Upon reaching 25% of his Maximun Health, Apophis will gain 30 / 40 / 50% Movement speed during 3 seconds. If an enemy damages Apophis while the movement buff is active, he will heal for 20 / 25 / 30% of his Maximun health.
COST: 45 / 50 / 55 / 60 / 65 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Active: Apophis releases an Energy ball on a line, dealing damage to the first enemy hit. Upon impacting or reactivation, the energy ball splits in two, each one traveling on opposing directions on an arc, dealing magic damage if they collide with an enemy.
Passive: Apophis marks his target every 3rd attack with Edge of Chaos for 4 seconds. Apophis can trigger the mark with his spells, dealing 10% additional damage, based on the total spell damage and applying Chaos to the marked targets.
Chaos: Enemies afflicted with Chaos can't cast their spells and can hit their allies with its basic attacks