Radya's attument to elements rotates. Every 1 second, the element changes to Water, Wind, Earth and Fire respectively. Depending on when she hits an enemy with a spell, it has an additional effect and grants bonus attributes for one minute, while also freezing the element rotation for another one second.
Water: Increases health regen and mana regen by 0.5 / 1 / 1.5 / 2 and the spell also restores 11 - 68 (based on level) health.
Wind: Increases attack speed by 3% and the spell also steals 7% attack speed and movement speed for 3.5 seconds (stacking up to four times).
Earth: Increases armor and magic resistance by 1 / 2 / 3 / 4 and the spell also stuns for 1 second, modified by the spell's cooldown.
Fire: Increases ability power by 2 / 4 / 6 / 8 and the spell will deal an additional 22 - 105 (based on level)(+ 25% AP) magic damage.
RANGE:1100 / 75
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 4 / 3.5 / 3 / 2.5 / 2
Active: Radya throws a dagger in the chosen direction, which deals magic damage to the first enemy hit.
Main damage: 60 / 85 / 110 / 135 / 160 (+ 70% AP)
COST: 25 mana
COOLDOWN: 13 / 12 / 11 / 10 / 9
Active: Radya performs a defensive move for up to 1 second, blocking majority of damage taken from the next attack or spell. When she succesfully blocks, she will deal magic damage to the attacker.
Damage reduction: 35% / 45% / 55% / 65% / 75%
Damage: 55 / 80 / 105 / 130 / 155 (+ 55% AP)
COST: 75 / 85 / 95 / 105 / 115 mana
COOLDOWN: 13 / 12.5 / 12 / 11.5 / 11
Active: Radya dashes in the chosen direction, punching the first enemy hit, dealing magical damage to them and removing a positive effect with the greatest remaining duration from them. If she has any elemental buffs, their remaining duration is reduced by 70%, but the stats they grant are also doubled.
Active: Radya channels for two seconds, during which she can move freely with 60% movement speed, then sends powerful wave of elemental power, dealing magic damage to all enemies it passes through. Fusion Blast also applies all elemental on-cast effects.