1 Growth 18 1 Growth 18
Health 400 (+80) Attack damage (+0)
Health regen. 5.5 (+0.8) Attack speed 0.7 (+3%)
Mana 250 (+30) Armor 15 (+3.5)
Mana regen. 6.25 (+0.6) Magic resist. 20 (+3.5)
Attack range 125 (melee) Mov. speed N/A
Sting, The Angel of Death is a champion in League of Legends.



Sting's experience precedes him. After using one ability, he ignores unit collision and can't be slowed during 1 second or until his next basic attack

Cross Counter
COST: 30 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6

Active: Sting parries next basic attack within 1.5 seconds, dealing physical damage and blinking to the target's back.

  • Damage: 50 / 90 / 130 / 180 / 220 (+ 30% AD)

Corpse Bridge
RANGE: 425
COST: 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16

Passive: Whenever a unit dies near Sting, he gains bonus movement speed during 2 seconds, stacking up to 4 times.

  • Passive: 10 / 15 / 20 / 25 / 30 movement speed per stack

Active: Sting consumes all stacks, converting movement speed in bonus range to dash in a line and deal physical damage.

  • Active: 50 / 70 / 90 / 100 / 120 (+ 40% bonus AD)

One Hundred Stabs
RANGE: 1500
COST: 70 mana

Active: Sting gains bonus attack speed and heals 5 / 10 / 15 / 20 / 25% of his health during the next 5 basic attacks. Kills and assists refreshes One Hundred Stabs Cooldown

70 / 85 / 100 / 115% attack speed

Unnecessary Violence
RANGE: 460
COST: 100 mana
COOLDOWN: 120 / 100 / 90

Sting disembowels his victim with his blades, dealing massive true damage and causing any witness within 200 range to flee during 1 second

300 / 500 / 700 (True Damage) (+30% bonus AD)

Champion Lore

Sting, as a demacian, is a living mystery. He rejects all heroic measures to kill anyone who's worth the prize. He always ends his jobs quickly, without mercy or pleasure, counting several generations of noble heads in his score. It come to pass that Sting is an immortal, a true Angel of Death, spreading terror to each enemy maker way before the foundation of the League. Some says his dark cloak and double conical blades passed down through the ages, while others link him to a counterpart of a noxian Jester who feasts in blood money. After recent discoveries, some even dare to place Sting among the long lost Darkin, but one thing is certain: anyone who sees an emerald glare behind shadows is a walking corpse.


Sting's true potencial lies in the jungle, but he's also a formidable top laner, designed to be a burst assassin focused in survival and movement rather than direct damage. "Focus" acts as it says, plain and simple. Proper timing with the innate keeps the chase between neutral monsters camps or squishy champions, since many disengages are based in slow, and grants free repositioning during teamfights. The effect ends with the next basic attack: in other words, once Sting decides to go for the kill, there's no way back.

As it's not terrible enough to his targets, "Cross Counter" makes that carry think twice before kiting. It works exactly like "Riposte", parrying abilties that proc on hit effects (Ezreal's "Mystic Shot" is the best example). This way, a single poke may trigger a teamfight where Sting can use his ultimate right after blinking to the target. But his core ability is "One Hundred Stabs". When maxed, he's almost invincible due to the massive healing. But, as a limited steroid, it should be used wisely, keeping in mind that you only have 5 basic attacks. The same goes for "Corpse Bridge": the active works better dashing through walls, where the precious movement speed stacks are not so necessary. Speaking in the devil, "Unnecessary Violence" is one of the most gruesome executions in the League. The fear apllied to all adjacent target decides a teamfight, just like Malphite's "Unstoppable Force" or Orianna's "Command: Shockwave". If the primary target dies, Sting gains a brand new "One Hundred Stabs" and a triggered "Focus" to choose the next victim.

But the Angel of Death got some weak spots. He's very item dependant, so cutting his farming paycheck will leave him underpowered. "Corpse Bridge" has a high cooldown, this should be kept in mind when engaging, along with other control effects like stun and suppress.


Upon Selection

I'm coming back for my money


As the shadow

Nobody will see it

Wanna play hide'n seek?

Do not try my patience

The end comes from the sky



Soak my blades

I see their deaths

Getting paid

Target acquired


I'm sorry for the widow

No turns for you


Look into my eyes!

You! Dead!