Radya is augmented with power of elements. Ability Power, in addition to increasing spell's effects, also increases damage dealt with attacks and ability ranges and radiuses by 5 (+ 5% AP)%.
RANGE:1100 / 70 / 120
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5
Active: Radya throws a burning dagger in the chosen direction, which explodes upon colliding with an enemy, dealing magic damage to them and setting them ablaze, causing them to take additional magic damage over time.
After casting Fire Blast, Radya's next spell will deal increased damage.
Burn damage: 3.6 / 4.5 / 5.4 / 6.3 / 7.2 (+ 1% AP)% maximum health over the duration
Bonus damage: 20 / 30 / 40 / 50 / 60 (+ 35% AP)
RANGE:950 / 50 / 275
COST: 60 / 70 / 80 / 90 / 100 mana
COOLDOWN: 19 / 18 / 17 / 16 / 15
Active: Creates a Monolith at the chosen location after brief delay, dealing magic damage and knocking up for 0.75 in Radya's direction enemies directly hit, after which it stays for 10 seconds, restoring health to allies standing within it's range and block movement.
After casting Monolith, Radya's next spell cast will also heal her.
Active: Radya dashes in the chosen direction, punching the first enemy hit, dealing magical damage to them, removing a positive effect with the greatest remaining duration from them and slowing greatly for 1 second.
After casting Storm Strike, Radya's next spell will slow enemies hit for 1 second.
Passive: Everytime Radya casts a spell, she gains an elemental charge, depending on which spell she cast. They last permanently is cast, but Radya cannot have more than three of these charges at a time. Whenever she gets the fourth one, the first one is lost.
Damage per hit: 100 / 200 / 300 (+ 70% AP)
Active: Radya channels for one second, then sends powerful wave of elemental power, dealing magic damage to all enemies it passes through. When the wave hits an obstacle, it will explode, dealing the same damage gain. Fusion Blast gains bonus effect depending on which elementals Radya has the most.
Fire: Fusion Blast will also reduce healing taken of all enemies hit by 100% for 2.5 seconds and refresh the Fire Blast's burn duration.
Earth: Fusion Blast will also grant a shield to all allies hit, which lasts for 10 seconds and has 10% of ally's max health health.
Storm: Fusion Blast will also silence all enemies hit for 2 seconds and will also apply Storm Strike's slow to them which lasts 2 seconds.
Equal: Fusion Blast will deal damage increased by 50%.