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Albus, The Swordsman of Order

Heyahey September 29, 2014 User blog:Heyahey

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1 Growth 18 1 Growth 18
Health 420 (+80) Attack damage 48 (+3.5)
Health regen. 5.4 (+0.55) Attack speed 0.678 (+2.5)
Mana None Armor 18 (+3.5)
Mana regen. None Magic resist. 30 (+1.25)
Attack range 150 (Melee) Mov. speed N/A

Albus, The Swordsman of Order is a custom champion in League of Legends.

Albus doesn't have mana cost related to his abilities, instead, he uses his secondary bar for his unique resource: Balance. Albus starts the game with this bar on Balance and it changes to Order or Chaos depending if he deals or receive damage.

Abilities

Power of Order
ChampionSquare

Every time Albus Receives damage he will gain 5 Chaos, increasing his Attack damage and Ability Power by 1 / 1.5 / 2% up to 10 / 15 / 20%, while reducing his defensive stats by half of that percentage. Contrary, everytime Albus damages an enemy, he will gain 5 Order, increasing his Armor and Magic Resistance by 1 / 1.5 / 2% while reducing the damage he deals to target's under 50% of max health by 5% per every 25 Order.


Fine Cut
RANGE: 700
COOLDOWN: 12 / 11 / 10 / 9 / 8
ChampionSquare

Active: Albus releases an energy wave from his sword on a line, dealing damage to the first enemy it impact and reducing his target's Movement Speed by 20% for 3 seconds. If the enemy hit is a champion, it will be slowed by 60% instead.

  • Damage: 20 / 30 / 40 / 50 / 60 (+ 80% AD)


Total Equilibrium
COOLDOWN: 19 / 18 / 17 / 16 / 15
ChampionSquare

Passive: While out of combat for up to 4 seconds, Albus drains his Order/Chaos per second, on an intent to restore the Balance of his secondary bar.

  • Passive: 1.5 / 1.75 / 2 / 2.25 / 2.5 Order/Chaos Drained per Second

Active: Albus Set his bar on Balance Instantly. Then, he deals a percentage of his target's maximun health with each attack for the next 5 seconds.

  • Active: 3 / 4 / 5 / 6 / 7% (+ 1% per every 100 AD) Of his Target Max Health


Retribution
COOLDOWN: 16 / 15 / 14 / 13 / 12
ChampionSquare

Active: Albus Raises his sword on a defensive position for the next 3 seconds, preparing for the next basic attack he recieves, but becoming unable to attack or cast Fine Cut and Duel for the Balance.

On Melee attack: Albus negates the attack and counter's it, dealing 70% of his attack damage and procing on-hit effects

On Ranged attack: Albus return the attack back, dealing 100% of Target's Attack damage and (+ 50% of Albus AP) as Physical Damage.


Duel for the Balance
RANGE: 650
COOLDOWN: 120 / 110 / 100
ChampionSquare

Albus becomes untargetable for 1 second while dashing to his target. Upon reaching it, he will mark him as a Threat for the next 5 / 6 / 7 seconds. While the mark is active, Albus will only receive damage from his target, and his target can only receive and deal damage to Albus. Any buff that his target receive to his basic stats during the mark's duration will be granted to Albus too. If Albus kills his target during the duel, he will negate the debuff part of his passive for 5 seconds.

  • Percentage of stats gained: 50 / 75 / 100% Of (Basic) Stats that his targets gains during the Duel


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