2100 to 2400).

Redemption item.png Redemption

  • Removed unique passive increasing shielding and health.
  • Now grants 7 Spirit.
  • Cost increased from 650 to 850 (total cost increased from 2100 to 2300).

Talisman of Ascension item.png Talisman of Ascension

  • Recipe changed from Nomad's Medallion item.png Nomad's Medallion + Raptor Cloak item.png Raptor Cloak + 350 gold to Nomad's Medallion item.png Nomad's Medallion + Forbidden Idol item.png Forbidden Idol + 750 gold.
  • No longer grants armor.
  • Granted base health regeneration decreased from 150% to 25%.
  • Granted base mana regeneration increased from 75% to 125%.
  • Cooldown reduction increased from 10% to 20%.
  • Removed unique - point runner.
  • Now grants 15 Spirit.

Blackfire Torch item.png Blackfire Torch - Remade

  • Now built from: Forbidden Idol item.png Forbidden Idol + Fiendish Codex item.png Fiendish Codex + 700 gold (total 2400 gold).
  • + 50% Base mana regen
  • + 45 AP
  • + 10% Cooldown reduction
  • + 11 Spirit
  • Unique active - Strikes target enemy with Blackfire, dealing 10% of target's current health magic damage, decreasing damage it deals for 3 seconds by 15% and healing taken by 35%. 60 seconds cooldown; 700 range.

Force of Nature item.png Force of Nature - Remade

  • Now built from: Forbidden Idol item.png Forbidden Idol + Catalyst of Aeons item.png Catalyst of Aeons + 400 gold (total 2300 gold).
  • + 225 Health
  • + 300 Mana
  • + 50% Base mana regen
  • + 10% Cooldown reduction
  • + 11 Spi
  • Unique passive - Eternity
  • Unique passive - 12% of health you restore (in any way) is also restored to all other allied champions within 800 units.

Summary

I know I probably did many unnecessary things here, but it all was just to show you my idea in examples. The point is to make possible choice between offensive mage and defensive mage. Also, since there would be not enough items granting Spirit, I've added two new ones, one for offense, one for defense. They are the least important there, as this is about Spirit itself. Write down, what do you think!

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